UI revamp #56

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opened 2020-07-24 13:40:47 +02:00 by midgard · 5 comments
midgard commented 2020-07-24 13:40:47 +02:00 (Migrated from git.zeus.gent)

I identified 4 phases:

  1. collect desired items
  2. make the order
  3. distribute the food
  4. settle debts

For each of these an optimal UI element should be designed.

Before identifying these, I had made a first iteration of a new design: [old wireframe]

This should be updated to visually separate the different phases, making it implicitly clear for the user which element we think will be most helpful for them at each moment.

I identified 4 phases: 1. collect desired items 2. make the order 3. distribute the food 4. settle debts For each of these an optimal UI element should be designed. Before identifying these, I had made a first iteration of a new design: [[old wireframe]](/uploads/2ea60b6159f61f63b8ec412cc69f7671/haldis-wireframe.png) This should be updated to visually separate the different phases, making it implicitly clear for the user which element we think will be most helpful for them at each moment.
midgard commented 2020-07-26 21:21:42 +02:00 (Migrated from git.zeus.gent)

changed the description

changed the description
midgard commented 2020-08-12 21:14:14 +02:00 (Migrated from git.zeus.gent)

Critiques welcome!

haldis-wireframe

Critiques welcome! ![haldis-wireframe](/uploads/324a6b0d53a21c4e022cd3e4b8aeea6a/haldis-wireframe.png)
midgard commented 2020-08-12 21:30:01 +02:00 (Migrated from git.zeus.gent)

changed the description

changed the description
midgard commented 2020-08-13 00:32:15 +02:00 (Migrated from git.zeus.gent)

Via IM I got the suggestion to hide more boxes when they're not relevant, perhaps collapsing and still openable if need be.

Via IM I got the suggestion to hide more boxes when they're not relevant, perhaps collapsing and still openable if need be.
midgard commented 2020-09-01 14:50:12 +02:00 (Migrated from git.zeus.gent)

assigned to @midgard

assigned to @midgard
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Reference: Haldis/haldis#56
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