obus/lib/obus_can.h
2020-08-26 21:13:43 +02:00

233 lines
5.2 KiB
C++

#ifndef OBUS_CAN_H
#define OBUS_CAN_H
#include "Arduino.h"
#include <assert.h>
#define CAN_DOMINANT 0
#define CAN_RECESSIVE 1
#define OBUS_CONTROLLER_ID 0x000
#define OBUS_MSG_LENGTH 8 // Max 8 to fit in a CAN message
#define OBUS_TYPE_CONTROLLER 0
#define OBUS_TYPE_INFO 0
#define OBUS_TYPE_PUZZLE 1
#define OBUS_TYPE_NEEDY 2
#define OBUS_MSGTYPE_C_ACK 0
#define OBUS_MSGTYPE_C_HELLO 1
#define OBUS_MSGTYPE_C_GAMESTART 2
#define OBUS_MSGTYPE_C_STATE 3
#define OBUS_MSGTYPE_C_SOLVED 4
#define OBUS_MSGTYPE_C_TIMEOUT 5
#define OBUS_MSGTYPE_C_STRIKEOUT 6
#define OBUS_MSGTYPE_M_HELLO 0
#define OBUS_MSGTYPE_M_STRIKE 1
#define OBUS_MSGTYPE_M_SOLVED 2
#define OBUS_PAYLDTYPE_EMPTY 0
#define OBUS_PAYLDTYPE_GAMESTATUS 1
#define OBUS_PAYLDTYPE_COUNT 2
namespace obus_can {
struct module {
uint8_t type;
uint8_t id;
};
struct payld_empty {};
struct payld_gamestatus {
uint32_t time_left;
uint8_t strikes;
uint8_t max_strikes;
};
struct message {
struct module from;
bool priority;
uint8_t msg_type;
union {
struct payld_empty empty;
struct payld_gamestatus gamestatus;
uint8_t count;
};
};
/**
* Determine payload type for message
*
* @param module_type One of OBUS_TYPE_*
* @param module_type One of OBUS_MSGTYPE_*
*
* @return One of OBUS_PAYLDTYPE_*
*/
uint8_t payload_type(uint8_t module_type, uint8_t message_type);
/**
* Initialize the CAN controller for OBUS messaging
*/
void init();
/**
* Receive a message
*
* @param msg Pointer to memory where the received message will be wriitten
* @return true if a message was received, false otherwise
*/
bool receive(struct message *msg);
/**
* Lowlevel interface to send a message, you may want to use one of the helpers, like
* send_m_strike
*
* @param msg Pointer to a message to send
*/
void send(struct message *msg);
/**
* For internal use only
*
* Send an OBUS message
*/
inline struct message _msg(struct module from, bool priority, uint8_t msg_type) {
struct message msg;
msg.from = from;
msg.priority = priority;
msg.msg_type = msg_type;
return msg;
}
/**
* For internal use only
*
* Send a controller OBUS message with a gamestatus payload
*/
inline void _send_payld_gamestatus(
struct module from, bool priority, uint8_t msg_type,
uint32_t time_left, uint8_t strikes, uint8_t max_strikes) {
struct message msg = _msg(from, priority, msg_type);
msg.gamestatus.time_left = time_left;
msg.gamestatus.strikes = strikes;
msg.gamestatus.max_strikes = max_strikes;
send(&msg);
}
/**
* Send a controller "ACK" OBUS message
*/
inline void send_c_ack(struct module from) {
assert(from.type == OBUS_TYPE_CONTROLLER);
struct message msg = _msg(from, false, OBUS_MSGTYPE_C_ACK);
send(&msg);
}
/**
* Send a controller "hello" OBUS message
*/
inline void send_c_hello(struct module from) {
assert(from.type == OBUS_TYPE_CONTROLLER);
struct message msg = _msg(from, false, OBUS_MSGTYPE_C_HELLO);
send(&msg);
}
/**
* Send a controller "game start" OBUS message
*/
inline void send_c_gamestart(
struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes) {
assert(from.type == OBUS_TYPE_CONTROLLER);
_send_payld_gamestatus(
from, false, OBUS_MSGTYPE_C_GAMESTART, time_left, strikes, max_strikes);
}
/**
* Send a controller "state" OBUS message
*/
inline void send_c_state(
struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes) {
assert(from.type == OBUS_TYPE_CONTROLLER);
_send_payld_gamestatus(
from, false, OBUS_MSGTYPE_C_STATE, time_left, strikes, max_strikes);
}
/**
* Send a controller "solved" OBUS message
*/
inline void send_c_solved(
struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes) {
assert(from.type == OBUS_TYPE_CONTROLLER);
_send_payld_gamestatus(
from, false, OBUS_MSGTYPE_C_SOLVED, time_left, strikes, max_strikes);
}
/**
* Send a controller "timeout" OBUS message
*/
inline void send_c_timeout(
struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes) {
assert(from.type == OBUS_TYPE_CONTROLLER);
_send_payld_gamestatus(
from, false, OBUS_MSGTYPE_C_TIMEOUT, time_left, strikes, max_strikes);
}
/**
* Send a controller "strikeout" OBUS message
*/
inline void send_c_strikeout(
struct module from, uint32_t time_left, uint8_t strikes, uint8_t max_strikes) {
assert(from.type == OBUS_TYPE_CONTROLLER);
_send_payld_gamestatus(
from, false, OBUS_MSGTYPE_C_STRIKEOUT, time_left, strikes, max_strikes);
}
/**
* Send a module "hello" OBUS message
*/
inline void send_m_hello(struct module from) {
assert(from.type != OBUS_TYPE_CONTROLLER);
struct message msg = _msg(from, false, OBUS_MSGTYPE_M_HELLO);
send(&msg);
}
/**
* Send a module "strike" OBUS message
*/
inline void send_m_strike(struct module from, uint8_t count) {
assert(from.type != OBUS_TYPE_CONTROLLER);
struct message msg = _msg(from, false, OBUS_MSGTYPE_M_STRIKE);
msg.count = count;
send(&msg);
}
/**
* Send a module "solved" OBUS message
*/
inline void send_m_solved(struct module from) {
assert(from.type != OBUS_TYPE_CONTROLLER);
struct message msg = _msg(from, false, OBUS_MSGTYPE_M_STRIKE);
send(&msg);
}
}
#endif /* end of include guard: OBUS_CAN_H */