fancy shit yo
This commit is contained in:
parent
70aabd39e9
commit
498a780854
9 changed files with 133 additions and 132 deletions
3
backend/.gitignore
vendored
3
backend/.gitignore
vendored
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@ -1,3 +1,6 @@
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target/
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target/
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Cargo.lock
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Cargo.lock
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games/
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games/
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maps/
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trace.log
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games.ini
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@ -1,111 +0,0 @@
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path=static/games/
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[Alisha Lara.json]
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name=Alisha Lara
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turns=143
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players= "SimpleBot 2 (check if python is correct before executing)" "mybot2"
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[Andre Head.json]
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name=Andre Head
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turns=1229
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players= "mybot2" "SimpleBot 2 (check if python is correct before executing)" "mybot"
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[Angela Sims.json]
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name=Angela Sims
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turns=221
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players= "SimpleBot 2 (check if python is correct before executing)" "mybot2"
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[Buford Humphrey.json]
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name=Buford Humphrey
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turns=174
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players= "Subutai" "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)"
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[Catalina Grant.json]
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name=Catalina Grant
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turns=202
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players= "mybot" "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)"
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[Cesar Jordan.json]
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name=Cesar Jordan
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turns=214
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players= "Subutai" "SimpleBot 1 (check if python is correct before executing)"
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[Chandra Garrett.json]
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name=Chandra Garrett
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turns=202
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players= "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)"
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[Cory Mooney.json]
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name=Cory Mooney
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turns=45
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players= "SimpleBot 2 (check if python is correct before executing)" "SimpleBot 1 (check if python is correct before executing)"
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[Deana Bishop.json]
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name=Deana Bishop
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turns=302
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players= "mybot" "mybot2"
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[game2.json]
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name=game2
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turns=110
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players="bot_auto_player_full_rand" "adversary_auto_player_link_rand"
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[Georgina Wiley.json]
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name=Georgina Wiley
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turns=302
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players= "mybot2" "mybot"
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[hungergames.json]
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name=hungergames
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turns=119
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players=
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[Jeannie Swanson.json]
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name=Jeannie Swanson
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turns=251
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players= "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)" "mybot2" "mybot"
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[Joanne Blair.json]
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name=Joanne Blair
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turns=202
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players= "mybot2" "mybot" "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)"
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[large.json]
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name=large
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turns=1166
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players=
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[Lester Berg.json]
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name=Lester Berg
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turns=1132
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players= "mybot" "mybot2" "SimpleBot 2 (check if python is correct before executing)"
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[Lindsey Farrell.json]
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name=Lindsey Farrell
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turns=461
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players= "jens" "SimpleBot 2 (check if python is correct before executing)" "dinkske" "SimpleBot 1 (check if python is correct before executing)"
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[Pansy Le.json]
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name=Pansy Le
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turns=417
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players= "Subutai" "SimpleBot 1 (check if python is correct before executing)" "SammyBot"
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[pietmap.json]
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name=pietmap
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turns=2788
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players=
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[Randell Wolfe.json]
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name=Randell Wolfe
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turns=300
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players= "mybot" "SimpleBot 2 (check if python is correct before executing)"
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[spiral2.json]
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name=spiral2
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turns=537
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players=
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[standard_game.json]
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name=standard_game
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turns=82
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players="bot_auto_player_full_rand" "adversary_auto_player_orfirst_rand"
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@ -35,6 +35,7 @@ use mozaic::modules::*;
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mod planetwars;
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mod planetwars;
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mod routes;
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mod routes;
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mod util;
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mod util;
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use util::Games;
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use rocket_contrib::templates::{Template, Engines};
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use rocket_contrib::templates::{Template, Engines};
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use rocket_contrib::templates::tera::{self, Value};
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use rocket_contrib::templates::tera::{self, Value};
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@ -90,6 +91,7 @@ async fn main() {
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rocket::ignite()
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rocket::ignite()
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.manage(gm)
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.manage(gm)
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.manage(pool)
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.manage(pool)
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.manage(Games::new())
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.attach(tera)
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.attach(tera)
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.mount("/", routes)
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.mount("/", routes)
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.launch()
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.launch()
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@ -52,9 +52,10 @@ async fn map_post(map_req: Json<MapReq>) -> Result<String, String> {
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}
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}
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#[get("/lobby")]
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#[get("/lobby")]
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async fn maps_get() -> Result<Template, String> {
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async fn lobby_get(gm: State<'_, game::Manager>, state: State<'_, Games>) -> Result<Template, String> {
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let maps = get_maps().await?;
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let maps = get_maps().await?;
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let context = Context::new_with("Lobby", ContextT::Maps(maps));
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let games = get_states(&state.get_games(), &gm).await?;
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let context = Context::new_with("Lobby", Lobby { games, maps });
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Ok(Template::render("lobby", &context))
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Ok(Template::render("lobby", &context))
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}
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}
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@ -89,14 +90,15 @@ struct GameReq {
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}
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}
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#[post("/lobby", data="<game_req>")]
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#[post("/lobby", data="<game_req>")]
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async fn game_post(game_req: Json<GameReq>, tp: State<'_, ThreadPool>, gm: State<'_, game::Manager>) -> Result<String, String> {
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async fn game_post(game_req: Json<GameReq>, tp: State<'_, ThreadPool>, gm: State<'_, game::Manager>, state: State<'_, Games>) -> Result<String, String> {
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let game = build_builder(tp.clone(), game_req.nop, game_req.max_turns, &game_req.map, &game_req.name);
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let game = build_builder(tp.clone(), game_req.nop, game_req.max_turns, &game_req.map, &game_req.name);
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let game_id = gm.start_game(game).await;
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let game_id = gm.start_game(game).await.unwrap();
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Ok(format!("{:?}", gm.get_state(game_id.unwrap()).await))
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state.add_game(game_req.name.clone(), game_id);
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Ok(format!("{:?}", gm.get_state(game_id).await))
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}
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}
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pub fn fuel(routes: &mut Vec<Route>) {
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pub fn fuel(routes: &mut Vec<Route>) {
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routes.extend(routes![files, index, map_post, map_get, maps_get, builder_get, visualizer_get, game_post]);
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routes.extend(routes![files, index, map_post, map_get, lobby_get, builder_get, visualizer_get, game_post]);
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}
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}
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@ -9,6 +9,15 @@ pub struct Map {
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url: String,
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url: String,
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}
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}
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#[derive(Serialize)]
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pub struct GameState {
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name: String,
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finished: bool,
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turns: Option<u64>,
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players: Vec<String>,
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}
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/// Visualiser game option
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#[derive(Serialize)]
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#[derive(Serialize)]
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pub struct GameOption {
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pub struct GameOption {
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name: String,
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name: String,
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active: bool,
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active: bool,
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}
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}
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#[derive(Serialize)]
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pub struct Lobby {
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pub games: Vec<GameState>,
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pub maps: Vec<Map>,
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}
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#[derive(Serialize)]
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#[derive(Serialize)]
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#[serde(rename_all = "camelCase")]
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#[serde(rename_all = "camelCase")]
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pub enum ContextT {
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pub enum ContextT {
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Maps(Vec<Map>),
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Games(Vec<GameOption>),
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Games(Vec<GameOption>),
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}
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}
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#[derive(Serialize)]
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#[derive(Serialize)]
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pub struct Context {
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pub struct Context<T> {
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pub name: String,
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pub name: String,
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nav: Vec<Link>,
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nav: Vec<Link>,
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#[serde(flatten)]
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#[serde(flatten)]
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pub inner: Option<ContextT>,
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pub t: Option<T>
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}
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}
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impl Context {
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impl<T> Context<T> {
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pub fn new_with(active: &str, inner: ContextT) -> Self {
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pub fn new_with(active: &str, t: T) -> Self {
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let nav = NAV.iter().map(|(href, name)| Link { name: name.to_string(), href: href.to_string(), active: *name == active }).collect();
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let nav = NAV.iter().map(|(href, name)| Link { name: name.to_string(), href: href.to_string(), active: *name == active }).collect();
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Context {
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Context {
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nav, name: String::from(""), inner: Some(inner)
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nav, name: String::from(""), t: Some(t)
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}
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}
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}
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}
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}
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impl Context<()> {
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pub fn new(active: &str) -> Self {
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pub fn new(active: &str) -> Self {
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let nav = NAV.iter().map(|(href, name)| Link { name: name.to_string(), href: href.to_string(), active: *name == active }).collect();
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let nav = NAV.iter().map(|(href, name)| Link { name: name.to_string(), href: href.to_string(), active: *name == active }).collect();
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Context {
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Context {
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nav, name: String::from(""), inner: None,
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nav, name: String::from(""), t: None,
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}
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}
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}
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}
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}
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}
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Ok(games)
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Ok(games)
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}
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}
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use mozaic::modules::game;
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use mozaic::util::request::Connect;
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use futures::future::{join_all, FutureExt};
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pub async fn get_states(game_ids: &Vec<(String, u64)>, manager: &game::Manager) -> Result<Vec<GameState>, String> {
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let mut states = Vec::new();
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let gss = join_all(game_ids.iter().cloned().map(|(name, id)| manager.get_state(id).map(move |f| (f, name)))).await;
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for (gs, name) in gss {
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if let Some(state) = gs {
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states.push(
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GameState {
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name,
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turns: None,
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players: state.iter().map(|conn| match conn {
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Connect::Waiting(_, key) => format!("Waiting {}", key),
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_ => String::from("Some connected player"),
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}).collect(),
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finished: false,
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}
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)
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} else {
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states.push(
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GameState {
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name,
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turns: None,
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players: Vec::new(),
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finished: true,
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}
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)
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}
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}
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Ok(states)
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}
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use std::sync::{Arc, Mutex};
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pub struct Games {
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inner: Arc<Mutex<Vec<(String, u64)>>>,
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}
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impl Games {
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pub fn new() -> Self {
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Self {
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inner: Arc::new(Mutex::new(Vec::new()))
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}
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}
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pub fn add_game(&self, name: String, id: u64) {
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self.inner.lock().unwrap().push((name, id));
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}
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pub fn get_games(&self) -> Vec<(String, u64)> {
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self.inner.lock().unwrap().clone()
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}
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}
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@ -34,13 +34,17 @@
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}
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}
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// const real_j = j % 2 == 1 ? j + 0.5 : j;
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// const real_j = j % 2 == 1 ? j + 0.5 : j;
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// const real_j = j % 2 == 1 ? j + 0.5 : j;
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// const real_j = j % 2 == 1 ? j + 0.5 : j;
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planets.push({
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const planet = {
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"name": parameters[i][j]["name"],
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"name": parameters[i][j]["name"],
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"ship_count": parseInt(parameters[i][j]["shipCount"]),
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"ship_count": parseInt(parameters[i][j]["shipCount"]),
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"owner": parameters[i][j]["colour"],
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"x": r_j,
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"x": r_j,
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"y": r_i
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"y": r_i
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});
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};
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if (parameters[i][j]["colour"] !== 0) {
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planet["owner"] = parameters[i][j]["colour"];
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}
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planets.push(planet);
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}
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}
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}
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}
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}
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}
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@ -29,7 +29,7 @@ async function start_game() {
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xhr.onreadystatechange = async function() {
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xhr.onreadystatechange = async function() {
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console.log(this);
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console.log(this);
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console.log(await this.text());
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// console.log(await this.text());
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// TODO: make response visible
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// TODO: make response visible
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};
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};
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@ -17,7 +17,9 @@ body {
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.lobby {
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.lobby {
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flex-grow: 1;
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flex-grow: 1;
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background-color: red;
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display: flex;
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flex-direction: column;
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align-self: flex-start;
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}
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}
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.input_container {
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.input_container {
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@ -102,3 +104,13 @@ svg {
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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}
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}
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.game_state {
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background-color: #333;
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display: flex;
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max-width: 80%;
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width: 500px;
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margin: 20px auto;
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justify-content: space-between;
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padding: 20px;
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}
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@ -2,7 +2,22 @@
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{% block content %}
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{% block content %}
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<div class="main">
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<div class="main">
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<div class="lobby"></div>
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<div class="lobby">
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{% for state in games %}
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<div class="game_state">
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<div class="info">
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<p>{{state.name}}</p>
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{% if state.finished %}<p>Finished</p> {% endif %}
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{% if state.turns %}<p>Turns: {{ state.turns }} </p> {% endif %}
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</div>
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<div class="players">
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{% for player in state.players %}
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<p>{{ player }}</p>
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{% endfor %}
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</div>
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|
</div>
|
||||||
|
{% endfor %}
|
||||||
|
</div>
|
||||||
<div class="creator">
|
<div class="creator">
|
||||||
<h1>Start new game</h1>
|
<h1>Start new game</h1>
|
||||||
<div class="input_container">
|
<div class="input_container">
|
||||||
|
|
Loading…
Reference in a new issue