POWER UP
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3 changed files with 13 additions and 4 deletions
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@ -34,7 +34,7 @@ function build_point_map(es: Voronoi.HalfEdge[]): (point: Point) => Point {
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const start = edge.getStartpoint();
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const end = edge.getEndpoint();
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if (dist(start, end) < 0.1 * mean) { // These points have to be merged
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if (dist(start, end) < 0.03 * mean) { // These points have to be merged
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const middle = { 'x': (start.x + end.x) / 2, 'y': (start.y + end.y) / 2 };
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map[to_key(start)] = middle;
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map[to_key(end)] = middle;
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@ -71,6 +71,7 @@ export class VoronoiBuilder {
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const layout = new VertexBufferLayout();
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layout.push(gl.FLOAT, 2, 4, "a_pos");
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layout.push(gl.FLOAT, 2, 4, "a_center");
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layout.push(gl.FLOAT, 1, 4, "a_own");
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layout.push(gl.FLOAT, 1, 4, "a_intensity");
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@ -107,6 +108,7 @@ export class VoronoiBuilder {
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const centerId = vertCount++;
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attrs.push(cell.site.x, cell.site.y);
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attrs.push(cell.site.x, cell.site.y);
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attrs.push(planetId);
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attrs.push(1);
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@ -132,11 +134,13 @@ export class VoronoiBuilder {
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ids.push(centerId);
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ids.push(vertCount++);
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attrs.push(start.x, start.y);
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attrs.push(cell.site.x, cell.site.y);
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attrs.push(planetId);
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attrs.push(0);
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ids.push(vertCount++);
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attrs.push(center.x, center.y);
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attrs.push(cell.site.x, cell.site.y);
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attrs.push(planetId);
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attrs.push(0);
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@ -145,6 +149,7 @@ export class VoronoiBuilder {
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ids.push(vertCount++);
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attrs.push(end.x, end.y);
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attrs.push(cell.site.x, cell.site.y);
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attrs.push(planetId);
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attrs.push(0);
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}
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@ -152,7 +157,6 @@ export class VoronoiBuilder {
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this.inner.updateIndexBuffer(gl, ids);
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this.inner.updateVAOBuffer(gl, 0, attrs);
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// this.inner.updateVAOBuffer(gl, 1, attrs);
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console.log(`Vor things took ${new Date().getTime() - start} ms!`)
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}
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@ -2,16 +2,17 @@
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precision mediump float;
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#endif
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uniform vec3 u_planet_colours[$PLANETS * 2];
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#define PI 3.141592
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uniform float u_step_interval;
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uniform float u_time;
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uniform bool u_vor;
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varying float v_intensity;
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varying float v_dist;
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varying vec3 v_color;
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varying vec2 v_pos;
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void main() {
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gl_FragColor = vec4(v_color, v_intensity * 0.7);
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gl_FragColor = vec4(v_color, (1.0 - pow(1.0 - v_intensity, 1.23)) * 0.7);
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}
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@ -3,6 +3,7 @@ precision mediump float;
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#endif
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attribute vec2 a_pos;
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attribute vec2 a_center;
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attribute float a_own;
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attribute float a_intensity;
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@ -12,11 +13,14 @@ uniform vec2 u_resolution;
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uniform float u_time;
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varying float v_intensity;
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varying float v_dist;
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varying vec2 v_pos;
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varying vec3 v_color;
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void main() {
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v_intensity = a_intensity;
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v_dist = distance(a_pos * u_resolution , a_center * u_resolution);
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int own = int(a_own);
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vec2 uv = a_pos;
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