obus/lib/obus_module.h

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#ifndef OBUS_MODULE_H
#define OBUS_MODULE_H
#include "Arduino.h"
#include <obus_can.h>
#define OBUS_PUZZLE_ID_DEVELOPMENT 255
#define OBUS_NEEDY_ID_DEVELOPMENT 255
#define OBUS_INFO_ID_DEVELOPMENT 255
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namespace obus_module {
void setup(uint8_t type, uint8_t id);
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void empty_callback_info(uint8_t info_id, uint8_t infomessage[7]);
void empty_callback_state(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left);
bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]) = empty_callback_info, void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) = empty_callback_state);
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bool loopNeedy(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]) = empty_callback_info, void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) = empty_callback_state);
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bool loopInfo(obus_can::message* message, int (*info_generator)(uint8_t*));
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void strike();
void solve();
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bool is_active();
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}
#endif /* end of include guard: OBUS_MODULE_H */