Fix euclidean distance formula
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@ -16,7 +16,7 @@ Information
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<li>planets on 2d plane</li>
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<li>players can occupy planets</li>
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<li>each turn, an occupied planet constructs a new ship for its owner</li>
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<li>spaceship travel time is proportional to the euclidean distance (floor(sqrt(dx * dx - dy * dy)))</li>
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<li>spaceship travel time is proportional to the euclidean distance (floor(sqrt(dx * dx + dy * dy)))</li>
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<li>combat happens only on planets</li>
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</ul>
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<h2>Turn Order</h2>
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