275 lines
6.4 KiB
C++
275 lines
6.4 KiB
C++
#include <obus_can.h>
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#include <TM1638plus.h>
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#define STATE_INACTIVE 0
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#define STATE_HELLO 1
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#define STATE_GAME 2
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#define STATE_GAMEOVER 3
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#define OBUS_MAX_STRIKES 3 // Number of strikes allowed until game over
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#define OBUS_GAME_DURATION 60 // Duration of the game in seconds
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#define OBUS_MAX_MODULES 16
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#define OBUS_DISC_DURATION 5 // Duration of discovery round in seconds
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#define OBUS_UPDATE_INTERVAL 500 // Number of milliseconds between game updates
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#define OBUS_GAME_DURATION_MS ((uint32_t) OBUS_GAME_DURATION*1000)
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#define OBUS_DISC_DURATION_MS ((uint32_t) OBUS_DISC_DURATION*1000)
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#define DIVIDE_CEIL(dividend, divisor) ((dividend + (divisor - 1)) / divisor)
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#define MAX_AMOUNT_PUZZLES 256 // The ID of a puzzle is uint8
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uint8_t state = STATE_INACTIVE;
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struct obus_can::module connected_modules_ids[OBUS_MAX_MODULES];
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uint8_t nr_connected_modules;
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uint8_t nr_connected_puzzles;
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uint8_t strikes;
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// Bitvector for checking if game is solved or not
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// 8 bits per uint8 bitvector field
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#define N_UNSOLVED_PUZZLES DIVIDE_CEIL(MAX_AMOUNT_PUZZLES, 8)
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uint8_t unsolved_puzzles[N_UNSOLVED_PUZZLES];
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// Timers
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uint32_t hello_round_start;
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uint32_t game_start;
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uint32_t last_draw;
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uint32_t last_update;
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struct obus_can::module this_module = {
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.type = OBUS_TYPE_CONTROLLER,
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.id = OBUS_CONTROLLER_ID
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};
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// For the display/button chip
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#define STROBE_TM 4
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#define CLOCK_TM 6
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#define DIO_TM 7
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#define HI_FREQ false // If using a high freq CPU > ~100 MHZ set to true.
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TM1638plus tm(STROBE_TM, CLOCK_TM , DIO_TM, HI_FREQ);
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void setup() {
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Serial.begin(19200);
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obus_can::init();
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state = STATE_INACTIVE;
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tm.displayBegin();
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}
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bool check_solved() {
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for (uint8_t i = 0; i < N_UNSOLVED_PUZZLES; i++) {
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if (unsolved_puzzles[i] != 0) {
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return false;
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}
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}
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return true;
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}
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void add_puzzle_to_bit_vector(uint8_t module_id) {
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uint8_t byte_index = module_id >> 3;
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uint8_t bit_index = module_id & 0x07;
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unsolved_puzzles[byte_index] |= 0x1 << bit_index;
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}
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void solve_puzzle_in_bit_vector(uint8_t module_id) {
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uint8_t byte_index = module_id >> 3;
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uint8_t bit_index = module_id & 0x07;
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unsolved_puzzles[byte_index] &= ~(0x1 << bit_index);
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}
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void start_hello() {
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state = STATE_HELLO;
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hello_round_start = millis();
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nr_connected_modules = 0;
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nr_connected_puzzles = 0;
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// Zero bit vectors
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for (uint8_t i = 0; i < N_UNSOLVED_PUZZLES; i++) {
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unsolved_puzzles[i] = 0;
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}
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obus_can::send_c_hello(this_module);
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Serial.println(F(" Start of discovery round"));
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tm.displayText("dISCOvEr");
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}
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uint16_t full_module_id(struct obus_can::module mod) {
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return \
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(((uint16_t) mod.type) << 8) | \
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((uint16_t) mod.id);
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}
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void receive_hello() {
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struct obus_can::message msg;
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uint32_t current_time = millis();
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if (obus_can::receive(&msg)) {
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if (msg.msg_type == OBUS_MSGTYPE_M_HELLO) {
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if (nr_connected_modules < OBUS_MAX_MODULES) {
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Serial.print(F(" Registered module "));
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Serial.println(full_module_id(msg.from));
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connected_modules_ids[nr_connected_modules] = msg.from;
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nr_connected_modules++;
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if (msg.from.type == OBUS_TYPE_PUZZLE) {
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nr_connected_puzzles++;
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add_puzzle_to_bit_vector(msg.from.id);
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}
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char buffer[10];
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snprintf(buffer, 10, "%02d oF %02d", nr_connected_modules, OBUS_MAX_MODULES);
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tm.displayText(buffer);
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} else {
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Serial.println(F("W Max # modules reached"));
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}
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obus_can::send_c_ack(this_module);
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Serial.println(" ACK");
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}
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} else if (current_time - hello_round_start > OBUS_DISC_DURATION_MS) {
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if (nr_connected_puzzles == 0) {
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hello_round_start = current_time;
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obus_can::send_c_hello(this_module);
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Serial.println(F(" No puzzle modules, resend hello"));
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} else {
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Serial.println(F(" End of discovery round"));
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initialize_game();
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}
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}
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}
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void initialize_game() {
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strikes = 0;
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game_start = millis();
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last_draw = 0;
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last_update = game_start;
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state = STATE_GAME;
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Serial.println(" Game started");
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draw_display(millis(), OBUS_GAME_DURATION_MS);
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obus_can::send_c_gamestart(this_module, OBUS_GAME_DURATION_MS, strikes, OBUS_MAX_STRIKES);
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}
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void receive_module_update() {
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struct obus_can::message msg;
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if (obus_can::receive(&msg)) {
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switch (msg.msg_type) {
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case OBUS_MSGTYPE_M_STRIKE:
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// TODO check idempotency ID
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strikes++;
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break;
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case OBUS_MSGTYPE_M_SOLVED:
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solve_puzzle_in_bit_vector(full_module_id(msg.from));
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break;
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default:
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Serial.print(F("W Ignoring msg "));
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Serial.println(msg.msg_type);
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break;
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}
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}
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}
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void draw_display(uint32_t current_time, uint32_t time_left) {
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if (last_draw + 100 <= current_time) {
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// +25 to avoid rounding down when the loop runs early
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int totaldecisec = (time_left + 25) / 100;
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int decisec = totaldecisec % 10;
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int seconds = (totaldecisec / 10) % 60;
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int minutes = (totaldecisec / 10 / 60) % 60;
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int hours = totaldecisec / 10 / 60 / 60;
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char buffer[10];
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snprintf(buffer, 10, "%01dh%02d %02d.%01d", hours, minutes, seconds, decisec);
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tm.displayText(buffer);
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last_draw = current_time;
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}
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}
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void game_loop() {
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uint32_t current_time = millis();
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uint32_t time_elapsed = current_time - game_start;
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uint32_t time_left =
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OBUS_GAME_DURATION_MS < time_elapsed ? 0 : OBUS_GAME_DURATION_MS - time_elapsed;
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// We cannot check for '<= 0' in an uint type so we check the terms prior to subtraction
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receive_module_update();
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if (check_solved()) {
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Serial.println(" Game solved");
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obus_can::send_c_solved(this_module, time_left, strikes, OBUS_MAX_STRIKES);
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state = STATE_GAMEOVER;
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tm.displayText("dISArmEd");
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return;
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}
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if (time_left == 0) {
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Serial.println(" Time's up");
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obus_can::send_c_timeout(this_module, time_left, strikes, OBUS_MAX_STRIKES);
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state = STATE_GAMEOVER;
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tm.displayText(" boo t");
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// m
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tm.display7Seg(4, 0b01010100);
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tm.display7Seg(5, 0b01000100);
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return;
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}
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if (strikes >= OBUS_MAX_STRIKES) {
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Serial.println(" Strikeout");
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obus_can::send_c_strikeout(this_module, time_left, strikes, OBUS_MAX_STRIKES);
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state = STATE_GAMEOVER;
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tm.displayText(" boo S");
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// m
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tm.display7Seg(4, 0b01010100);
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tm.display7Seg(5, 0b01000100);
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return;
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}
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draw_display(current_time, time_left);
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if (last_update + OBUS_UPDATE_INTERVAL <= current_time) {
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obus_can::send_c_state(this_module, time_left, strikes, OBUS_MAX_STRIKES);
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last_update = current_time;
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}
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}
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void loop() {
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switch (state) {
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case STATE_INACTIVE:
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start_hello();
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break;
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case STATE_HELLO:
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receive_hello();
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break;
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case STATE_GAME:
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game_loop();
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break;
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case STATE_GAMEOVER:
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break;
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}
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}
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