Remove empty callbacks from modules
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e04ec74d3c
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57a2712587
3 changed files with 3 additions and 15 deletions
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@ -20,7 +20,7 @@ uint32_t next_activation_time = 0;
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uint32_t trigger_time = 0;
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void loop() {
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bool is_message_valid = obus_module::loopNeedy(&message, callback_game_start, callback_game_stop, callback_info);
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bool is_message_valid = obus_module::loopNeedy(&message, callback_game_start, callback_game_stop);
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green_button.loop();
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// Every second, have a 1/20 chance to trigger the countdown
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@ -65,7 +65,3 @@ void callback_game_start() {
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void callback_game_stop() {
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}
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void callback_info(uint8_t info_id, uint8_t [7]) {
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// Intentionally empty
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}
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@ -17,7 +17,7 @@ void setup() {
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obus_can::message message;
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void loop() {
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bool received = obus_module::loopPuzzle(&message, callback_game_start, callback_game_stop, callback_info);
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bool received = obus_module::loopPuzzle(&message, callback_game_start, callback_game_stop);
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// TODO handle update frames (not needed for this module, but could be useful as example code)
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red_button.loop();
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@ -41,7 +41,3 @@ void callback_game_start() {
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void callback_game_stop() {
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// Intentionally empty
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}
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void callback_info(uint8_t info_id, uint8_t [7]) {
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// Intentionally empty
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}
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@ -47,7 +47,7 @@ void setup() {
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obus_can::message message;
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void loop() {
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bool received = obus_module::loopPuzzle(&message, callback_game_start, callback_game_stop, callback_info);
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bool received = obus_module::loopPuzzle(&message, callback_game_start, callback_game_stop);
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// TODO handle update frames (not needed for this module, but could be useful as example code)
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solve_button.loop();
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if (solve_button.getCount() > 0) {
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@ -128,7 +128,3 @@ void callback_game_start() {
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void callback_game_stop() {
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// Intentionally empty
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}
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void callback_info(uint8_t info_id, uint8_t [7]) {
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// Intentionally empty
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}
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