hm still better, Im tired

This commit is contained in:
ajuvercr 2019-09-19 18:07:46 +02:00
parent 26d964637d
commit 195df9da38
2 changed files with 5 additions and 21 deletions

View file

@ -16,9 +16,9 @@ static VIEWBOX_SCALE: f32 = 0.1;
pub static COLORS: [[f32; 3]; 10] = [
[0.5, 0.5, 0.5],
[0.0, 1.0, 0.0],
[0.0, 0.0, 1.0],
[1.0, 0.0, 0.0],
[1.0, 0.5, 0.0],
[0.0, 0.5, 1.0],
[1.0, 0.0, 1.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],

View file

@ -67,20 +67,11 @@ class GameInstance {
this.resizer = new Resizer(CANVAS, [...f32v(game.get_viewbox(), 4)], true);
this.renderer = new Renderer();
// this.renderer.addToDraw(indexBuffer, vao, this.shader);
this.game.update_turn(10);
this.game.update_turn(0);
const planets = f32v(game.get_planets(), this.planet_count * 3);
const colours = f32v(game.get_planet_colors(), this.planet_count * 3);
console.log(planets.length);
console.log(colours.length);
console.log(this.planet_count);
for(let i=0; i < this.planet_count; i++){
const colour = new Uniform3f(colours[i*3], colours[i*3 + 1], colours[i*3 + 2]);
console.log(colour);
const transform = new UniformMatrix3fv([
1, 0, 0,
@ -89,7 +80,6 @@ class GameInstance {
]);
const indexBuffer = new IndexBuffer(GL, meshes[i % meshes.length].cells);
const positionBuffer = new VertexBuffer(GL, meshes[i % meshes.length].positions);
const layout = new VertexBufferLayout();
@ -102,7 +92,6 @@ class GameInstance {
vao,
this.shader,
{
"u_color": colour,
"u_trans": transform,
}
)
@ -145,16 +134,11 @@ var game_instance: GameInstance;
export async function set_instance(game: Game) {
const meshes = await Promise.all(
["earth.svg", "jupiter.svg", "mars.svg"].map(
["earth.svg", "mars.svg", "venus.svg"].map(
(name) => "static/res/assets/" + name
).map(url_to_mesh)
);
console.log(meshes[0]);
game_instance = new GameInstance(game, meshes);
console.log(game.turn_count());
console.log(f32v(game.get_viewbox(), 4));
}