From 81c39666277f1c143c56492e9a662bd60bad1e18 Mon Sep 17 00:00:00 2001 From: redfast00 Date: Mon, 10 May 2021 03:40:42 +0200 Subject: [PATCH] Fix filename --- docs/GETTING_STARTED.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/GETTING_STARTED.md b/docs/GETTING_STARTED.md index 26452d9..9ff6b66 100644 --- a/docs/GETTING_STARTED.md +++ b/docs/GETTING_STARTED.md @@ -117,7 +117,7 @@ broadcast to all modules. That way, you can spice up your puzzle, for example by making the defuser press a button when the countdown timer has a `1` in it, or by having the instructions in the manual vary based on the amount of strikes. -See `docs/snippet.timeleft.cpp` for how to use the time remaining on the countdown +See `docs/snippet_timeleft.cpp` for how to use the time remaining on the countdown timer in your module. ### Using info modules in your puzzle/needy modules