frontend side of handling specific games

This commit is contained in:
ajuvercr 2020-04-10 21:20:14 +02:00
parent e3bb2f5d8c
commit b69f42cb7e

View file

@ -4,28 +4,30 @@ import { ConfigIniParser } from 'config-ini-parser'
const OPTIONS = document.getElementById("options"); const OPTIONS = document.getElementById("options");
const game_location = LOCATION + "static/games/mod.ini"; const game_location = LOCATION + "static/games/mod.ini";
if (OPTIONS) { async function on_load() {
fetch(game_location) if (OPTIONS) {
.then((r) => r.text()) const r = await fetch(game_location);
.then((response) => { const response = await r.text();
parse_ini(response); parse_ini(response);
}).catch(console.error); } else {
} else { const options = document.getElementsByClassName("options");
const options = document.getElementsByClassName("options"); const urlVars = new URLSearchParams(window.location.search);
if (options[0]) {
const options_div = <HTMLDivElement> options[0]; if (urlVars.get("game") && urlVars.get("name")) {
if (options_div.children[0]) { handle(urlVars.get("game"),urlVars.get("name"))
setTimeout( } else if (options[0]) {
() => options_div.children[0].dispatchEvent(new Event('click')), const options_div = <HTMLDivElement> options[0];
200, if (options_div.children[0]) {
); options_div.children[0].dispatchEvent(new Event('click'));
}
} }
} }
} }
window.addEventListener("load", on_load);
export function handle(location, name: string) { export function handle(location, name: string) {
set_loading(true); set_loading(true);