Update instructions, less subdirs
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README.md
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README.md
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# Ontmijnen van een Bom vereist Uitstekende Samenwerking
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OBUS is a real-life version of the multiplayer game "Keep Talking And Nobody Explodes"
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OBUS is a real-life version of the multiplayer game "Keep Talking And Nobody Explodes".
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# Get started writing a module
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1. [Install](https://www.arduino.cc/en/Guide/#install-the-arduino-desktop-ide) the Arduino IDE.
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2. Clone this repository with Git in a permanent location on your drive.
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3. Symlink the library: `ln -s /ABSOLUTE/PATH/TO/REPO/lib /PATH/TO/Arduino/libraries/obus`
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4. TODO
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# Background
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## Game
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The game is played by at least two players. The goal is to defuse a bomb,
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There are two roles:
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- Experts: this person can read the manual about how to defuse the bomb, but cannot see nor interact with the bomb
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- Expert: this person can read the manual about how to defuse the bomb, but cannot see nor interact with the bomb
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- Defuser: this person can see and interact with the bomb, but cannot read the manual
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These two roles can communicate with each other. To succesfully defuse the bomb, they must
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These two roles can communicate with each other. To successfully defuse the bomb, they must
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communicate efficiently and clearly. If a mistake is made, the team gets a strike.
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If they get too many strikes, the bomb explodes, even if the timer hasn't run out yet.
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a protocol, both in hardware and in software.
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The idea is to have one bomb controller that keeps track of the timer, the amount of strikes and of whether
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the bomb has been succesfully disarmed, and to have multiple modules that have one or more challenges on them
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the bomb has been successfully disarmed, and to have multiple modules that have one or more challenges on them
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that need to be solved.
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### Hardware
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## Software
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We need to decide on a protocol to communicate between the bomb controller and the modules (and possibly also between modules?).
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We needed to decide on a protocol to communicate between the bomb controller and the modules (and possibly also between modules?).
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Some things we'll need to consider:
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Some things we had to consider:
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- payload is 8 bytes per packet
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- packets can be delayed or not received on every node, so detection of this and retransmission might be needed: if the bomb interactor solves a module and the packet that communicates this with the bomb does not get delivered to the controller, the bomb will still go off, even if all modules have been solved
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