update voronoi for weak hardware
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parent
bfd068410c
commit
09711466ac
5 changed files with 47 additions and 14 deletions
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@ -31,18 +31,11 @@
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<p>{{game.name}}</p>
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<p>Turns: {{game.turns}}</p>
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</div>
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{# {% else %}
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<div class="option">
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No options available
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</div> #}
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{% endfor %}
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</div>
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</div>
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<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
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<script>
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console.log(window);
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</script>
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<script src="frontend/bootstrap.js"></script>
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{% endblock %}
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@ -1,7 +1,7 @@
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import { Game } from "planetwars";
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import { memory } from "planetwars/planetwars_bg";
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import { Resizer, resizeCanvasToDisplaySize, FPSCounter, url_to_mesh, Mesh } from "./webgl/util";
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import { Shader, Uniform4f, Uniform2fv, Uniform3fv, Uniform1i, Uniform1f, Uniform2f, ShaderFactory, Uniform3f, UniformMatrix3fv } from './webgl/shader';
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import { Shader, Uniform4f, Uniform2fv, Uniform3fv, Uniform1i, Uniform1f, Uniform2f, ShaderFactory, Uniform3f, UniformMatrix3fv, UniformBool } from './webgl/shader';
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import { Renderer } from "./webgl/renderer";
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import { VertexBuffer, IndexBuffer } from "./webgl/buffer";
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import { VertexBufferLayout, VertexArray } from "./webgl/vertexBufferLayout";
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@ -79,6 +79,8 @@ class GameInstance {
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renderer: Renderer;
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planet_count: number;
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vor_counter = 3;
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use_vor = true;
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playing = true; // 0 is paused, 1 is playing but not rerendered, 2 is playing and rerendered
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time_stopped_delta = 0;
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last_time = 0;
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@ -223,6 +225,16 @@ class GameInstance {
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render(time: number) {
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COUNTER.frame(time);
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if (COUNTER.delta(time) < 30) {
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this.vor_counter = Math.min(3, this.vor_counter + 1);
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} else {
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this.vor_counter = Math.max(-3, this.vor_counter - 1);
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}
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if (this.vor_counter < -2) {
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this.use_vor = false;
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}
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if (!this.playing) {
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this.last_time = time;
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@ -244,11 +256,13 @@ class GameInstance {
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this.vor_shader.uniform(GL, "u_viewbox", new Uniform4f(this.resizer.get_viewbox()));
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this.vor_shader.uniform(GL, "u_resolution", new Uniform2f(RESOLUTION));
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this.vor_shader.uniform(GL, "u_vor", new UniformBool(this.use_vor));
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this.shader.uniform(GL, "u_time", new Uniform1f((time - this.last_time) / ms_per_frame));
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this.shader.uniform(GL, "u_mouse", new Uniform2f(this.resizer.get_mouse_pos()));
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this.shader.uniform(GL, "u_viewbox", new Uniform4f(this.resizer.get_viewbox()));
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this.shader.uniform(GL, "u_resolution", new Uniform2f(RESOLUTION));
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this.shader.uniform(GL, "u_vor", new UniformBool(true));
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this.renderer.render(GL);
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}
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@ -7,11 +7,14 @@ uniform vec3 u_planet_colours[$PLANETS * 2];
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uniform float u_step_interval;
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uniform float u_time;
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uniform bool u_vor;
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varying vec2 v_pos;
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void main() {
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vec3 color = vec3(0.2);
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if (u_vor) {
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float dis = 1000000.0;
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for(int i = 0; i < $PLANETS; i++) {
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@ -21,6 +24,7 @@ void main() {
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color = u_planet_colours[2 * i];
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}
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}
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}
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gl_FragColor = vec4(color, 0.2);
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}
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@ -312,3 +312,14 @@ export class UniformMatrix3fv implements Uniform {
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gl.uniformMatrix3fv(location, false, this.data);
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}
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}
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export class UniformBool implements Uniform {
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data: boolean;
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constructor(data: boolean) {
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this.data = data;
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}
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setUniform(gl: WebGLRenderingContext, location: WebGLUniformLocation) {
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gl.uniform1i(location, this.data ? 1 : 0);
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}
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}
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@ -35,19 +35,30 @@ export function resizeCanvasToDisplaySize(
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export class FPSCounter {
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last: number;
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count: number;
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_delta: number;
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_prev: number
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constructor() {
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this.last = 0;
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this.count = 0;
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this._delta = 0;
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this._prev = 0;
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}
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frame(now: number) {
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this.count += 1;
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this._delta = now - this._prev;
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this._prev = now;
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if (now - this.last > 1000) {
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this.last = now;
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console.log(this.count + " fps");
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this.count = 0;
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}
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}
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delta(now: number): number {
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return this._delta;
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}
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}
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export class Resizer {
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