remove console logs
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parent
bbe97e0df9
commit
1b66d6289b
4 changed files with 7 additions and 15 deletions
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@ -1,5 +1,5 @@
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import { LOCATION, set_instance } from './index'
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import { set_loading, LOCATION, set_instance } from './index'
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import { ConfigIniParser } from 'config-ini-parser'
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const OPTIONS = document.getElementById("options");
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@ -14,6 +14,7 @@ fetch(game_location)
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}).catch(console.error);
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export function handle(location) {
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set_loading(true);
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fetch(location)
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.then((r) => r.text())
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@ -64,6 +65,4 @@ function parse_ini(inifile: string) {
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create_option(loc+name, game , turns, players)
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);
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}
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console.log(parser);
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}
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@ -28,7 +28,7 @@ document.getElementById("addbutton").onclick = function() {
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FILESELECTOR.click();
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}
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function set_loading(loading: boolean) {
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export function set_loading(loading: boolean) {
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if (loading) {
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if (!LOADER.classList.contains("loading")) {
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LOADER.classList.add("loading");
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@ -85,8 +85,6 @@ class GameInstance {
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this.renderer = new Renderer();
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this.game.update_turn(0);
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console.log(this.resizer);
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// Setup key handling
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document.addEventListener('keydown', this.handleKey.bind(this));
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@ -274,6 +272,8 @@ export async function set_instance(source: string) {
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CANVAS.width = CANVAS.getBoundingClientRect().width;
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CANVAS.height = CANVAS.getBoundingClientRect().height;
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game_instance = new GameInstance(Game.new(source), meshes.slice(1), meshes[0]);
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set_loading(false);
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}
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SLIDER.oninput = function() {
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@ -300,10 +300,7 @@ SPEED.onchange = function() {
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function step(time: number) {
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if (game_instance) {
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set_loading(false);
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game_instance.render(time);
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} else {
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set_loading(true);
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}
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requestAnimationFrame(step);
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@ -5,8 +5,7 @@
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"noImplicitAny": false,
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"module": "commonjs",
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"target": "es6",
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"jsx": "react",
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"declaration": true
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"jsx": "react"
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},
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"exclude": [
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"node_modules",
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@ -36,9 +36,6 @@ function loadShader(
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return null;
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}
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console.log("created shader with source");
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console.log(shaderSource);
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return shader;
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}
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@ -185,7 +182,7 @@ export class Shader {
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this.bind(gl);
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const location = this.getUniformLocation(gl, name);
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if (location < 0) {
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console.log("No location found with name " + name);
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console.error("No location found with name " + name);
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}
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uniform.setUniform(gl, location);
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