Change field from "puzzles solved" to "… left"
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1f14c8aecd
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dd9bceecbf
6 changed files with 30 additions and 31 deletions
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@ -57,13 +57,13 @@ Types for controller:
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- 3 state (every x ms – e.g. in the middle of each second)
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[ X B B B B B B B ]
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-------- - - -
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time left ↓ ↓ #solved puzzle modules
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time left ↓ ↓ #puzzle modules left
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#strikes #max strikes
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- 4-6 solved, timeout, strikeout
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[ X B B B B B B B ]
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-------- - - -
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end time ↓ ↓ #solved puzzle modules
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end time ↓ ↓ #puzzle modules left
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#strikes #max strikes
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- 7 info start
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@ -118,10 +118,10 @@ bool receive(struct message *msg) {
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Serial.println(F("W Received illegal gamestatus msg: payload <8"));
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return false;
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}
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msg->gamestatus.time_left = unpack_4b_into_u32(&(receive_frame.data[1]));
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msg->gamestatus.strikes = receive_frame.data[5];
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msg->gamestatus.max_strikes = receive_frame.data[6];
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msg->gamestatus.puzzle_modules_solved = receive_frame.data[7];
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msg->gamestatus.time_left = unpack_4b_into_u32(&(receive_frame.data[1]));
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msg->gamestatus.strikes = receive_frame.data[5];
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msg->gamestatus.max_strikes = receive_frame.data[6];
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msg->gamestatus.puzzle_modules_left = receive_frame.data[7];
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break;
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case OBUS_PAYLDTYPE_COUNT:
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@ -187,7 +187,7 @@ void send(struct message *msg) {
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pack_u32_into_4b(&(send_frame.data[1]), msg->gamestatus.time_left);
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send_frame.data[5] = msg->gamestatus.strikes;
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send_frame.data[6] = msg->gamestatus.max_strikes;
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send_frame.data[7] = msg->gamestatus.puzzle_modules_solved;
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send_frame.data[7] = msg->gamestatus.puzzle_modules_left;
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length = 8;
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break;
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@ -51,7 +51,7 @@ struct payld_gamestatus {
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uint32_t time_left;
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uint8_t strikes;
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uint8_t max_strikes;
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uint8_t puzzle_modules_solved;
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uint8_t puzzle_modules_left;
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};
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struct payld_infomessage {
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uint8_t len;
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@ -129,13 +129,13 @@ inline struct message _msg(struct module from, bool priority, uint8_t msg_type)
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*/
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inline void _send_payld_gamestatus(
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struct module from, bool priority, uint8_t msg_type,
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uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) {
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uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) {
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struct message msg = _msg(from, priority, msg_type);
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msg.gamestatus.time_left = time_left;
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msg.gamestatus.strikes = strikes;
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msg.gamestatus.max_strikes = max_strikes;
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msg.gamestatus.puzzle_modules_solved = puzzle_modules_solved;
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msg.gamestatus.puzzle_modules_left = puzzle_modules_left;
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send(&msg);
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}
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@ -165,44 +165,44 @@ inline void send_c_hello(struct module from) {
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* Send a controller "game start" OBUS message
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*/
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inline void send_c_gamestart(
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) {
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) {
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assert(from.type == OBUS_TYPE_CONTROLLER);
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_send_payld_gamestatus(
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from, false, OBUS_MSGTYPE_C_GAMESTART, time_left, strikes, max_strikes, puzzle_modules_solved);
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from, false, OBUS_MSGTYPE_C_GAMESTART, time_left, strikes, max_strikes, puzzle_modules_left);
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}
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/**
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* Send a controller "state" OBUS message
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*/
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inline void send_c_state(
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) {
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) {
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assert(from.type == OBUS_TYPE_CONTROLLER);
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_send_payld_gamestatus(
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from, false, OBUS_MSGTYPE_C_STATE, time_left, strikes, max_strikes, puzzle_modules_solved);
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from, false, OBUS_MSGTYPE_C_STATE, time_left, strikes, max_strikes, puzzle_modules_left);
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}
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/**
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* Send a controller "solved" OBUS message
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*/
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inline void send_c_solved(
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) {
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) {
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assert(from.type == OBUS_TYPE_CONTROLLER);
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_send_payld_gamestatus(
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from, false, OBUS_MSGTYPE_C_SOLVED, time_left, strikes, max_strikes, puzzle_modules_solved);
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from, false, OBUS_MSGTYPE_C_SOLVED, time_left, strikes, max_strikes, puzzle_modules_left);
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}
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/**
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* Send a controller "timeout" OBUS message
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*/
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inline void send_c_timeout(
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) {
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) {
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assert(from.type == OBUS_TYPE_CONTROLLER);
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_send_payld_gamestatus(
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from, false, OBUS_MSGTYPE_C_TIMEOUT, time_left, strikes, max_strikes, puzzle_modules_solved);
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from, false, OBUS_MSGTYPE_C_TIMEOUT, time_left, strikes, max_strikes, puzzle_modules_left);
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}
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/**
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@ -218,11 +218,11 @@ inline void send_c_infostart(struct module from) {
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* Send a controller "strikeout" OBUS message
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*/
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inline void send_c_strikeout(
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) {
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struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) {
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assert(from.type == OBUS_TYPE_CONTROLLER);
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_send_payld_gamestatus(
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from, false, OBUS_MSGTYPE_C_STRIKEOUT, time_left, strikes, max_strikes, puzzle_modules_solved);
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from, false, OBUS_MSGTYPE_C_STRIKEOUT, time_left, strikes, max_strikes, puzzle_modules_left);
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}
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@ -108,12 +108,12 @@ void empty_callback_info(uint8_t info_id, uint8_t infomessage[7]) {
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(void)infomessage;
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}
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void empty_callback_state(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) {
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void empty_callback_state(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) {
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// Mark arguments as not used
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(void)time_left;
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(void)strikes;
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(void)max_strikes;
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(void)puzzle_modules_solved;
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(void)puzzle_modules_left;
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}
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void blink_error(String message) {
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@ -127,7 +127,7 @@ void blink_error(String message) {
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}
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}
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bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]), void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved)) {
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bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]), void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left)) {
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// TODO this can be more efficient by only enabling error interrupts and
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// reacting to the interrupt instead of checking if the flag is set in a loop
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// We will need to fork our CAN library for this, because the needed functions are private.
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@ -150,8 +150,7 @@ bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(uint8_t
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case OBUS_MSGTYPE_C_GAMESTART:
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active = true;
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_setLed(COLOR_YELLOW);
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// The field is named puzzle_modules_solved, but it actually contains the amount of puzzle modules
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callback_game_start(message->gamestatus.puzzle_modules_solved);
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callback_game_start(message->gamestatus.puzzle_modules_left);
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break;
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case OBUS_MSGTYPE_C_HELLO:
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_resetState();
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@ -167,7 +166,7 @@ bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(uint8_t
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case OBUS_MSGTYPE_C_ACK:
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break;
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case OBUS_MSGTYPE_C_STATE:
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callback_state(message->gamestatus.time_left, message->gamestatus.strikes, message->gamestatus.max_strikes, message->gamestatus.puzzle_modules_solved);
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callback_state(message->gamestatus.time_left, message->gamestatus.strikes, message->gamestatus.max_strikes, message->gamestatus.puzzle_modules_left);
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break;
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default:
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break;
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@ -184,7 +183,7 @@ bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(uint8_t
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return received_message;
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}
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bool loopNeedy(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]), void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved)) {
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bool loopNeedy(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]), void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left)) {
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// For now this is the same function
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return loopPuzzle(message, callback_game_start, callback_game_stop, callback_info, callback_state);
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}
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@ -13,11 +13,11 @@ namespace obus_module {
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void setup(uint8_t type, uint8_t id);
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void empty_callback_info(uint8_t info_id, uint8_t infomessage[7]);
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void empty_callback_state(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved);
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void empty_callback_state(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left);
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bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]) = empty_callback_info, void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) = empty_callback_state);
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bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]) = empty_callback_info, void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) = empty_callback_state);
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bool loopNeedy(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]) = empty_callback_info, void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) = empty_callback_state);
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bool loopNeedy(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]) = empty_callback_info, void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_left) = empty_callback_state);
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bool loopInfo(obus_can::message* message, int (*info_generator)(uint8_t*));
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@ -20,7 +20,7 @@
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#define OBUS_INFO_DURATION_MS ((uint32_t) OBUS_INFO_DURATION*1000)
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#define DIVIDE_CEIL(dividend, divisor) ((dividend + (divisor - 1)) / divisor)
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#define MAX_AMOUNT_PUZZLES 256 // The ID of a puzzle is uint8
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#define MAX_AMOUNT_PUZZLES (UINT8_MAX + 1) // The ID of a puzzle is a zero-based uint8
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// buttons contains a byte with values of button s8s7s6s5s4s3s2s1
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