Started implementing controller state machine

This commit is contained in:
Timo De Waele 2020-08-10 19:40:39 +02:00
parent f1ca1097ae
commit 245f2c80ae

View file

@ -31,7 +31,6 @@ MCP2515 mcp2515(10);
uint8_t state = STATE_INACTIVE; uint8_t state = STATE_INACTIVE;
void setup() { void setup() {
Serial.begin(9600); Serial.begin(9600);
mcp2515.reset(); mcp2515.reset();
@ -65,4 +64,11 @@ void start_hello() {
} }
void loop() { void loop() {
if (state == STATE_INACTIVE) {
start_hello();
} else if (state == STATE_HELLO) {
// Group hello messages from controllers and register them
} else if (state == STATE_GAME) {
// Game loop
}
} }