ledstrip_sandbox/main/main.cpp

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#include <cstdio>
#include <thread>
#include <chrono>
#include <cstring>
#include <cstdlib>
#include <csignal>
#include <unordered_map>
#include <atomic>
#include "lua.hpp"
#include "ws2811.h"
#include "interpreter_config.h"
#include "log.h"
#include "httplib.h"
#define TARGET_FREQ WS2811_TARGET_FREQ
#define GPIO_PIN 18
#define DMA 10
#define STRIP_TYPE WS2811_STRIP_GBR // WS2812/SK6812RGB integrated chip+leds
#define LED_COUNT 690
#define FPS 15
int frametime = 1000 / FPS;
std::unordered_map<lua_State*, InterpreterConfig*> statemap;
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std::atomic<std::uint64_t> framecounter = {0};
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ws2811_t ledstring =
{
.freq = TARGET_FREQ,
.dmanum = DMA,
.channel =
{
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[0] = {
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.gpionum = GPIO_PIN,
.invert = 0,
.count = LED_COUNT,
.strip_type = WS2811_STRIP_GBR,
.brightness = 255,
},
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[1] = {
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.gpionum = 0,
.invert = 0,
.count = 0,
.brightness = 0,
},
},
};
extern "C" {
static int c_override_print (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int i;
for (i = 1; i <= n; i++) { /* for each argument */
size_t l;
const char *s = luaL_tolstring(L, i, &l); /* convert it to string */
if (i > 1) /* not the first element? */
statemap[L]->logger << '\t'; /* add a tab before it */
statemap[L]->logger << s; /* print it */
lua_pop(L, 1); /* pop result */
}
statemap[L]->logger << '\n';
return 0;
}
static int c_led (lua_State *L) {
int virtual_location = luaL_checkinteger(L, 1);
int red = luaL_checkinteger(L, 2);
int green = luaL_checkinteger(L, 3);
int blue = luaL_checkinteger(L, 4);
InterpreterConfig* config = statemap[L];
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cerr << "Setting led " << virtual_location << " of strip with lenght " << config->length << "\n";
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// Lua is one-based, let's keep it consistent and also make our API one-based
if (virtual_location <= 0 || virtual_location > (int) config->length) {
std::ostringstream errstream;
errstream << "setting led " << virtual_location << " of strip with lenght " << config->length << "";
luaL_argerror(L, 1, errstream.str().c_str());
return 0;
} else if (red < 0 || red > 0xff) {
std::ostringstream errstream;
errstream << "setting red channel to " << red << " but should be between 0 and 255";
luaL_argerror(L, 2, errstream.str().c_str());
return 0;
} else if (green < 0 || green > 0xff) {
std::ostringstream errstream;
errstream << "setting green channel to " << green << " but should be between 0 and 255";
luaL_argerror(L, 3, errstream.str().c_str());
return 0;
} else if (blue < 0 || blue > 0xff) {
std::ostringstream errstream;
errstream << "setting blue channel to " << blue << " but should be between 0 and 255";
luaL_argerror(L, 4, errstream.str().c_str());
return 0;
}
unsigned int real_location = config->begin + virtual_location - 1;
// TODO remove this debugging line
printf("Setting led %d to %d %d %d\n", real_location, red, green, blue);
ledstring.channel[0].leds[real_location] = (red << 16) | (green << 8)| blue;
return 0;
}
static int c_ledamount(lua_State *L) {
lua_pushinteger(L, statemap[L]->length);
return 1;
}
static int c_delay(lua_State *L) {
int millis = luaL_checkinteger (L, 1);
std::this_thread::sleep_for(std::chrono::milliseconds(millis));
return 0;
}
static int c_waitframes(lua_State *L) {
int amount = luaL_checkinteger(L, 1);
uint64_t destination = amount + framecounter;
if (amount >= 2 * FPS) {
std::this_thread::sleep_for(std::chrono::milliseconds(1000 * ((amount / FPS) - 1)));
}
while (framecounter <= destination) {
std::this_thread::sleep_for(std::chrono::milliseconds(frametime / 2));
}
return 0;
}
}
// Thanks to https://www.stefanmisik.com/post/sandboxing-lua-from-c.html
static void LuaLoadAndUndefine(lua_State* L, lua_CFunction openFunction, const char* moduleName, const char* functions[])
{
/* Load the module, the module table gets placed on the top of the stack */
luaL_requiref(L, moduleName, openFunction, 1);
/* Undefine the unwanted functions */
for (int i = 0; functions[i] != NULL; i++)
{
lua_pushnil(L);
lua_setfield(L, -2, functions[i]);
}
/* Pop the module table */
lua_pop(L, 1);
}
lua_State* setup_lua_sandbox(const char* luacode) {
lua_State* L = luaL_newstate();
L = luaL_newstate();
if (!L) {
return nullptr;
}
static const char* remove_base[] = {"assert",
"collectgarbage", "dofile", "getmetatable", "loadfile", "load",
"loadstring", "rawequal", "rawlen", "rawget", "rawset",
"setmetatable", "print", NULL};
LuaLoadAndUndefine(L, luaopen_base, "_G", remove_base);
static const char* remove_str[] = {"dump", NULL};
LuaLoadAndUndefine(L, luaopen_string, LUA_STRLIBNAME, remove_str);
static const char* all_allowed[] = {NULL};
LuaLoadAndUndefine(L, luaopen_table, LUA_TABLIBNAME, all_allowed);
LuaLoadAndUndefine(L, luaopen_math, LUA_MATHLIBNAME, all_allowed);
lua_pushcfunction(L, c_led);
lua_setglobal(L, "led");
lua_pushcfunction(L, c_ledamount);
lua_setglobal(L, "ledamount");
lua_pushcfunction(L, c_delay);
lua_setglobal(L, "delay");
lua_pushcfunction(L, c_waitframes);
lua_setglobal(L, "waitframes");
lua_pushcfunction(L, c_override_print);
lua_setglobal(L, "print");
luaL_loadbuffer(L, luacode, strlen(luacode), "script");
return L;
}
int execute_lua_sandbox(lua_State* L) {
int ret = lua_pcall(L, 0, 0, 0);
if (ret != 0) {
statemap[L]->logger << "CRASH: " << lua_tostring(L, -1) << '\n';
lua_close(L);
return 1;
}
lua_close(L);
return 0;
}
std::thread spawn_lua_tread(const char* luacode, InterpreterConfig* config) {
lua_State* L = setup_lua_sandbox(luacode);
statemap[L] = config;
std::thread t(execute_lua_sandbox, L);
return t;
}
void signal_callback_handler(int signum) {
(void) signum;
ws2811_fini(&ledstring);
exit(1);
}
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httplib::Server svr;
void starthttpserver() {
svr.listen("0.0.0.0", 8080);
}
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int main(int argc, char** argv)
{
InterpreterConfig* config = new InterpreterConfig {
.begin = 0,
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.length = LED_COUNT,
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.enabled = true
};
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svr.Get("/hi", [](const httplib::Request &, httplib::Response &res) {
res.set_content("Hello World!", "text/plain");
});
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std::thread httpserverthread(starthttpserver);
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ws2811_return_t ret;
if ((ret = ws2811_init(&ledstring)) != WS2811_SUCCESS)
{
fprintf(stderr, "ws2811_init failed: %s\n", ws2811_get_return_t_str(ret));
return ret;
}
signal(SIGINT, signal_callback_handler);
signal(SIGHUP, signal_callback_handler);
signal(SIGTERM, signal_callback_handler);
ledstring.channel[0].leds[0] = 0x0000ff00;
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std::thread t = spawn_lua_tread("while true do\nprint(\"begin\")\nled(2, 3, 4, 5)\ndelay(1000)\nled(1, 255, 128, 0)\ndelay(1000)\nprint(\"done\")\nend", config);
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while (true) {
ws2811_render(&ledstring);
std::this_thread::sleep_for(std::chrono::milliseconds(frametime));
}
}