fixed small errors

This commit is contained in:
Xander 2022-03-15 19:11:07 +01:00
parent 39c17437de
commit 86b82acbb2
1 changed files with 15 additions and 12 deletions

View File

@ -87,6 +87,7 @@ def parse_can_line(ser, debug_shared) -> Message:
obj = Message(message, sender, datetime.now())
debug_shared.messages.append(obj)
debug_shared.last_message_index += 1
return obj
return None
@ -111,7 +112,7 @@ def serial_controller(serialport, web_to_serial, serial_to_web, debug_shared):
time.sleep(5)
while True:
if serial_to_web.gamestate == Gamestate.INACTIVE:
send_message(ser, Message.create_controller_infostart(web_to_serial.seed))
send_message(ser, Message.create_controller_infostart(web_to_serial.seed),debug_shared)
serial_to_web.gamestate = Gamestate.INFO
serial_to_web.info_round_start = datetime.now()
serial_to_web.registered_modules = {}
@ -119,14 +120,14 @@ def serial_controller(serialport, web_to_serial, serial_to_web, debug_shared):
parse_can_line(ser, debug_shared) # throw away, TODO keep this and display it
if datetime.now() - serial_to_web.info_round_start > INFO_ROUND_DURATION:
serial_to_web.gamestate = Gamestate.DISCOVER
send_message(ser, Message.create_controller_hello())
send_message(ser, Message.create_controller_hello(),debug_shared)
elif serial_to_web.gamestate == Gamestate.DISCOVER:
if web_to_serial.start_game:
web_to_serial.start_game = False
serial_to_web.game_start = datetime.now()
serial_to_web.last_state_update = datetime.now()
serial_to_web.gamestate = Gamestate.GAME
send_message(ser, Message.create_controller_gamestart(web_to_serial.game_duration, 0, web_to_serial.max_allowed_strikes, len(serial_to_web.registered_modules)))
send_message(ser, Message.create_controller_gamestart(web_to_serial.game_duration, 0, web_to_serial.max_allowed_strikes, len(serial_to_web.registered_modules)),debug_shared)
msg = parse_can_line(ser, debug_shared)
if msg is None:
continue
@ -137,7 +138,7 @@ def serial_controller(serialport, web_to_serial, serial_to_web, debug_shared):
# this is blocked puzzle module, don't ack it
continue
serial_to_web.registered_modules[puzzle_address] = PuzzleState()
send_message(ser, Message.create_controller_ack(msg.module_address()))
send_message(ser, Message.create_controller_ack(msg.module_address()),debug_shared)
elif serial_to_web.gamestate == Gamestate.GAME:
# React to puzzle strike / solve
@ -157,13 +158,13 @@ def serial_controller(serialport, web_to_serial, serial_to_web, debug_shared):
if time_left.total_seconds() <= 0:
# Pass zero timedelta, because time left can't be negative in the CAN protocol
# Timeout case is also handled first, so that in other cases we know there's time left
send_message(ser, Message.create_controller_timeout(timedelta(), puzzle_modules_left, web_to_serial.max_allowed_strikes, puzzle_modules_left))
send_message(ser, Message.create_controller_timeout(timedelta(), puzzle_modules_left, web_to_serial.max_allowed_strikes, puzzle_modules_left),debug_shared)
serial_to_web.gamestate = Gamestate.GAMEOVER
elif total_strikes > web_to_serial.max_allowed_strikes:
send_message(ser, Message.create_controller_strikeout(time_left, puzzle_modules_left, web_to_serial.max_allowed_strikes, puzzle_modules_left))
send_message(ser, Message.create_controller_strikeout(time_left, puzzle_modules_left, web_to_serial.max_allowed_strikes, puzzle_modules_left),debug_shared)
serial_to_web.gamestate = Gamestate.GAMEOVER
elif puzzle_modules_left == 0:
send_message(ser, Message.create_controller_solved(time_left, puzzle_modules_left, web_to_serial.max_allowed_strikes, puzzle_modules_left))
send_message(ser, Message.create_controller_solved(time_left, puzzle_modules_left, web_to_serial.max_allowed_strikes, puzzle_modules_left),debug_shared)
serial_to_web.gamestate = Gamestate.GAMEOVER
if serial_to_web.gamestate == Gamestate.GAMEOVER:
serial_to_web.game_stop = datetime.now()
@ -172,7 +173,7 @@ def serial_controller(serialport, web_to_serial, serial_to_web, debug_shared):
if datetime.now() - serial_to_web.last_state_update > GAMESTATE_UPDATE_INTERVAL:
serial_to_web.last_state_update = datetime.now()
# Send state update with known-good checked values
send_message(ser, Message.create_controller_state(time_left, total_strikes, web_to_serial.max_allowed_strikes, puzzle_modules_left))
send_message(ser, Message.create_controller_state(time_left, total_strikes, web_to_serial.max_allowed_strikes, puzzle_modules_left),debug_shared)
elif serial_to_web.gamestate == Gamestate.GAMEOVER:
if web_to_serial.restart_game:
@ -222,10 +223,12 @@ def restart():
@app.route('/<last_received>/api.json')
def api(last_received):
last_received = int(last_received)
if last_received < debug_shared.last_message_index - len(debug_shared.messages):
return jsonify({"server_id": server_id, "newest_msg": debug_shared.last_message_index, "messages": list(debug_shared.messages)})
else:
return jsonify({"server_id": server_id, "newest_msg": debug_shared.last_message_index, "messages": list(debug_shared.messages)[len(debug_shared.messages) - (debug_shared.last_message_index - last_received):]})
messages = list(m.serialize() for m in debug_shared.messages)
if last_received >= debug_shared.last_message_index - len(debug_shared.messages):
messages = messages[len(debug_shared.messages) - (debug_shared.last_message_index - last_received):]
return jsonify({"server_id": server_id, "newest_msg": debug_shared.last_message_index, "messages": messages})
@app.route('/')