add working voronoi js file with types
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5 changed files with 1792 additions and 645 deletions
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@ -1,149 +0,0 @@
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import { create } from "domain";
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export class Vertex {
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coords: [number, number];
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incident_edge: HalfEdge;
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constructor(x: number, y: number) {
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this.coords = [x, y];
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}
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get_all(): HalfEdge[] {
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const out = [];
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let current = this.incident_edge;
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do {
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out.push(current);
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current = current.twin.next;
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} while (current != this.incident_edge);
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return out;
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}
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}
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export class Face {
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attributes: any;
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outer_component: HalfEdge;
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inner_components: HalfEdge[];
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constructor(attributes?: any) {
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this.attributes = attributes;
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}
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loop(): [number, number][] {
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const out = [];
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let iter = 0;
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let current = this.outer_component;
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do {
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if (iter > 100) {
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throw new Error("Fuck off");
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}
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iter += 1;
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console.log(current.id, current.face.attributes, current.origin.coords);
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out.push(current.origin.coords);
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current = current.next;
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} while (current != this.outer_component);
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return out;
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}
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}
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var id = 0;
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function next_id(): number {
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id += 1;
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return id;
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}
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export class HalfEdge {
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origin: Vertex;
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// destination = twin.origin
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next: HalfEdge;
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prev: HalfEdge;
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twin: HalfEdge;
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face: Face;
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id: number;
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constructor(origin: Vertex, f1: Face, f2?: Face) {
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this.id = next_id();
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this.origin = origin;
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this.next = this;
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this.prev = this;
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if (f2) {
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this.twin = new HalfEdge(origin, f2);
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} else {
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this.twin = this;
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}
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this.face = f1;
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}
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insert(at: Vertex, update_twin = true): HalfEdge {
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const new_edge = new HalfEdge(at, this.face);
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new_edge.next = this.next;
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new_edge.prev = this;
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new_edge.twin = this.twin;
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this.next.prev = new_edge;
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this.next = new_edge;
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if (update_twin) {
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this.twin = this.twin.insert(at, false);
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}
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return new_edge;
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}
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split(to: Vertex) {
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const e_to = new HalfEdge(this.origin, this.face);
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const e_from = new HalfEdge(to, this.face);
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e_to.twin = e_from;
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e_from.twin = e_to;
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e_to.prev = this.prev;
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e_to.next = e_from;
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e_from.next = this;
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e_from.prev = e_to;
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this.prev.next = e_to;
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this.prev = e_from;
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}
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add_face() {
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}
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to_string(): string {
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return `Halfedge from ${this.origin ? this.origin.coords : undefined} face1 ${this.face ? this.face.attributes : undefined}`;
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}
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}
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export function test() {
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const f1 = new Face("Face 1");
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const f2 = new Face("Face 2");
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const v1 = new Vertex(0, 0);
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const v2 = new Vertex(1, 1);
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const v3 = new Vertex(-1, 0);
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const v4 = new Vertex(2, 0);
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const e1 = new HalfEdge(v1, f1, f2);
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f1.outer_component = e1;
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const e2 = e1.insert(v2);
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const e3 = e2.split(v3);
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const e4 = e2.insert(v4);
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e1.twin.next = e4.twin;
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f2.outer_component = e4.twin;
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// const e3 = e1.insert(v3);
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console.log(f1.loop());
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console.log(f2.loop());
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}
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@ -8,6 +8,7 @@ import { VertexBufferLayout, VertexArray } from "./webgl/vertexBufferLayout";
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import { Texture } from "./webgl/texture";
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import { callbackify } from "util";
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import { defaultLabelFactory, LabelFactory, Align, Label } from "./webgl/text";
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import Voronoi = require("./voronoi/voronoi-core");
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function f32v(ptr: number, size: number): Float32Array {
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return new Float32Array(memory.buffer, ptr, size);
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@ -437,3 +438,16 @@ function step(time: number) {
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// set_loading(false);
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requestAnimationFrame(step);
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(function() {
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console.log(Voronoi);
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console.log(new Voronoi());
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var sites = [{x:300,y:300}, {x:100,y:100}, {x:200,y:500}, {x:250,y:450}, {x:600,y:150}];
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var bbox = {xl:0, xr:800, yt:0, yb:600};
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const voronoi = new Voronoi();
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const result = voronoi.compute(sites, bbox);
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console.log(result);
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})();
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54
frontend/www/src/voronoi/voronoi-core.d.ts
vendored
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54
frontend/www/src/voronoi/voronoi-core.d.ts
vendored
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declare class Point {
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x: number;
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y: number;
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}
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declare class Site {
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x: number;
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y: number;
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voronoiId: number;
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}
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declare class Cell {
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site: Site;
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halfedges: HalfEdge[];
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closeMe: boolean;
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}
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declare class Edge {
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lSite: Site;
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rSite: Site;
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vb: Point;
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va: Point;
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}
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declare class HalfEdge {
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site: Site;
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edge: Edge;
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angle: number;
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getStartpoint(): Point;
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getEndpoint(): Point;
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}
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declare class BBox {
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xl: number;
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xr: number;
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yt: number;
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yb: number;
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}
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declare class VoronoiDiagram {
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site: any;
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cells: Cell[];
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edges: Edge[];
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vertices: Point[];
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execTime: number;
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}
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declare class Voronoi {
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constructor();
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compute(sites: Point[], bbox: BBox): VoronoiDiagram;
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}
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export = Voronoi;
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1724
frontend/www/src/voronoi/voronoi-core.js
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1724
frontend/www/src/voronoi/voronoi-core.js
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File diff suppressed because it is too large
Load diff
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@ -1,496 +0,0 @@
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import { Heap } from 'ts-heap'
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import { HalfEdge, Face, Vertex } from './dcel';
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interface WithPriority {
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get_priority(): number;
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}
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export class Point {
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x: number;
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y: number;
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face?: Face;
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constructor(x: number, y: number, face? :Face) {
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this.x = x;
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this.y = y;
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this.face = face;
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}
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equals(other: Point): boolean {
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return Math.abs(this.x - other.x) + Math.abs(this.y - other.y) < 0.00001;
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}
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toString(): string {
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return `{x: ${this.x}, y: ${this.y}}`;
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}
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}
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class CircleEvent implements WithPriority {
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y: number;
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alive: boolean = true;
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center: Vertex;
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leaf: Leaf;
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from: Point[];
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static
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from_sites(s1: Point, s2: Point, s3: Point, leaf: Leaf): CircleEvent {
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const a = s1.x * (s2.y - s3.y) - s1.y*(s2.x - s3.x) + s2.x*s3.y - s3.x * s2.y;
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const b = (s1.x ** 2 + s1.y ** 2) * (s3.y - s2.y) + (s2.x ** 2 + s2.y ** 2)*(s1.y - s3.y) + (s3.x ** 2 + s3.y ** 2) * (s2.y - s1.y);
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const c = (s1.x ** 2 + s1.y ** 2) * (s2.x - s3.x) + (s2.x ** 2 + s2.y ** 2)*(s3.x - s1.x) + (s3.x ** 2 + s3.y ** 2) * (s1.x - s2.x);
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const d = (s1.x ** 2 + s1.y ** 2) * (s3.x*s2.y - s2.x*s3.y) + (s2.x ** 2 + s2.y ** 2)*(s1.x*s3.y - s3.x*s1.y) + (s3.x ** 2 + s3.y ** 2) * (s2.x*s1.y - s1.x*s2.y);
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const center = new Vertex(-b / (2. * a), -c / (2. * a));
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const r = Math.sqrt((b ** 2 + c ** 2 - 4. * a * d) / (4. * a ** 2));
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const y = center.coords[1] - r;
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const out = new CircleEvent();
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out.y = y;
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out.center = center;
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out.leaf = leaf;
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out.from = [s1, s2, s3];
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return out;
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}
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get_priority(): number {
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return this.y;
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}
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print() {
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console.log(`Circle event at ${this.y} ${JSON.stringify(this.center)}, ${this.leaf.point.toString()} from ${JSON.stringify(this.from.map((e) => e.toString()))}`);
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}
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}
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class SiteEvent implements WithPriority{
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face: Face;
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point: Point;
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constructor(point: Point) {
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this.face = new Face(point);
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this.point = point;
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this.point.face = this.face;
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}
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get_priority(): number {
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return this.point.y;
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}
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print() {
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console.log(`Site event ${this.point.toString()}`);
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}
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}
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function calc_x(left: Point, right: Point, y: number): number {
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const [a1, b1, c1] = from_focus_vertex(left, y);
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const [a2, b2, c2] = from_focus_vertex(right, y);
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if (Math.abs(a1 - a2) < 0.0001) {
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return (left.x + right.x) / 2.;
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}
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const da = a1 - a2;
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const db = b1 - b2;
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const dc = c1 - c2;
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const d = db * db - 4. * da * dc;
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if (d <= 0.) {
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throw new Error(`D is less then 0 ${d}`);
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}
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const dd = Math.sqrt(d);
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const x = (-db + dd) / (2. * da);
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return x;
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}
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function from_focus_vertex(focus: Point, y: number): number[] {
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const a = (focus.y - y) / 2;
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const h = focus.x;
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const k = focus.y - a;
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return [1 / (4. * a), -h / (2 * a), (h ** 2 / (4 * a)) + k]
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}
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function cmp_event(e1: WithPriority, e2: WithPriority) {
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return e2.get_priority() - e1.get_priority();
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}
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type Queue = Heap<WithPriority>;
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type Node = Leaf | Breakpoint;
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type Parent = Breakpoint | State;
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class Leaf {
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point: Point;
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event: CircleEvent | undefined;
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left: Leaf | undefined;
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right: Leaf | undefined;
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parent: Parent;
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half_edge: HalfEdge;
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constructor(point: Point, parent: Parent) {
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this.point = point;
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this.parent = parent;
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this.half_edge = new HalfEdge(undefined, undefined);
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}
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false_alarm() {
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if(this.event) {
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console.log(`False alarm ${JSON.stringify(this.event.center)} ${this.event.y}`);
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this.event.alive = false;
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}
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}
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update_left(leaf: Leaf) {
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if (this.left) {
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this.left.right = leaf;
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}
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leaf.left = this.left;
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}
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update_right(leaf: Leaf) {
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if (this.right) {
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this.right.left = leaf;
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}
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leaf.right = this.right;
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}
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split(point: Point, events: Queue) {
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this.false_alarm();
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if (this.point.y == point.y) {
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const middle = new Leaf(point, undefined);
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const parent = this.parent;
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if (this.point.x > point.x) {
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const br = new Breakpoint([point, middle], [this.point, this], this.parent);
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if (this.left) this.left.right = middle;
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this.left = middle;
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middle.right = this;
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if (parent instanceof Breakpoint) {
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parent.set_me(this, br);
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} else {
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parent.root = br;
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}
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const maybe_left = middle.check_circles(point.y, events);
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if (maybe_left && maybe_left.center.coords[0] < middle.point.x) {
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console.log(`Adding circle`);
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maybe_left.print();
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middle.event = maybe_left;
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events.add(maybe_left);
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}
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const maybe_right = this.check_circles(point.y, events);
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if (maybe_right && maybe_right.center.coords[0] >= middle.point.x) {
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console.log(`Adding circle`);
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maybe_right.print();
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this.event = maybe_right;
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events.add(maybe_right);
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}
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} else {
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const br = new Breakpoint([this.point, this], [point, middle], this.parent);
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if (this.right) this.right.left = middle;
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this.right = middle;
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middle.left = this;
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if (parent instanceof Breakpoint) {
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parent.set_me(this, br);
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} else {
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parent.root = br;
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}
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const maybe_left = this.check_circles(point.y, events);
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if (maybe_left && maybe_left.center.coords[0] < middle.point.x) {
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console.log(`Adding circle`);
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maybe_left.print();
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this.event = maybe_left;
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events.add(maybe_left);
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}
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const maybe_right = middle.check_circles(point.y, events);
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if (maybe_right && maybe_right.center.coords[0] >= middle.point.x) {
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console.log(`Adding circle`);
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maybe_right.print();
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middle.event = maybe_right;
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events.add(maybe_right);
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}
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}
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return;
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}
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const left = new Leaf(this.point, undefined);
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left.left = this.left;
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if (this.left) this.left.right = left;
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const right = new Leaf(this.point, undefined);
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right.right = this.right;
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if (this.right) this.right.left = right;
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const middle = new Leaf(point, undefined);
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middle.left = left;
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middle.right = right;
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right.left = middle;
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left.right = middle;
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const br1 = new Breakpoint([this.point, left], [point, middle], undefined);
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const br2 = new Breakpoint([point, br1], [this.point, right], this.parent);
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br1.parent = br2;
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if (this.parent instanceof Breakpoint) {
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this.parent.set_me(this, br2);
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} else {
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this.parent.root = br2;
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}
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const maybe_left = left.check_circles(point.y, events);
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if (maybe_left && maybe_left.center.coords[0] < middle.point.x) {
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console.log(`Adding circle`);
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maybe_left.print();
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left.event = maybe_left;
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events.add(maybe_left);
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}
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const maybe_right = right.check_circles(point.y, events);
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if (maybe_right && maybe_right.center.coords[0] >= middle.point.x) {
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console.log(`Adding circle`);
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maybe_right.print();
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right.event = maybe_right;
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events.add(maybe_right);
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}
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}
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check_circles(y: number, events: Queue): CircleEvent | undefined {
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const left = this.left;
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const right = this.right;
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||||
if (left && right) {
|
||||
const circle = CircleEvent.from_sites(left.point, this.point, right.point, this);
|
||||
console.log(`${circle.y} < ${y}`);
|
||||
if (circle.y < y ) {
|
||||
return circle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete(vertex: Vertex) {
|
||||
if (this.parent instanceof Breakpoint) {
|
||||
this.parent.remove_me(this.point, vertex);
|
||||
} else {
|
||||
console.error("Shouldnt be here");
|
||||
}
|
||||
}
|
||||
|
||||
print(indent: string) {
|
||||
console.log(`${indent}Leaf from ${this.point.toString()} vertex: ${this.half_edge.to_string()}`);
|
||||
}
|
||||
}
|
||||
|
||||
class Breakpoint {
|
||||
left: [Point, Node];
|
||||
right: [Point, Node];
|
||||
parent: Parent;
|
||||
half_edge: HalfEdge;
|
||||
|
||||
constructor(left: [Point, Node], right: [Point, Node], parent: Parent) {
|
||||
this.left = left;
|
||||
this.right = right;
|
||||
this.left[1].parent = this;
|
||||
this.right[1].parent = this;
|
||||
this.parent = parent;
|
||||
|
||||
this.half_edge = new HalfEdge(undefined, left[0].face, right[0].face);
|
||||
}
|
||||
|
||||
remove_me(point: Point, vertex: Vertex) {
|
||||
const edge = this.half_edge.insert(vertex);
|
||||
const other = this.get_other(point);
|
||||
if (this.parent instanceof Breakpoint) {
|
||||
this.parent.set_me(this, other);
|
||||
this.parent.set_edge(edge);
|
||||
} else {
|
||||
this.parent.root = other;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
set_edge(edge: HalfEdge) {
|
||||
this.left[1].half_edge = edge;
|
||||
// this.right[1].half_edge = edge.split(edge.origin);
|
||||
}
|
||||
|
||||
set_me(old_me: Node, new_me: Node) {
|
||||
if (this.left[1] == old_me) {
|
||||
this.left[1] = new_me;
|
||||
} else {
|
||||
this.right[1] = new_me;
|
||||
}
|
||||
}
|
||||
|
||||
get(point: Point): Leaf {
|
||||
const { x, y } = point;
|
||||
const test_x = calc_x(this.left[0], this.right[0], y);
|
||||
|
||||
if (test_x >= x) {
|
||||
if (this.left[1] instanceof Leaf) {
|
||||
return this.left[1];
|
||||
} else {
|
||||
return this.left[1].get(point);
|
||||
}
|
||||
} else {
|
||||
if (this.right[1] instanceof Leaf) {
|
||||
return this.right[1];
|
||||
} else {
|
||||
return this.right[1].get(point);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
get_other(point: Point): Node {
|
||||
if (this.left[0].equals(point)) {
|
||||
return this.right[1];
|
||||
} else {
|
||||
return this.left[1];
|
||||
}
|
||||
}
|
||||
|
||||
print(indent: string) {
|
||||
console.log(`${indent}vertex: ${this.half_edge.to_string()}`);
|
||||
console.log(`${indent}left`);
|
||||
this.left[1].print(indent + ' ');
|
||||
console.log(`${indent}right`);
|
||||
this.right[1].print(indent + ' ');
|
||||
}
|
||||
}
|
||||
|
||||
function get_from_node(root: Node, point: Point): Leaf {
|
||||
if (root instanceof Leaf) {
|
||||
return root;
|
||||
} else {
|
||||
return root.get(point);
|
||||
}
|
||||
}
|
||||
|
||||
class State {
|
||||
root: Node | undefined;
|
||||
|
||||
print() {
|
||||
if (this.root) {
|
||||
this.root.print('');
|
||||
} else {
|
||||
console.log("No root no tree");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function voronoi(points: Point[]): Point[] {
|
||||
const out = [];
|
||||
const state = new State;
|
||||
const queue = new Heap<WithPriority>(cmp_event);
|
||||
|
||||
|
||||
for (let point of points) {
|
||||
queue.add(new SiteEvent(point));
|
||||
}
|
||||
|
||||
let event;
|
||||
while (event = queue.pop()){
|
||||
console.log('---------------------------');
|
||||
event.print();
|
||||
|
||||
if (event instanceof SiteEvent) {
|
||||
handle_site_event(event, queue, state, out);
|
||||
} else {
|
||||
if (!event.alive) {
|
||||
console.log("Dead");
|
||||
continue;
|
||||
}
|
||||
handle_circle_event(event, queue, state, out);
|
||||
}
|
||||
state.print();
|
||||
console.log(queue);
|
||||
print_leaves(get_from_node(state.root, new Point(0, 0)));
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
function handle_site_event(event: SiteEvent, queue: Queue, state: State, out: Point[]) {
|
||||
if (state.root) {
|
||||
const leaf = get_from_node(state.root, event.point);
|
||||
leaf.split(event.point, queue);
|
||||
|
||||
} else {
|
||||
state.root = new Leaf(event.point, state);
|
||||
}
|
||||
}
|
||||
|
||||
function handle_circle_event(event: CircleEvent, queue: Queue, state: State, out: [number, number][]) {
|
||||
if (!event.alive) return;
|
||||
|
||||
event.leaf.delete(event.center);
|
||||
const right = event.leaf.right;
|
||||
const left = event.leaf.left;
|
||||
|
||||
if (right) {
|
||||
right.false_alarm();
|
||||
// if (right.right) right.right.false_alarm();
|
||||
|
||||
right.left = left;
|
||||
const maybe_right = right.check_circles(event.y, queue);
|
||||
if (maybe_right){
|
||||
console.log(`Adding circle event`);
|
||||
maybe_right.print();
|
||||
right.event = maybe_right;
|
||||
queue.add(maybe_right);
|
||||
}
|
||||
}
|
||||
|
||||
if (left) {
|
||||
left.false_alarm();
|
||||
// if (left.left) left.left.false_alarm();
|
||||
left.right = right;
|
||||
const maybe_left = left.check_circles(event.y, queue);
|
||||
|
||||
if (maybe_left){
|
||||
console.log(`Adding circle event`);
|
||||
maybe_left.print();
|
||||
left.event = maybe_left;
|
||||
queue.add(maybe_left);
|
||||
}
|
||||
}
|
||||
|
||||
out.push(event.center.coords);
|
||||
}
|
||||
|
||||
function print_leaves(start: Leaf) {
|
||||
let current = start;
|
||||
|
||||
while (current.left) {
|
||||
current = current.left;
|
||||
}
|
||||
|
||||
const points = [current.point];
|
||||
|
||||
while (current.right) {
|
||||
current = current.right;
|
||||
points.push(current.point);
|
||||
}
|
||||
|
||||
console.log(JSON.stringify(points.map((p) => p.toString())));
|
||||
}
|
Loading…
Reference in a new issue