73 lines
2.2 KiB
TypeScript
73 lines
2.2 KiB
TypeScript
|
import { Renderable } from './renderer';
|
||
|
import { Shader, Uniform } from './shader';
|
||
|
import { Dictionary } from './util';
|
||
|
|
||
|
function createAndSetupTexture(gl: WebGLRenderingContext): WebGLTexture {
|
||
|
var texture = gl.createTexture();
|
||
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||
|
|
||
|
// Set up texture so we can render any size image and so we are
|
||
|
// working with pixels.
|
||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||
|
|
||
|
return texture;
|
||
|
}
|
||
|
|
||
|
export class Foo implements Renderable {
|
||
|
stages: Stage[];
|
||
|
|
||
|
textures: WebGLTexture[];
|
||
|
framebuffers: WebGLFramebuffer[];
|
||
|
|
||
|
width: number;
|
||
|
height: number;
|
||
|
|
||
|
constructor(gl: WebGLRenderingContext, width: number, height: number) {
|
||
|
this.width = width;
|
||
|
this.height = height;
|
||
|
|
||
|
for (let ii = 0; ii < 2; ++ii) {
|
||
|
const texture = createAndSetupTexture(gl);
|
||
|
this.textures.push(texture);
|
||
|
|
||
|
// make the texture the same size as the image
|
||
|
gl.texImage2D(
|
||
|
gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0,
|
||
|
gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||
|
|
||
|
// Create a framebuffer
|
||
|
const fbo = gl.createFramebuffer();
|
||
|
this.framebuffers.push(fbo);
|
||
|
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
||
|
|
||
|
// Attach a texture to it.
|
||
|
gl.framebufferTexture2D(
|
||
|
gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
render(gl: WebGLRenderingContext) {
|
||
|
this.stages.forEach( (item, i) => {
|
||
|
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffers[i%2]);
|
||
|
item.render(gl);
|
||
|
gl.bindTexture(gl.TEXTURE_2D, this.textures[i % 2]);
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class Stage implements Renderable {
|
||
|
program: Shader;
|
||
|
uniforms: Dictionary<Uniform>;
|
||
|
|
||
|
render(gl: WebGLRenderingContext) {
|
||
|
this.program.bind(gl);
|
||
|
|
||
|
for (let name in this.uniforms) {
|
||
|
this.program.uniform(gl, name, this.uniforms[name]);
|
||
|
}
|
||
|
}
|
||
|
}
|