Working prototype
4
.gitignore
vendored
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temp/
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.vscode/
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__pycache__/
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venv/
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62
game.py
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from faker import Faker
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from flask import Flask, render_template, redirect, url_for
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app = Flask(__name__)
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from models import Game
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FAKER = Faker()
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CURRENT_GAMES = {}
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@app.route('/')
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def root():
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return "I am root"
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@app.route("/new_game")
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def new_game_invalid():
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return "Try /new_game/(number of players)"
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@app.route("/new_game/<int:num_players>")
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def new_game(num_players):
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game_id = FAKER.bs().replace(" ", "-").lower()
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players = [FAKER.color_name().lower() for _ in range(int(num_players))]
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CURRENT_GAMES[game_id] = Game(game_id, players)
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return game_id
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@app.route("/games/<gameid>")
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def game_detail(gameid):
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return render_template("game.html", game=CURRENT_GAMES[gameid])
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@app.route("/games/<gameid>/<playerid>")
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def playerview(gameid, playerid):
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return render_template("player.html", game=CURRENT_GAMES[gameid], playerid=playerid)
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@app.route("/games/<gameid>/<playerid>/pickup")
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def pickup(gameid, playerid):
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g = CURRENT_GAMES[gameid]
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g.pickup(playerid)
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return redirect(url_for('playerview', gameid=gameid, playerid=playerid))
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@app.route("/games/<gameid>/<playerid>/undo")
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def undo(gameid, playerid):
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g = CURRENT_GAMES[gameid]
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g.undo(playerid)
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return redirect(url_for('playerview', gameid=gameid, playerid=playerid))
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@app.route("/games/<gameid>/<playerid>/play/<card>")
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def play(gameid, playerid, card):
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g = CURRENT_GAMES[gameid]
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g.play(playerid, card)
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return redirect(url_for('playerview', gameid=gameid, playerid=playerid))
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@app.route("/games/<gameid>/<playerid>/give/<victim>")
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def give(gameid, playerid, victim):
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g = CURRENT_GAMES[gameid]
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g.pickup(victim)
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return redirect(url_for('playerview', gameid=gameid, playerid=playerid))
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@app.route("/games/<gameid>/<playerid>/shuffle_deck")
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def shuffle_deck(gameid, playerid):
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g = CURRENT_GAMES[gameid]
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g.shuffle_deck()
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return redirect(url_for('playerview', gameid=gameid, playerid=playerid))
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48
models.py
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import random
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ALL_CARDS = [ number + suit for number in list("A23456789JQK") + ["10"] for suit in "SCHD"]
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class Game:
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def __init__(self, game_id, players):
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self.game_id = game_id
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self.players = players
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self.cards = {
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"pickup_pile": ALL_CARDS.copy(),
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"played_cards": []
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}
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random.shuffle(self.cards["pickup_pile"])
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for player in players:
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self.cards[player] = []
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def play(self, player, card):
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self.cards[player].remove(card)
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self.cards["played_cards"].append(card)
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def undo(self, player):
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card = self.cards["played_cards"].pop(-1)
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self.cards[player].append(card)
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def pickup(self, player):
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card = self.cards["pickup_pile"].pop(-1)
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self.cards[player].append(card)
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def shuffle_deck(self):
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cards = self.cards["played_cards"].copy()
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self.cards["played_cards"] = []
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random.shuffle(cards)
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self.cards["pickup_pile"] = cards
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@property
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def last_card(self):
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if self.cards["played_cards"] == []:
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return "XX"
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return self.cards["played_cards"][-1]
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def cards_for(self, player):
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return self.cards[player]
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def __str__(self):
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return f"Game {self.game_id} " + str(self.cards)
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def __repr__(self):
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return f"Game {self.game_id} " + str(self.cards)
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BIN
static/images/cards/10C.png
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static/images/cards/10D.png
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static/images/cards/10H.png
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static/images/cards/10S.png
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static/images/cards/2C.png
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static/images/cards/2D.png
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static/images/cards/2H.png
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static/images/cards/2S.png
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static/images/cards/3C.png
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static/images/cards/3D.png
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static/images/cards/3H.png
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static/images/cards/3S.png
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static/images/cards/4C.png
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static/images/cards/4D.png
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static/images/cards/4H.png
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static/images/cards/4S.png
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static/images/cards/5C.png
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static/images/cards/5D.png
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static/images/cards/5H.png
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static/images/cards/5S.png
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static/images/cards/6C.png
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static/images/cards/6D.png
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static/images/cards/6H.png
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static/images/cards/6S.png
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static/images/cards/7C.png
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static/images/cards/7D.png
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static/images/cards/7H.png
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static/images/cards/7S.png
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static/images/cards/8C.png
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static/images/cards/8D.png
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static/images/cards/8H.png
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static/images/cards/8S.png
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static/images/cards/9C.png
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static/images/cards/9D.png
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static/images/cards/9H.png
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static/images/cards/9S.png
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static/images/cards/AC.png
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static/images/cards/AD.png
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static/images/cards/AH.png
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static/images/cards/AS.png
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static/images/cards/JC.png
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static/images/cards/JD.png
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static/images/cards/JH.png
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static/images/cards/JS.png
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static/images/cards/KC.png
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static/images/cards/KD.png
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static/images/cards/KH.png
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static/images/cards/KS.png
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static/images/cards/QC.png
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static/images/cards/QD.png
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static/images/cards/QH.png
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static/images/cards/QS.png
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static/images/cards/XX.png
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static/images/cards/back.png
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14
templates/game.html
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{% from "partials.html" import render_card, deck %}
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<html>
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<body>
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<h1>{{game.game_id | e}}</h1>
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<h2>Players:</h2>
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<ul>
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{% for playerid in game.players %}
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<li>{{ playerid }}: {{ game.cards[playerid] | length}} cards</li>
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{% endfor %}
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</ul>
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<h2>Deck:</h2>
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{{ deck(game, "") }}
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</body>
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</html>
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26
templates/partials.html
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{% macro render_card(card, game, playerid, play=False, undo=False, pickup=False, shuffle_deck=False) -%}
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{% if play %}
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<a href={{ url_for("play", card=card, gameid=game.game_id, playerid=playerid) }}>{{_render_card(card)}} </a>
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{% elif undo %}
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<a href={{ url_for("undo", gameid=game.game_id, playerid=playerid) }}>{{_render_card(card)}} </a>
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{% elif pickup %}
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<a href={{ url_for("pickup", gameid=game.game_id, playerid=playerid) }}>{{_render_card(card)}} </a>
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{% elif shuffle_deck %}
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<a href={{ url_for("shuffle_deck", gameid=game.game_id, playerid=playerid) }}>{{_render_card(card)}} </a>
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{% else %}
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{{_render_card(card)}}
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{% endif %}
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{%- endmacro %}
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{% macro _render_card(card) -%}
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<img src={{ url_for('static', filename='images/cards/' + card + '.png') }} alt={{ card }} width=100/>
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{%- endmacro %}
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{% macro deck(game, playerid="") -%}
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{% if game.cards["pickup_pile"] == [] %}
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{{ render_card("XX", game, playerid, shuffle_deck=(playerid != "")) }}
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{% else %}
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{{ render_card("back", game, playerid, pickup=(playerid != "")) }}
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{% endif %}
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{{ render_card(game.last_card, game, playerid, undo=(playerid != "" and game.cards["played_cards"] != [])) }}
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{%- endmacro %}
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18
templates/player.html
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{% from "partials.html" import render_card, deck %}
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<html>
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<body>
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<h1>{{playerid | e}}</h1>
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<h2> Cards: </h2>
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{% for card in game.cards_for(playerid) %}
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{{ render_card(card, game, playerid, play=True) }}
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{% endfor %}
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<h2>Deck:</h2>
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{{ deck(game, playerid) }}
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<h2>Other players:</h2>
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{% for other_playerid in game.players %}
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{% if other_playerid != playerid %}
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<li>{{ other_playerid }}: {{ game.cards[other_playerid] | length}} cards <a href={{ url_for("give", gameid=game.game_id, playerid=playerid, victim=other_playerid)}}>Give card</a></li>
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{% endif %}
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{% endfor %}
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</body>
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</html>
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