Checkpoint before bitvectoring
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95992303ac
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ac42987c38
1 changed files with 81 additions and 21 deletions
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@ -15,6 +15,9 @@
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#define OBUS_MAX_MODULES 16
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#define OBUS_DISC_DURATION 1 // Duration of discovery round in seconds
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#define OBUS_GAME_DURATION 60 // Duration of the game in seconds
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#define OBUS_MAX_STRIKEOUTS 3 // Number of strikeouts allowed until game over
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#define OBUS_UPDATE_INTERVAL 500 // Number of milliseconds between game updates
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#define OBUS_MSGTYPE_C_ACK 0
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#define OBUS_MSGTYPE_C_HELLO 1
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@ -31,13 +34,23 @@
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#define CAN_DOMINANT 0
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#define CAN_RECESSIVE 1
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struct module {
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uint8_t id;
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uint8_t type;
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};
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MCP2515 mcp2515(10);
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uint8_t state = STATE_INACTIVE;
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uint8_t connected_modules_ids[OBUS_MAX_MODULES];
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struct module connected_modules_ids[OBUS_MAX_MODULES];
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uint8_t nr_connected_modules;
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uint8_t strikeouts;
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uint8_t game_running;
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unsigned long hello_round_start;
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// TIMERS
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uint16_t hello_round_start;
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uint16_t game_start;
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uint16_t last_update;
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void setup() {
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Serial.begin(9600);
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@ -45,9 +58,7 @@ void setup() {
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mcp2515.setBitrate(CAN_50KBPS);
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mcp2515.setNormalMode();
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nr_connected_modules = 0;
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Serial.println("begin");
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game_running = 0;
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}
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uint16_t make_id(uint8_t id, bool priority, uint8_t type) {
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@ -63,7 +74,17 @@ uint16_t make_id(uint8_t id, bool priority, uint8_t type) {
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(uint16_t) id;
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}
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void send_message(unsigned char* message) {
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struct module get_module_info(uint16_t can_id) {
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uint8_t module_type = can_id & 0x0300;
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uint8_t module_id = can_id & 0x00FF;
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struct module module_info;
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module_info.type = module_type;
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module_info.id = module_id;
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return module_info;
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}
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void send_message(uint8_t* message) {
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struct can_frame send_frame;
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send_frame.can_id = make_id(OBUS_CONTROLLER_ID, false, OBUS_TYPE_CONTROLLER);
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@ -77,52 +98,91 @@ void send_message(unsigned char* message) {
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void start_hello() {
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state = STATE_HELLO;
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hello_round_start = millis();
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nr_connected_modules = 0;
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unsigned char message[OBUS_MSG_LENGTH];
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uint8_t message[OBUS_MSG_LENGTH];
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message[0] = OBUS_MSGTYPE_C_HELLO;
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send_message(message);
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Serial.println("sent");
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Serial.println("Start of discovery round");
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}
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void send_ack() {
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unsigned char message[OBUS_MSG_LENGTH];
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uint8_t message[OBUS_MSG_LENGTH];
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message[0] = OBUS_MSGTYPE_C_ACK;
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send_message(message);
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Serial.println("Send ACK");
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}
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void receive_hello() {
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struct can_frame receive_frame;
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unsigned long current_time = millis();
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uint16_t current_time = millis();
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if (mcp2515.readMessage(&receive_frame) == MCP2515::ERROR_OK) {
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Serial.println("Received message");
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if (receive_frame.data[0] == OBUS_MSGTYPE_M_HELLO) {
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uint8_t module_id = receive_frame.can_id;
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Serial.print("Hello from module ");
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Serial.println(module_id);
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connected_modules_ids[nr_connected_modules] = module_id;
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struct module new_module = get_module_info(receive_frame.can_id);
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Serial.print("Registered module ");
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Serial.println(new_module.id);
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connected_modules_ids[nr_connected_modules] = new_module;
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nr_connected_modules++;
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send_ack();
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} else {
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Serial.println("Not implemented");
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}
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} else if (current_time - hello_round_start > OBUS_DISC_DURATION * 1000) {
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state = STATE_GAME;
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Serial.println("Initializing game");
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Serial.println("End of discovery round");
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}
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}
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void initialize_game() {
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strikeouts = 0;
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uint16_t game_duration_millis = (uint16_t) OBUS_GAME_DURATION * 1000;
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uint8_t message[OBUS_MSG_LENGTH];
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message[0] = OBUS_MSGTYPE_C_GAMESTART;
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message[1] = (uint8_t) ((game_duration_millis & 0xFF000000) >> 0x18);
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message[2] = (uint8_t) ((game_duration_millis & 0x00FF0000) >> 0x10);
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message[3] = (uint8_t) ((game_duration_millis & 0x0000FF00) >> 0x08);
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message[4] = (uint8_t) (game_duration_millis & 0x000000FF);
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message[5] = strikeouts;
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message[6] = OBUS_MAX_STRIKEOUTS;
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send_message(message);
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game_running = 1;
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game_start = millis();
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last_update = game_star();
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Serial.println("Game started");
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}
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void receive_module_update() {
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if (receive_frame.data[0] == OBUS_MSGTYPE_M_STRIKE) {
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// Handle strikeout
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} else if (receive_frame.data[0] == OBUS_MSGTYPE_M_SOLVED) {
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// Handle solved module
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}
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}
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void game_loop() {
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uint16_t current_time = millis();
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uint16_t elapsed_time = current_time - last_update;
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}
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void loop() {
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if (state == STATE_INACTIVE) {
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start_hello();
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} else if (state == STATE_HELLO) {
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receive_hello();
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} else if (state == STATE_GAME) {
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// Game loop
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if (game_running) {
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game_loop();
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} else {
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initialize_game();
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}
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}
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}
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