Merge remote-tracking branch 'github/master'
This commit is contained in:
commit
1c8007ff2b
10 changed files with 231 additions and 8 deletions
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@ -7,7 +7,9 @@ You see an armed time bomb but don't know how to disarm it. Your friends found a
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1. [Install](https://www.arduino.cc/en/Guide/#install-the-arduino-desktop-ide) the Arduino IDE.
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2. Clone this repository with Git in a permanent location on your drive.
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3. Symlink the library: `ln -s /ABSOLUTE/PATH/TO/REPO/lib /PATH/TO/Arduino/libraries/obus`
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4. TODO
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(on most Linux distro's, this the Arduino folder is in `$HOME/Arduino`)
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4. Follow [these steps](https://github.com/autowp/arduino-mcp2515/#software-usage) to install the CAN library
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5. Execute `./src/new_module.sh` to create a new module
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# Background
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## Game
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@ -2,9 +2,12 @@
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#include "obus_can.h"
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// Chip select for the CAN module
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#define MCP_CS 8
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namespace obus_can {
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MCP2515 mcp2515(10);
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MCP2515 mcp2515(MCP_CS);
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bool is_init = false;
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@ -136,6 +139,9 @@ bool receive(struct message *msg) {
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return true;
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}
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bool is_error_condition() {
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return mcp2515.getInterrupts() & MCP2515::CANINTF_ERRIF;
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}
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void send(struct message *msg) {
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if (!is_init) {
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@ -77,7 +77,7 @@ void init();
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/**
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* Receive a message
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*
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* @param msg Pointer to memory where the received message will be wriitten
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* @param msg Pointer to memory where the received message will be written
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* @return true if a message was received, false otherwise
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*/
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bool receive(struct message *msg);
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@ -90,6 +90,8 @@ bool receive(struct message *msg);
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*/
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void send(struct message *msg);
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bool is_error_condition();
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/**
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* For internal use only
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@ -1,11 +1,18 @@
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#include "obus_can.h"
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#include "obus_module.h"
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#define RED_LED A4
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#define GREEN_LED A5
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#define MCP_INT 2
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namespace obus_module {
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struct obus_can::module this_module;
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uint8_t strike_count;
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bool active;
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uint32_t time_stop_strike_led;
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void setup(uint8_t type, uint8_t id) {
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this_module.type = type;
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@ -14,19 +21,83 @@ void setup(uint8_t type, uint8_t id) {
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obus_can::init();
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strike_count = 0;
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active = false;
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pinMode(RED_LED, OUTPUT);
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pinMode(GREEN_LED, OUTPUT);
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digitalWrite(RED_LED, LOW);
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digitalWrite(GREEN_LED, LOW);
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}
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void loop() {
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bool loopPuzzle(obus_can::message* message) {
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// Check if we need to turn the red "strike" LED back off after
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// turning it on because of a strike
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if (time_stop_strike_led && time_stop_strike_led > millis()) {
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digitalWrite(RED_LED, LOW);
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time_stop_strike_led = 0;
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}
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// TODO this can be more efficient by only enabling error interrupts and
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// reacting to the interrupt instead of checking if the flag is set in a loop
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// We will need to fork our CAN library for this, because the needed functions
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// are private
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if (obus_can::is_error_condition()) {
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bool blink = false;
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while (true) {
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digitalWrite(RED_LED, blink);
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digitalWrite(GREEN_LED, blink);
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blink = !blink;
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delay(500);
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}
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}
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if (obus_can::receive(message)) {
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switch(message->msg_type) {
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case OBUS_MSGTYPE_C_GAMESTART:
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active = true;
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callback_game_start();
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break;
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case OBUS_MSGTYPE_C_HELLO:
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obus_can::send_m_hello(this_module);
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break;
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case OBUS_MSGTYPE_C_SOLVED:
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case OBUS_MSGTYPE_C_TIMEOUT:
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case OBUS_MSGTYPE_C_STRIKEOUT:
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active = false;
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callback_game_stop();
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break;
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case OBUS_MSGTYPE_C_ACK:
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break;
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case OBUS_MSGTYPE_C_STATE:
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return true;
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}
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return false;
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}
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}
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bool loopNeedy(obus_can::message* message) {
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// For now this is the same function
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return loopPuzzle(message);
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}
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void strike() {
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if (!active) {
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return;
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}
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strike_count++;
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digitalWrite(RED_LED, HIGH);
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time_stop_strike_led = millis() + 1000;
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obus_can::send_m_strike(this_module, strike_count);
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}
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void solve() {
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if (!active) {
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return;
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}
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obus_can::send_m_solved(this_module);
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digitalWrite(GREEN_LED, HIGH);
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active = false;
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}
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bool is_active() {
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return active;
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}
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}
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@ -8,16 +8,24 @@
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#define OBUS_NEEDY_ID_DEVELOPMENT 255
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#define OBUS_INFO_ID_DEVELOPMENT 255
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void callback_game_start();
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void callback_game_stop();
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namespace obus_module {
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void setup(uint8_t type, uint8_t id);
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void loop();
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bool loopPuzzle(obus_can::message* message);
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bool loopNeedy(obus_can::message* message);
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void strike();
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void solve();
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bool is_active();
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}
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#endif /* end of include guard: OBUS_MODULE_H */
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6
src/modules/testmodule_buttons/doc/index.md
Normal file
6
src/modules/testmodule_buttons/doc/index.md
Normal file
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@ -0,0 +1,6 @@
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## Testmodule buttons
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Don't press the red button. Press the green button to solve the module.
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### Credits
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Module developed by redfast00.
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44
src/modules/testmodule_buttons/testmodule_buttons.ino
Normal file
44
src/modules/testmodule_buttons/testmodule_buttons.ino
Normal file
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// (c) 2020, redfast00
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// See the LICENSE file for conditions for copying
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#include <obus_module.h>
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#include <ezButton.h>
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ezButton red_button(5);
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ezButton green_button(6);
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void setup() {
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Serial.begin(115200);
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// WARNING: do not use 255 for your module
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obus_module::setup(OBUS_TYPE_PUZZLE, 255);
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red_button.setDebounceTime(100);
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green_button.setDebounceTime(100);
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}
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obus_can::message message;
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void loop() {
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bool received = obus_module::loopPuzzle(&message);
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// TODO handle update frames (not needed for this module, but could be useful as example code)
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red_button.loop();
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green_button.loop();
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if (red_button.getCount() > 0) {
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red_button.resetCount();
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obus_module::strike();
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}
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if (green_button.getCount() > 0) {
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green_button.resetCount();
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obus_module::solve();
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}
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}
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void callback_game_start() {
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// Intentionally emtpy
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}
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void callback_game_stop() {
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// Intentionally empty
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}
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6
src/modules/testmodule_needy_buttons/doc/index.md
Normal file
6
src/modules/testmodule_needy_buttons/doc/index.md
Normal file
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## Testmodule needy buttons
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If the module starts making a sound, press the button.
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### Credits
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Module developed by redfast00.
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@ -0,0 +1,68 @@
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// (c) 2020, redfast00
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// See the LICENSE file for conditions for copying
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#include <obus_module.h>
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#include <ezButton.h>
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#define SPEAKER_PIN 10
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ezButton green_button(6);
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void setup() {
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Serial.begin(115200);
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// WARNING: do not use 255 for your module
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obus_module::setup(OBUS_TYPE_NEEDY, 255);
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green_button.setDebounceTime(100);
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}
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obus_can::message message;
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uint32_t next_activation_time = 0;
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uint32_t trigger_time = 0;
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void loop() {
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bool is_message_valid = obus_module::loopNeedy(&message);
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green_button.loop();
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// Every second, have a 1/20 chance to trigger the countdown
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if (obus_module::is_active() && !trigger_time && (millis() > next_activation_time)) {
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next_activation_time = millis() + 1000;
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if (random(20) == 0) {
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trigger_time = millis() + 30000;
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}
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}
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// Strike if time runs out
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if (trigger_time && millis() > trigger_time) {
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obus_module::strike();
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trigger_time = 0;
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}
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// If the button is pressed, reset countdown if countdown is running, else strike
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if (green_button.getCount() > 0) {
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green_button.resetCount();
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if (trigger_time) {
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trigger_time = 0;
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} else {
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obus_module::strike();
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}
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}
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// Play the appropriate sound
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if (trigger_time && millis() > trigger_time - 15000) {
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tone(SPEAKER_PIN, 440);
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}
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else if (trigger_time) {
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tone(SPEAKER_PIN, 449);
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} else {
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noTone(SPEAKER_PIN);
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}
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}
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void callback_game_start() {
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}
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void callback_game_stop() {
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}
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@ -4,7 +4,7 @@
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#include <obus_module.h>
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void setup() {
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Serial.begin(9600);
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Serial.begin(115200);
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// Choose one
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// Puzzle: a module that must be solved
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// obus_module::setup(OBUS_TYPE_NEEDY, OBUS_NEEDY_ID_DEVELOPMENT);
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}
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obus_can::message message;
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void loop() {
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obus_module::loop();
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bool is_message_valid = obus_module::loop_puzzle(&message);
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// bool bool is_message_valid = obus_module::loop_needy(&message);
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}
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void callback_game_start() {
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}
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void callback_game_stop() {
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}
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