fix gameserver
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parent
9460323b48
commit
0dc4d6f662
6 changed files with 35 additions and 13 deletions
1
backend/.gitignore
vendored
1
backend/.gitignore
vendored
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@ -4,3 +4,4 @@ games/
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maps/
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trace.log
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games.ini
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static/bot
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@ -5,7 +5,7 @@ use serde_json;
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use std::collections::HashMap;
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use std::convert::TryInto;
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use std::fs::{File, create_dir};
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use std::fs::{create_dir, File};
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use std::io::Write;
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mod pw_config;
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@ -60,8 +60,6 @@ impl PlanetWarsGame {
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)
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.unwrap();
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// println!("{}", serde_json::to_string(&state).unwrap());
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for player in self
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.state
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.players
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@ -83,7 +81,6 @@ impl PlanetWarsGame {
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));
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if !player.alive || self.state.is_finished() {
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println!("Kicking player {}", player.id);
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updates.push(HostMsg::Kick(player.id as u64));
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}
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}
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@ -172,8 +169,8 @@ impl PlanetWarsGame {
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}
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}
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use std::fs::OpenOptions;
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use ini::Ini;
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use std::fs::OpenOptions;
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impl game::Controller for PlanetWarsGame {
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fn start(&mut self) -> Vec<HostMsg> {
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let mut updates = Vec::new();
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@ -200,9 +197,14 @@ impl game::Controller for PlanetWarsGame {
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fn is_done(&mut self) -> bool {
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if self.state.is_finished() {
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if !self.logged {
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let mut f = match OpenOptions::new().create(true).append(true).open("games.ini") { Err(_) => return true, Ok(f) => f };
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let mut f = match OpenOptions::new()
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.create(true)
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.append(true)
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.open("games.ini")
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{
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Err(_) => return true,
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Ok(f) => f,
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};
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let mut conf = Ini::new();
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conf.with_section(Some(self.log_file_loc.clone()))
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@ -1,4 +1,5 @@
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/// The planet wars game rules.
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#[derive(Debug)]
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pub struct PlanetWars {
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pub players: Vec<Player>,
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pub planets: Vec<Planet>,
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@ -47,7 +47,7 @@ impl<'a> Serializer<'a> {
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/// rotated based on the number offset for this serializer.
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fn player_num(&self, player_id: usize) -> usize {
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let num_players = self.state.players.len();
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let rotated_id = (player_id + self.player_num_offset) % num_players;
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let rotated_id = (player_id + num_players - self.player_num_offset) % num_players;
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// protocol player ids start at 1
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return rotated_id + 1;
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}
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@ -104,12 +104,28 @@ struct GameReq {
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name: String,
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}
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#[derive(Serialize)]
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struct GameRes {
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players: Vec<u64>,
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}
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use mozaic::util::request::Connect;
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#[post("/lobby", data="<game_req>")]
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async fn game_post(game_req: Json<GameReq>, tp: State<'_, ThreadPool>, gm: State<'_, game::Manager>, state: State<'_, Games>) -> Result<String, String> {
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async fn game_post(game_req: Json<GameReq>, tp: State<'_, ThreadPool>, gm: State<'_, game::Manager>, state: State<'_, Games>) -> Result<Json<GameRes>, String> {
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let game = build_builder(tp.clone(), game_req.nop, game_req.max_turns, &game_req.map, &game_req.name);
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let game_id = gm.start_game(game).await.unwrap();
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state.add_game(game_req.name.clone(), game_id);
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Ok(format!("{:?}", gm.get_state(game_id).await))
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if let Some(conns) = gm.get_state(game_id).await {
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let players: Vec<u64> = conns.iter().map(|conn| match conn {
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Connect::Waiting(_, key) => *key,
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_ => 0,
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}).collect();
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Ok(Json(GameRes { players }))
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} else {
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Err(String::from("Fuck the world"))
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}
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}
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pub fn fuel(routes: &mut Vec<Route>) {
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@ -19,6 +19,8 @@ body {
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display: flex;
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flex-direction: column;
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align-self: flex-start;
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overflow-y: scroll;
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height: 100%;;
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}
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.input_container {
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