add places for backend and client
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2
backend/.gitignore
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backend/.gitignore
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target/
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Cargo.lock
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backend/Cargo.toml
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backend/Cargo.toml
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[package]
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name = "backend"
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version = "0.1.0"
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authors = ["ajuvercr <arthur.vercruysse@ugent.be>"]
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edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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mozaic = { git = "https://github.com/ajuvercr/MOZAIC" }
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tokio = "0.1.22"
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rand = { version = "0.6.5", default-features = true }
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futures = "0.1.28"
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backend/README.md
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backend/README.md
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# Planetwars backend
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The main planetwars server that instanciates planetwars matches etc...
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backend/log.log
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backend/log.log
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backend/src/main.rs
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backend/src/main.rs
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extern crate tokio;
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extern crate futures;
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extern crate mozaic;
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extern crate rand;
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use std::env;
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use std::net::SocketAddr;
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use mozaic::messaging::types::*;
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use mozaic::errors;
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use mozaic::modules::{Aggregator, Steplock, game};
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// Load the config and start the game.
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fn main() {
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run(env::args().collect());
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}
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use std::str;
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struct Server;
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impl game::GameController for Server {
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fn step<'a>(&mut self, turns: Vec<game::PlayerTurn<'a>>) -> Vec<game::Update> {
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let mut out = Vec::new();
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for (id, turn) in turns.iter() {
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let postfix = match turn {
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game::Turn::Action(bytes) => str::from_utf8(bytes).unwrap(),
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game::Turn::Timeout => "Timed out",
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};
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let msg = format!("{}: {}", **id, postfix);
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out.push(game::Update::Global(msg.as_bytes().to_vec()));
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}
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return out;
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}
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}
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use mozaic::server::runtime::{Broker};
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use rand::Rng;
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use errors::Consumable;
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use mozaic::modules::ConnectionManager;
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use mozaic::modules::util;
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use std::collections::HashMap;
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pub fn run(args : Vec<String>) {
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let addr = "127.0.0.1:9142".parse::<SocketAddr>().unwrap();
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let manager_id: ReactorId = rand::thread_rng().gen();
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let welcomer_id: ReactorId = rand::thread_rng().gen();
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let aggregator_id: ReactorId = rand::thread_rng().gen();
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let steplock_id: ReactorId = rand::thread_rng().gen();
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let number_of_clients = args.get(1).map(|x| x.parse().unwrap_or(1)).unwrap_or(1);
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let ids: HashMap<_, util::PlayerId> = (0..number_of_clients).map(|x| (x.into(), (10 - x).into())).collect();
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println!("Ids: {:?}", ids);
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tokio::run(futures::lazy(move || {
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let mut broker = Broker::new().unwrap();
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broker.spawn(welcomer_id.clone(), game::GameReactor::params(steplock_id.clone(), Box::new(Server)), "Main").display();
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broker.spawn(steplock_id.clone(), Steplock::new(broker.clone(), ids.values().cloned().collect(), welcomer_id.clone(), aggregator_id.clone()).with_timeout(5000).params(), "Steplock").display();
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broker.spawn(aggregator_id.clone(), Aggregator::params(manager_id.clone(), steplock_id.clone()), "Aggregator").display();
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broker.spawn(
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manager_id.clone(),
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ConnectionManager::params(broker.clone(), ids, aggregator_id.clone(), addr),
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"Connection Manager"
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).display();
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Ok(())
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}));
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}
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client/.gitignore
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2
client/.gitignore
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target/
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Cargo.lock
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client/Cargo.toml
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client/Cargo.toml
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[package]
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name = "client"
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version = "0.1.0"
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authors = ["ajuvercr <arthur.vercruysse@ugent.be>"]
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edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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6
client/README.md
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client/README.md
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# Planetwars client
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This client is used to drive bots who want to participate in a planetwars match.
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Planetwars matches are hosted using ../backend.
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It is required to use a client like this because the backend uses the MOZAIC framework that sends and receives messages in a specific format.
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3
client/src/main.rs
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client/src/main.rs
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fn main() {
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println!("Hello, world!");
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}
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