obus/src/controller/controller.ino
2022-01-19 21:36:42 +01:00

365 lines
8.5 KiB
C++

/*
WARNING: the controller no longer runs on a microcontroller, see python/controller.py
this source code is just kept for future reference in case we want to run a more simple
standalone controller on a microcontroller
*/
#include <obus_can.h>
#include <obus_util.h>
#include <TM1638plus.h>
#define STATE_INACTIVE 0
#define STATE_INFO 1
#define STATE_HELLO 2
#define STATE_GAME 3
#define STATE_GAMEOVER 4
#define OBUS_MAX_STRIKES 3 // Number of strikes allowed until game over
#define OBUS_GAME_DURATION 60 // Duration of the game in seconds
#define OBUS_MAX_MODULES 16
#define OBUS_INFO_DURATION 3 // Duration of discovery round in seconds
#define OBUS_UPDATE_INTERVAL 500 // Number of milliseconds between game updates
#define OBUS_GAME_DURATION_MS ((uint32_t) OBUS_GAME_DURATION*1000)
#define OBUS_INFO_DURATION_MS ((uint32_t) OBUS_INFO_DURATION*1000)
// This should be changed every run, but for development it's useful to pin this
#define OBUS_RANDOM_SEED 42
#define DIVIDE_CEIL(dividend, divisor) ((dividend + (divisor - 1)) / divisor)
#define MAX_AMOUNT_PUZZLES (UINT8_MAX + 1) // The ID of a puzzle is a zero-based uint8
// buttons contains a byte with values of button s8s7s6s5s4s3s2s1
#define BUTTON_BITMASK(button_id) (1 << (button_id - 1))
#define BUTTON_LESS_TIME BUTTON_BITMASK(1)
#define BUTTON_MORE_TIME BUTTON_BITMASK(2)
#define BUTTON_STARTPAUSE BUTTON_BITMASK(8)
uint8_t state = STATE_INACTIVE;
struct obus_can::module connected_modules_ids[OBUS_MAX_MODULES];
uint8_t nr_connected_modules;
uint8_t nr_connected_puzzles;
uint8_t nr_solved_puzzles;
uint8_t strikes;
// Bitvector for checking if game is solved or not
// 8 bits per uint8 bitvector field
#define N_UNSOLVED_PUZZLES DIVIDE_CEIL(MAX_AMOUNT_PUZZLES, 8)
uint8_t unsolved_puzzles[N_UNSOLVED_PUZZLES];
// Timers
uint32_t hello_round_start;
uint32_t info_round_start;
uint32_t game_start;
uint32_t last_draw;
uint32_t last_update;
struct obus_can::module this_module = {
.type = OBUS_TYPE_CONTROLLER,
.id = OBUS_CONTROLLER_ID
};
// For the display/button chip
#define PIN_STROBE_TM 4
#define PIN_CLOCK_TM 6
#define PIN_DIO_TM 7
#define HI_FREQ false // If using a high freq CPU > ~100 MHZ set to true.
TM1638plus tm(PIN_STROBE_TM, PIN_CLOCK_TM, PIN_DIO_TM, HI_FREQ);
Debounced startpauseButton;
void setup() {
Serial.begin(19200);
obus_can::init();
state = STATE_INACTIVE;
tm.displayBegin();
}
bool check_solved() {
for (uint8_t i = 0; i < N_UNSOLVED_PUZZLES; i++) {
if (unsolved_puzzles[i] != 0) {
return false;
}
}
return true;
}
void add_puzzle_to_bit_vector(uint8_t module_id) {
uint8_t byte_index = module_id >> 3;
uint8_t bit_index = module_id & 0x07;
unsolved_puzzles[byte_index] |= 0x1 << bit_index;
}
void solve_puzzle_in_bit_vector(uint8_t module_id) {
uint8_t byte_index = module_id >> 3;
uint8_t bit_index = module_id & 0x07;
if (unsolved_puzzles[byte_index] & (0x1 << bit_index)) {
nr_solved_puzzles++;
}
unsolved_puzzles[byte_index] &= ~(0x1 << bit_index);
}
void start_info() {
state = STATE_INFO;
info_round_start = millis();
obus_can::send_c_infostart(this_module, OBUS_RANDOM_SEED);
Serial.println(F(" Start of info round"));
tm.displayText("InFO ");
}
void wait_info() {
struct obus_can::message msg;
obus_can::receive(&msg);
if (millis() - info_round_start > OBUS_INFO_DURATION_MS) {
start_hello();
}
}
void start_hello() {
state = STATE_HELLO;
hello_round_start = millis();
nr_connected_modules = 0;
nr_connected_puzzles = 0;
// Zero bit vectors
for (uint8_t i = 0; i < N_UNSOLVED_PUZZLES; i++) {
unsolved_puzzles[i] = 0;
}
obus_can::send_c_hello(this_module);
Serial.println(F(" Start of discovery round"));
tm.displayText("dISCOvEr");
}
uint16_t full_module_id(struct obus_can::module mod) {
return \
(((uint16_t) mod.type) << 8) | \
((uint16_t) mod.id);
}
boolean module_is_connected(struct obus_can::module mod) {
for (int i = 0; i < nr_connected_modules; i++) {
if (connected_modules_ids[i].type == mod.type &&
connected_modules_ids[i].id == mod.id) {
return true;
}
}
return false;
}
void receive_hello() {
struct obus_can::message msg;
if (obus_can::receive(&msg)) {
if (msg.msg_type == OBUS_MSGTYPE_M_HELLO && !module_is_connected(msg.from)) {
if (nr_connected_modules < OBUS_MAX_MODULES) {
Serial.print(F(" Registered module "));
Serial.println(full_module_id(msg.from));
connected_modules_ids[nr_connected_modules] = msg.from;
nr_connected_modules++;
if (msg.from.type == OBUS_TYPE_PUZZLE) {
nr_connected_puzzles++;
add_puzzle_to_bit_vector(msg.from.id);
}
char buffer[10];
snprintf(buffer, 10, "%02d oF %02d", nr_connected_modules, OBUS_MAX_MODULES);
tm.displayText(buffer);
} else {
Serial.println(F("W Max # modules reached"));
}
obus_can::send_c_ack(this_module, msg.from);
Serial.println(" ACK");
}
}
}
void initialize_game() {
if (nr_connected_puzzles == 0) {
Serial.println("W Can't start: no puzzle modules");
return;
}
strikes = 0;
nr_solved_puzzles = 0;
game_start = millis();
last_draw = 0;
last_update = game_start;
state = STATE_GAME;
Serial.println(" Game started");
draw_display(millis(), OBUS_GAME_DURATION_MS);
obus_can::send_c_gamestart(this_module, OBUS_GAME_DURATION_MS, strikes, OBUS_MAX_STRIKES, nr_connected_puzzles);
}
void receive_module_update() {
struct obus_can::message msg;
if (obus_can::receive(&msg)) {
switch (msg.msg_type) {
case OBUS_MSGTYPE_M_STRIKE:
// TODO check idempotency ID
strikes++;
break;
case OBUS_MSGTYPE_M_SOLVED:
solve_puzzle_in_bit_vector(full_module_id(msg.from));
break;
default:
Serial.print(F("W Ignoring msg "));
Serial.println(msg.msg_type);
break;
}
}
}
void draw_display(uint32_t current_time, uint32_t time_left) {
if (last_draw + 100 <= current_time) {
// +25 to avoid rounding down when the loop runs early
int totaldecisec = (time_left + 25) / 100;
int decisec = totaldecisec % 10;
int seconds = (totaldecisec / 10) % 60;
int minutes = (totaldecisec / 10 / 60) % 60;
int hours = totaldecisec / 10 / 60 / 60;
char buffer[10];
snprintf(buffer, 10, "%01dh%02d %02d.%01d", hours, minutes, seconds, decisec);
tm.displayText(buffer);
last_draw = current_time;
}
}
void game_loop() {
uint32_t current_time = millis();
uint32_t time_elapsed = current_time - game_start;
uint32_t time_left =
OBUS_GAME_DURATION_MS < time_elapsed ? 0 : OBUS_GAME_DURATION_MS - time_elapsed;
// We cannot check for '<= 0' in an uint type so we check the terms prior to subtraction
receive_module_update();
if (check_solved()) {
Serial.println(" Game solved");
obus_can::send_c_solved(this_module, time_left, strikes, OBUS_MAX_STRIKES, nr_solved_puzzles);
state = STATE_GAMEOVER;
tm.displayText("dISArmEd");
return;
}
if (time_left == 0) {
Serial.println(" Time's up");
obus_can::send_c_timeout(this_module, time_left, strikes, OBUS_MAX_STRIKES, nr_solved_puzzles);
state = STATE_GAMEOVER;
tm.displayText(" boo t");
// m
tm.display7Seg(4, 0b01010100);
tm.display7Seg(5, 0b01000100);
return;
}
if (strikes >= OBUS_MAX_STRIKES) {
Serial.println(" Strikeout");
obus_can::send_c_strikeout(this_module, time_left, strikes, OBUS_MAX_STRIKES, nr_solved_puzzles);
state = STATE_GAMEOVER;
tm.displayText(" boo S");
// m
tm.display7Seg(4, 0b01010100);
tm.display7Seg(5, 0b01000100);
return;
}
draw_display(current_time, time_left);
if (last_update + OBUS_UPDATE_INTERVAL <= current_time) {
obus_can::send_c_state(this_module, time_left, strikes, OBUS_MAX_STRIKES, nr_solved_puzzles);
last_update = current_time;
}
}
void read_buttons() {
uint8_t buttons = tm.readButtons();
if (startpauseButton.loop(buttons & BUTTON_STARTPAUSE)) {
switch (state) {
case STATE_HELLO:
Serial.println(F(" Pressed start"));
initialize_game();
break;
case STATE_GAME:
Serial.println(F(" Aborted"));
state = STATE_GAMEOVER;
tm.displayText("AbortEd ");
break;
case STATE_GAMEOVER:
state = STATE_INACTIVE;
break;
default:
Serial.println(F("W Can't start/pause in current state"));
break;
}
}
}
void loop() {
read_buttons();
switch (state) {
case STATE_INACTIVE:
start_info();
break;
case STATE_INFO:
wait_info();
break;
case STATE_HELLO:
receive_hello();
break;
case STATE_GAME:
game_loop();
break;
case STATE_GAMEOVER:
break;
default:
Serial.print(F("E Unhandled game state in loop:"));
Serial.println(state);
break;
}
}