Improve LED in module
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c5878cadcd
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1 changed files with 29 additions and 26 deletions
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@ -20,21 +20,37 @@ namespace obus_module {
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struct obus_can::module this_module;
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uint8_t strike_count;
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bool active;
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uint32_t time_stop_strike_led;
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// Current LED status
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struct color { bool red; bool green; };
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struct color led_color;
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bool blink_on = false;
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// Keeps track of whether the LED is currently lit, when a blink pattern is active
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bool blink_led_lit = false;
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int blink_delay = 0;
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unsigned long blink_next_time = 0;
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uint32_t led_reset_time;
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// Update blink of status LED, to be called in some loop
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void _updateLed() {
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void _setLed(struct color color) {
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led_color = color;
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blink_delay = 0;
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led_reset_time = 0;
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digitalWrite(RED_LED, color.red ? HIGH : LOW);
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digitalWrite(GREEN_LED, color.green ? HIGH : LOW);
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}
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void _ledLoop() {
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// Check if we need to turn the LED back off, e.g. to reset the strike blinker
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if (led_reset_time && millis() > led_reset_time) {
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_setLed(COLOR_OFF);
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led_reset_time = 0;
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}
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// Update blink of status LED
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if (blink_delay && millis() > blink_next_time) {
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blink_on = !blink_on;
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if (blink_on) {
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blink_led_lit = !blink_led_lit;
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if (blink_led_lit) {
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digitalWrite(RED_LED, led_color.red ? HIGH : LOW);
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digitalWrite(GREEN_LED, led_color.green ? HIGH : LOW);
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} else {
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@ -46,21 +62,14 @@ void _updateLed() {
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}
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}
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void _setLed(struct color color) {
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led_color = color;
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blink_delay = 0;
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digitalWrite(RED_LED, color.red ? HIGH : LOW);
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digitalWrite(GREEN_LED, color.green ? HIGH : LOW);
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}
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void _setLedBlink(struct color color, uint16_t delay) {
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led_color = color;
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blink_on = false;
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blink_led_lit = false;
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blink_delay = delay;
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blink_next_time = millis();
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led_reset_time = 0;
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_updateLed();
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_ledLoop();
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}
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@ -82,12 +91,6 @@ void setup(uint8_t type, uint8_t id) {
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}
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bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(), void (*callback_game_stop)()) {
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// Check if we need to turn the red "strike" LED back off after
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// turning it on because of a strike
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if (time_stop_strike_led && millis() > time_stop_strike_led) {
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digitalWrite(RED_LED, LOW);
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time_stop_strike_led = 0;
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}
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// TODO this can be more efficient by only enabling error interrupts and
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// reacting to the interrupt instead of checking if the flag is set in a loop
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// We will need to fork our CAN library for this, because the needed functions
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@ -131,7 +134,7 @@ bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(), void
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}
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}
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_updateLed();
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_ledLoop();
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return interesting_message;
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}
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@ -167,8 +170,8 @@ void strike() {
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return;
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}
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strike_count++;
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digitalWrite(RED_LED, HIGH);
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time_stop_strike_led = millis() + 2000;
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_setLedBlink(COLOR_RED, BLINK_DELAY_FAST);
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led_reset_time = millis() + 2000;
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obus_can::send_m_strike(this_module, strike_count);
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}
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@ -177,8 +180,8 @@ void solve() {
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return;
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}
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obus_can::send_m_solved(this_module);
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digitalWrite(GREEN_LED, HIGH);
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active = false;
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_setLed(COLOR_GREEN);
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}
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bool is_active() {
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