read games from ini in rocket
This commit is contained in:
parent
e7823f9135
commit
b650f8d95a
8 changed files with 215 additions and 123 deletions
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@ -21,3 +21,5 @@ tracing-futures = "0.1.0"
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tracing-subscriber = "0.1.5"
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rocket = { git = "https://github.com/SergioBenitez/Rocket", branch = "async" }
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rocket_contrib = { git = "https://github.com/SergioBenitez/Rocket", branch = "async", features = ["handlebars_templates", "tera_templates"] }
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rust-ini = "0.15.2"
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11
backend/Rocket.toml
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11
backend/Rocket.toml
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@ -0,0 +1,11 @@
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[development]
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address = "localhost"
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port = 8000
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[staging]
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address = "0.0.0.0"
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port = 80
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[production]
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address = "0.0.0.0"
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port = 80
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111
backend/games.ini
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111
backend/games.ini
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@ -0,0 +1,111 @@
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path=static/games/
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[Alisha Lara.json]
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name=Alisha Lara
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turns=143
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players= "SimpleBot 2 (check if python is correct before executing)" "mybot2"
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[Andre Head.json]
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name=Andre Head
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turns=1229
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players= "mybot2" "SimpleBot 2 (check if python is correct before executing)" "mybot"
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[Angela Sims.json]
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name=Angela Sims
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turns=221
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players= "SimpleBot 2 (check if python is correct before executing)" "mybot2"
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[Buford Humphrey.json]
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name=Buford Humphrey
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turns=174
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players= "Subutai" "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)"
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[Catalina Grant.json]
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name=Catalina Grant
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turns=202
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players= "mybot" "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)"
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[Cesar Jordan.json]
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name=Cesar Jordan
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turns=214
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players= "Subutai" "SimpleBot 1 (check if python is correct before executing)"
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[Chandra Garrett.json]
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name=Chandra Garrett
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turns=202
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players= "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)"
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[Cory Mooney.json]
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name=Cory Mooney
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turns=45
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players= "SimpleBot 2 (check if python is correct before executing)" "SimpleBot 1 (check if python is correct before executing)"
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[Deana Bishop.json]
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name=Deana Bishop
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turns=302
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players= "mybot" "mybot2"
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[game2.json]
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name=game2
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turns=110
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players="bot_auto_player_full_rand" "adversary_auto_player_link_rand"
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[Georgina Wiley.json]
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name=Georgina Wiley
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turns=302
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players= "mybot2" "mybot"
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[hungergames.json]
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name=hungergames
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turns=119
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players=
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[Jeannie Swanson.json]
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name=Jeannie Swanson
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turns=251
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players= "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)" "mybot2" "mybot"
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[Joanne Blair.json]
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name=Joanne Blair
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turns=202
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players= "mybot2" "mybot" "SimpleBot 1 (check if python is correct before executing)" "SimpleBot 2 (check if python is correct before executing)"
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[large.json]
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name=large
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turns=1166
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players=
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[Lester Berg.json]
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name=Lester Berg
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turns=1132
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players= "mybot" "mybot2" "SimpleBot 2 (check if python is correct before executing)"
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[Lindsey Farrell.json]
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name=Lindsey Farrell
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turns=461
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players= "jens" "SimpleBot 2 (check if python is correct before executing)" "dinkske" "SimpleBot 1 (check if python is correct before executing)"
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[Pansy Le.json]
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name=Pansy Le
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turns=417
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players= "Subutai" "SimpleBot 1 (check if python is correct before executing)" "SammyBot"
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[pietmap.json]
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name=pietmap
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turns=2788
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players=
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[Randell Wolfe.json]
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name=Randell Wolfe
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turns=300
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players= "mybot" "SimpleBot 2 (check if python is correct before executing)"
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[spiral2.json]
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name=spiral2
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turns=537
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players=
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[standard_game.json]
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name=standard_game
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turns=82
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players="bot_auto_player_full_rand" "adversary_auto_player_orfirst_rand"
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@ -18,6 +18,8 @@ extern crate tracing_subscriber;
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extern crate rocket;
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extern crate rocket_contrib;
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extern crate ini;
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use tracing_subscriber::{EnvFilter, FmtSubscriber};
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use std::net::SocketAddr;
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@ -23,7 +23,7 @@ async fn files(file: PathBuf) -> Option<NamedFile> {
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#[get("/")]
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async fn index() -> Template {
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// let context = context();
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let context = Context::new("Home", None);
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let context = Context::new("Home");
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// context.insert("name".to_string(), "Arthur".to_string());
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Template::render("index", &context)
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}
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@ -54,25 +54,20 @@ async fn map_post(map_req: Json<MapReq>) -> Result<String, String> {
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#[get("/lobby")]
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async fn maps_get() -> Result<Template, String> {
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let maps = get_maps().await?;
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let context = Context::new("Lobby", Some(maps));
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let context = Context::new_with("Lobby", ContextT::Maps(maps));
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Ok(Template::render("lobby", &context))
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}
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#[get("/mapbuilder")]
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async fn builder_get() -> Result<Template, String> {
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let context = Context::new("Map Builder", None);
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let context = Context::new("Map Builder");
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Ok(Template::render("mapbuilder", &context))
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}
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#[get("/frontend/index.html")]
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async fn visualizer_get() -> Result<Template, String> {
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let context = Context::new("Visualizer", None);
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Ok(Template::render("visualizer", &context))
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}
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#[get("/visualizer")]
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async fn visualizer_get_bis() -> Result<Template, String> {
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let context = Context::new("Visualizer", None);
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async fn visualizer_get() -> Result<Template, String> {
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let game_options = get_games().await?;
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let context = Context::new_with("Visualizer", ContextT::Games(game_options));
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Ok(Template::render("visualizer", &context))
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}
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@ -86,5 +81,5 @@ async fn map_get(file: String) -> Result<Template, String> {
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}
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pub fn fuel(routes: &mut Vec<Route>) {
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routes.extend(routes![files, index, map_post, map_get, maps_get, builder_get, visualizer_get, visualizer_get_bis]);
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routes.extend(routes![files, index, map_post, map_get, maps_get, builder_get, visualizer_get]);
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}
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@ -1,7 +1,7 @@
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use async_std::prelude::*;
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use async_std::fs;
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static NAV: [(&'static str, &'static str); 4] = [("/", "Home"), ("/lobby", "Lobby"), ("/mapbuilder", "Map Builder"), ("/frontend/index.html", "Visualizer")];
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static NAV: [(&'static str, &'static str); 4] = [("/", "Home"), ("/lobby", "Lobby"), ("/mapbuilder", "Map Builder"), ("/visualizer", "Visualizer")];
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#[derive(Serialize)]
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pub struct Map {
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@ -9,6 +9,22 @@ pub struct Map {
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url: String,
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}
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#[derive(Serialize)]
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pub struct GameOption {
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name: String,
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location: String,
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turns: u64,
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}
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impl GameOption {
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pub fn new(name: &str, location: &str, turns: u64) -> Self {
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Self {
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name: name.to_string(),
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location: location.to_string(),
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turns
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}
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}
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}
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#[derive(Serialize)]
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struct Link {
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name: String,
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active: bool,
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}
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#[derive(Serialize)]
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#[serde(rename_all = "camelCase")]
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pub enum ContextT {
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Maps(Vec<Map>),
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Games(Vec<GameOption>),
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}
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#[derive(Serialize)]
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pub struct Context {
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pub name: String,
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nav: Vec<Link>,
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pub maps: Option<Vec<Map>>,
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#[serde(flatten)]
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pub inner: Option<ContextT>,
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}
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impl Context {
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pub fn new(active: &str, maps: Option<Vec<Map>>) -> Self {
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pub fn new_with(active: &str, inner: ContextT) -> Self {
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let nav = NAV.iter().map(|(href, name)| Link { name: name.to_string(), href: href.to_string(), active: *name == active }).collect();
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Context {
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nav, name: String::from(""), maps
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nav, name: String::from(""), inner: Some(inner)
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}
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}
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pub fn new(active: &str) -> Self {
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let nav = NAV.iter().map(|(href, name)| Link { name: name.to_string(), href: href.to_string(), active: *name == active }).collect();
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Context {
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nav, name: String::from(""), inner: None,
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}
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}
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}
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@ -45,3 +78,22 @@ pub async fn get_maps() -> Result<Vec<Map>, String> {
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Ok(maps)
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}
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use ini::Ini;
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pub async fn get_games() -> Result<Vec<GameOption>, String> {
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let mut games = Vec::new();
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let content = fs::read_to_string("games.ini").await.map_err(|_| "IO error".to_string())?;
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let i = Ini::load_from_str(&content).map_err(|_| "Corrupt ini file".to_string())?;
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for (sec, prop) in i.iter() {
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if let Some(sec) = sec {
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let name = match prop.get("name") { None => continue, Some(v) => v};
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let turns = match prop.get("turns").and_then(|v| v.parse().ok()) { None => continue, Some(v) => v};
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games.push(GameOption::new(name, sec, turns));
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}
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}
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Ok(games)
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}
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@ -1,60 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<link rel="stylesheet" href="style/style.css">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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</head>
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<body>
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<div class="main">
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<div class="lobby"></div>
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<div class="creator">
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<h1>Start new game</h1>
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<div class="input_container">
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<label for="name">Name:</label>
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<input id="name" type="text"></input>
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</div>
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<label>Select Map</label>
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<div class="map_select">
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<div class="map" onclick="handle_map_click('maps/map.json', event)"> map </div>
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<div class="map" onclick="handle_map_click('maps/hex_up.json', event)"> hex_up </div>
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<div class="map" onclick="handle_map_click('maps/spiral2.json', event)"> spiral2 </div>
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<div class="map" onclick="handle_map_click('maps/spiral.json', event)"> spiral </div>
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<div class="map" onclick="handle_map_click('maps/hungergames.json', event)"> hungergames </div>
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<div class="map" onclick="handle_map_click('maps/hex.json', event)"> hex </div>
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<div class="map" onclick="handle_map_click('maps/test_map.json', event)"> test_map </div>
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<div class="map" onclick="handle_map_click('maps/pietmap.json', event)"> pietmap </div>
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<div class="map" onclick="handle_map_click('maps/large.json', event)"> large </div>
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</div>
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<div class="input_container number">
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<label for="turns">Max turns:</label>
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<input id="turns" type="number" value=200></input>
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</div>
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<div class="input_container number">
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<label for="nop">Number of players:</label>
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<input id="nop" type="number" value=2></input>
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</div>
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<button>
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Start
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</button>
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<div id="map_holder">
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</div>
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</div>
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</div>
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<script src="script/script.js"></script>
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</body>
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</html>
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@ -4,7 +4,7 @@
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<link rel="stylesheet" type="text/css" href="/style/visualizer.css">
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<input type="file" id="fileselect" style="display: none">
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<div id=wrapper>
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<div id=wrapper>
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<div id="main" class="loading">
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<canvas id="c"></canvas>
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</div>
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</div>
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<div id=options>
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<div class="options">
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{% for game in games %}
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<div class="option" onclick="visualizer.handle('/games/{{ game.location}}', '{{ game.name }}')">
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<p>{{game.name}}</p>
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<p>Turns: {{game.turns}}</p>
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</div>
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{# {% else %}
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<div class="option">
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Option three
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</div>
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<div class="option">
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Option three
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</div><div class="option">
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Option three
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</div>
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<div class="option">
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Option three
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</div>
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<div class="option">
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Option three
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</div>
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<div class="option">
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Option three
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</div>
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<div class="option">
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Option three
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</div>
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<div class="option">
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Option three
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</div><div class="option">
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Option three
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</div>
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<div class="option">
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Option three
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</div>
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</div>
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No options available
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</div> #}
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{% endfor %}
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</div>
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</div>
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<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
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<noscript>This page contains webassembly and javascript content, please enable javascript in your browser.</noscript>
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<script>
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console.log(window);
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</script>
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<script src="frontend/bootstrap.js"></script>
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<button onclick='visualizer.handle("static/games/spiral2.json", "spiral2")'>
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HANDLE
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</button
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{% endblock %}
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Reference in a new issue