cleanup even more
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parent
217341e381
commit
ae5cbdca79
2 changed files with 60 additions and 65 deletions
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@ -8,14 +8,6 @@ import { VertexBufferLayout, VertexArray } from "./webgl/vertexBufferLayout";
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import { defaultLabelFactory, LabelFactory, Align, Label } from "./webgl/text";
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import { VoronoiBuilder } from "./voronoi/voronoi";
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const LAYERS = {
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'vor': -1, // Background
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'planet': 1,
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'planet_label': 2,
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'ship': 3,
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'ship_label': 4
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}
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function f32v(ptr: number, size: number): Float32Array {
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return new Float32Array(memory.buffer, ptr, size);
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}
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@ -25,39 +17,39 @@ function i32v(ptr: number, size: number): Int32Array {
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}
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export function set_game_name(name: string) {
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GAMENAME.innerHTML = name;
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ELEMENTS["name"].innerHTML = name;
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}
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const GAMENAME = document.getElementById("name");
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const TURNCOUNTER = document.getElementById("turnCounter");
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const COUNTER = new FPSCounter();
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const LOADER = document.getElementById("main");
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const SLIDER = <HTMLInputElement>document.getElementById("turnSlider");
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const FILESELECTOR = <HTMLInputElement>document.getElementById("fileselect");
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const SPEED = <HTMLInputElement>document.getElementById("speed");
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export function set_loading(loading: boolean) {
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if (loading) {
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if (!LOADER.classList.contains("loading")) {
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LOADER.classList.add("loading");
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if (!ELEMENTS["main"].classList.contains("loading")) {
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ELEMENTS["main"].classList.add("loading");
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}
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} else {
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LOADER.classList.remove("loading");
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ELEMENTS["main"].classList.remove("loading");
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}
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}
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const CANVAS = <HTMLCanvasElement>document.getElementById("c");
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const ELEMENTS = {};
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["name", "turnCounter", "main", "turnSlider", "fileselect", "speed", "canvas"].forEach(n => ELEMENTS[n] = document.getElementById(n));
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const CANVAS = ELEMENTS["canvas"];
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const RESOLUTION = [CANVAS.width, CANVAS.height];
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const LAYERS = {
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'vor': -1, // Background
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'planet': 1,
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'planet_label': 2,
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'ship': 3,
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'ship_label': 4
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}
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const COUNTER = new FPSCounter();
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var ms_per_frame = parseInt(ELEMENTS["speed"].value);
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const GL = CANVAS.getContext("webgl");
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var ms_per_frame = parseInt(SPEED.value);
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GL.clearColor(0, 0, 0, 1);
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GL.clear(GL.COLOR_BUFFER_BIT);
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@ -83,7 +75,7 @@ class GameInstance {
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vor_counter = 3;
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use_vor = true;
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playing = true; // 0 is paused, 1 is playing but not rerendered, 2 is playing and rerendered
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playing = true;
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time_stopped_delta = 0;
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last_time = 0;
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frame = -1;
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@ -111,10 +103,19 @@ class GameInstance {
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// List of [(x, y, r)] for all planets
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const planets = f32v(game.get_planets(), this.planet_count * 3);
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this._create_voronoi(planets);
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this._create_planets(planets, meshes);
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this._create_shipes(ship_mesh);
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// Set slider correctly
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this.turn_count = game.turn_count();
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ELEMENTS["turnSlider"].max = this.turn_count - 1 + '';
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}
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_create_voronoi(planets: Float32Array) {
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const planet_points = [];
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for(let i = 0; i < planets.length; i += 3) {
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planet_points.push({'x': -planets[i], 'y': -planets[i+1]});
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for (let i = 0; i < planets.length; i += 3) {
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planet_points.push({ 'x': -planets[i], 'y': -planets[i + 1] });
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}
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const _bbox = this.resizer.get_viewbox();
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const bbox = {
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@ -124,7 +125,9 @@ class GameInstance {
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this.vor_builder = new VoronoiBuilder(GL, this.vor_shader, planet_points, bbox);
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this.renderer.addRenderable(this.vor_builder.getRenderable(), LAYERS.vor);
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}
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_create_planets(planets: Float32Array, meshes: Mesh[]) {
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for (let i = 0; i < this.planet_count; i++) {
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{
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const transform = new UniformMatrix3fv([
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@ -158,7 +161,7 @@ class GameInstance {
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const transform = new UniformMatrix3fv([
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1., 0, 0,
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0, 1., 0,
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-planets[i * 3], -planets[i * 3 + 1] -1.2, 1.,
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-planets[i * 3], -planets[i * 3 + 1] - 1.2, 1.,
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]);
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const label = this.text_factory.build(GL, transform);
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@ -166,9 +169,9 @@ class GameInstance {
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this.renderer.addRenderable(label.getRenderable(), LAYERS.planet_label);
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}
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}
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}
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this.turn_count = game.turn_count();
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_create_shipes(ship_mesh: Mesh) {
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const ship_ibo = new IndexBuffer(GL, ship_mesh.cells);
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const ship_positions = new VertexBuffer(GL, ship_mesh.positions);
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const ship_layout = new VertexBufferLayout();
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@ -190,9 +193,6 @@ class GameInstance {
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this.ship_labels.push(label);
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this.renderer.addRenderable(label.getRenderable(), LAYERS.ship_label)
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}
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// Set slider correctly
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SLIDER.max = this.turn_count - 1 + '';
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}
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on_resize() {
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@ -208,6 +208,11 @@ class GameInstance {
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}
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_update_state() {
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this._update_planets();
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this._update_ships();
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}
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_update_planets() {
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const colours = f32v(this.game.get_planet_colors(), this.planet_count * 6);
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const planet_ships = i32v(this.game.get_planet_ships(), this.planet_count);
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@ -219,9 +224,11 @@ class GameInstance {
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const u2 = new Uniform3f(colours[i * 6 + 3], colours[i * 6 + 4], colours[i * 6 + 5]);
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this.renderer.updateUniform(i, (us) => us["u_color_next"] = u2, LAYERS.planet);
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this.planet_labels[i].setText(GL, "*"+planet_ships[i], Align.Middle, Align.Begin);
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this.planet_labels[i].setText(GL, "*" + planet_ships[i], Align.Middle, Align.Begin);
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}
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}
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_update_ships() {
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const ship_count = this.game.get_ship_count();
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const ships = f32v(this.game.get_ship_locations(), ship_count * 9 * 2);
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const labels = f32v(this.game.get_ship_label_locations(), ship_count * 9 * 2);
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@ -230,7 +237,7 @@ class GameInstance {
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for (let i = 0; i < this.game.get_max_ships(); i++) {
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if (i < ship_count) {
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this.ship_labels[i].setText(GL, ""+ship_counts[i], Align.Middle, Align.Middle);
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this.ship_labels[i].setText(GL, "" + ship_counts[i], Align.Middle, Align.Middle);
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this.renderer.enableRenderable(i, LAYERS.ship);
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this.renderer.enableRenderable(i, LAYERS.ship_label);
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@ -328,8 +335,8 @@ class GameInstance {
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this.playing = true;
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}
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TURNCOUNTER.innerHTML = this.frame + " / " + (this.turn_count - 1);
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SLIDER.value = this.frame + '';
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ELEMENTS["turnCounter"].innerHTML = this.frame + " / " + (this.turn_count - 1);
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ELEMENTS["turnSlider"].value = this.frame + '';
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}
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handleKey(event: KeyboardEvent) {
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@ -355,14 +362,14 @@ class GameInstance {
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// d key
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if (event.keyCode == 68) {
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SPEED.value = ms_per_frame + 10 + '';
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SPEED.onchange(undefined);
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ELEMENTS["speed"].value = ms_per_frame + 10 + '';
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ELEMENTS["speed"].onchange(undefined);
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}
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// a key
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if (event.keyCode == 65) {
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SPEED.value = Math.max(ms_per_frame - 10, 0) + '';
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SPEED.onchange(undefined);
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ELEMENTS["speed"].value = Math.max(ms_per_frame - 10, 0) + '';
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ELEMENTS["speed"].onchange(undefined);
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}
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}
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}
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@ -378,9 +385,9 @@ export async function set_instance(source: string) {
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).map(url_to_mesh);
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const shader_promies = [
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(async () => <[string, ShaderFactory]> ["normal", await ShaderFactory.create_factory("static/shaders/frag/simple.glsl", "static/shaders/vert/simple.glsl")])(),
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(async () => <[string, ShaderFactory]> ["vor", await ShaderFactory.create_factory("static/shaders/frag/vor.glsl", "static/shaders/vert/vor.glsl")])(),
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(async () => <[string, ShaderFactory]> ["image", await ShaderFactory.create_factory("static/shaders/frag/image.glsl", "static/shaders/vert/simple.glsl")])(),
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(async () => <[string, ShaderFactory]>["normal", await ShaderFactory.create_factory("static/shaders/frag/simple.glsl", "static/shaders/vert/simple.glsl")])(),
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(async () => <[string, ShaderFactory]>["vor", await ShaderFactory.create_factory("static/shaders/frag/vor.glsl", "static/shaders/vert/vor.glsl")])(),
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(async () => <[string, ShaderFactory]>["image", await ShaderFactory.create_factory("static/shaders/frag/image.glsl", "static/shaders/vert/simple.glsl")])(),
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];
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let shaders_array: [string, ShaderFactory][];
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[meshes, shaders_array] = await Promise.all(
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@ -409,26 +416,14 @@ window.addEventListener('resize', function () {
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}
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}, { capture: false, passive: true })
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SLIDER.oninput = function () {
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ELEMENTS["turnSlider"].oninput = function () {
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if (game_instance) {
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game_instance.updateTurn(parseInt(SLIDER.value));
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game_instance.updateTurn(parseInt(ELEMENTS["turnSlider"].value));
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}
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}
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FILESELECTOR.onchange = function () {
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const file = FILESELECTOR.files[0];
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if (!file) { return; }
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var reader = new FileReader();
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reader.onload = function () {
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set_instance(<string>reader.result);
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}
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reader.readAsText(file);
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}
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SPEED.onchange = function () {
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ms_per_frame = parseInt(SPEED.value);
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ELEMENTS["speed"].onchange = function () {
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ms_per_frame = parseInt(ELEMENTS["speed"].value);
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}
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function step(time: number) {
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@ -184,7 +184,7 @@
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width: 100px;
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}
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#c {
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#canvas {
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position: relative;
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background-color: black;
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width: 100%;
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