fuck partials

This commit is contained in:
ajuvercr 2020-04-01 21:36:35 +02:00
parent 86ffa9726c
commit b6fa959f1e
3 changed files with 134 additions and 76 deletions

View file

@ -72,10 +72,10 @@ async fn debug_get() -> Result<Template, String> {
}
#[get("/visualizer")]
async fn visualizer_get() -> Result<Template, String> {
let game_options = get_games().await?;
async fn visualizer_get() -> Template {
let game_options = get_games().await;
let context = Context::new_with("Visualizer", ContextT::Games(game_options));
Ok(Template::render("visualizer", &context))
Template::render("visualizer", &context)
}
#[get("/maps/<file>")]

View file

@ -1,7 +1,13 @@
use async_std::prelude::*;
use async_std::fs;
use async_std::prelude::*;
static NAV: [(&'static str, &'static str); 5] = [("/", "Home"), ("/lobby", "Lobby"), ("/mapbuilder", "Map Builder"), ("/visualizer", "Visualizer"), ("/debug", "Debug Station")];
static NAV: [(&'static str, &'static str); 5] = [
("/", "Home"),
("/lobby", "Lobby"),
("/mapbuilder", "Map Builder"),
("/visualizer", "Visualizer"),
("/debug", "Debug Station"),
];
#[derive(Serialize)]
pub struct Map {
@ -19,9 +25,24 @@ pub struct PlayerStatus {
impl From<Connect> for PlayerStatus {
fn from(value: Connect) -> Self {
match value {
Connect::Connected(_, name) => PlayerStatus { waiting: false, connected: true, reconnecting: false, value: name },
Connect::Reconnecting(_, name) => PlayerStatus { waiting: false, connected: true, reconnecting: true, value: name },
Connect::Waiting(_, key) => PlayerStatus { waiting: true, connected: false, reconnecting: false, value: format!("Key: {}", key) },
Connect::Connected(_, name) => PlayerStatus {
waiting: false,
connected: true,
reconnecting: false,
value: name,
},
Connect::Reconnecting(_, name) => PlayerStatus {
waiting: false,
connected: true,
reconnecting: true,
value: name,
},
Connect::Waiting(_, key) => PlayerStatus {
waiting: true,
connected: false,
reconnecting: false,
value: format!("Key: {}", key),
},
_ => panic!("No playerstatus possible from Connect::Request"),
}
}
@ -35,6 +56,7 @@ pub enum GameState {
map: String,
players: Vec<(String, bool)>,
turns: u64,
file: String,
},
Playing {
name: String,
@ -42,7 +64,7 @@ pub enum GameState {
players: Vec<PlayerStatus>,
connected: usize,
total: usize,
}
},
}
use std::cmp::Ordering;
@ -56,19 +78,31 @@ impl PartialOrd for GameState {
impl Ord for GameState {
fn cmp(&self, other: &GameState) -> Ordering {
match self {
GameState::Finished { name, .. } => {
match other {
GameState::Finished { name, .. } => match other {
GameState::Finished { name: _name, .. } => name.cmp(_name),
_ => Ordering::Greater,
}
},
GameState::Playing { name, .. } => {
match other {
GameState::Playing { name, .. } => match other {
GameState::Playing { name: _name, .. } => name.cmp(_name),
_ => Ordering::Less,
},
}
}
}
impl From<FinishedState> for GameState {
fn from(state: FinishedState) -> Self {
GameState::Finished {
map: String::new(),
players: state
.players
.iter()
.map(|(id, name)| (name.clone(), state.winners.contains(&id)))
.collect(),
name: state.name,
turns: state.turns,
file: state.file,
}
}
}
@ -84,7 +118,7 @@ impl GameOption {
Self {
name: name.to_string(),
location: location.to_string(),
turns
turns,
}
}
}
@ -105,7 +139,7 @@ pub struct Lobby {
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub enum ContextT {
Games(Vec<GameOption>),
Games(Vec<GameState>),
}
#[derive(Serialize)]
@ -114,106 +148,123 @@ pub struct Context<T> {
nav: Vec<Link>,
#[serde(flatten)]
pub t: Option<T>
pub t: Option<T>,
}
impl<T> Context<T> {
pub fn new_with(active: &str, t: T) -> Self {
let nav = NAV.iter().map(|(href, name)| Link { name: name.to_string(), href: href.to_string(), active: *name == active }).collect();
let nav = NAV
.iter()
.map(|(href, name)| Link {
name: name.to_string(),
href: href.to_string(),
active: *name == active,
})
.collect();
Context {
nav, name: String::from(""), t: Some(t)
nav,
name: String::from(""),
t: Some(t),
}
}
}
impl Context<()> {
pub fn new(active: &str) -> Self {
let nav = NAV.iter().map(|(href, name)| Link { name: name.to_string(), href: href.to_string(), active: *name == active }).collect();
let nav = NAV
.iter()
.map(|(href, name)| Link {
name: name.to_string(),
href: href.to_string(),
active: *name == active,
})
.collect();
Context {
nav, name: String::from(""), t: None,
nav,
name: String::from(""),
t: None,
}
}
}
pub async fn get_maps() -> Result<Vec<Map>, String> {
let mut maps = Vec::new();
let mut entries = fs::read_dir("maps").await.map_err(|_| "IO error".to_string())?;
let mut entries = fs::read_dir("maps")
.await
.map_err(|_| "IO error".to_string())?;
while let Some(file) = entries.next().await {
let file = file.map_err(|_| "IO error".to_string())?.path();
if let Some(stem) = file.file_stem().and_then(|x| x.to_str()) {
maps.push(Map { name: stem.to_string(), url: file.to_str().unwrap().to_string() });
maps.push(Map {
name: stem.to_string(),
url: file.to_str().unwrap().to_string(),
});
}
}
Ok(maps)
}
use ini::Ini;
pub async fn get_games() -> Result<Vec<GameOption>, String> {
let mut games = Vec::new();
let content = match fs::read_to_string("games.ini").await {
Ok(v) => v,
Err(_) => {
fs::File::create("games.ini").await.map_err(|_| "IO Error".to_string())?;
String::new()
use async_std::io::BufReader;
use futures::stream::StreamExt;
pub async fn get_games() -> Vec<GameState> {
match fs::File::open("games.ini").await {
Ok(file) => {
let mut file = BufReader::new(file);
file.lines().filter_map(move |maybe| async {
maybe
.ok()
.and_then(|line| serde_json::from_str::<FinishedState>(&line).ok())
}).map(|state| state.into()).collect().await
}
};
let i = Ini::load_from_str(&content).map_err(|_| "Corrupt ini file".to_string())?;
for (sec, prop) in i.iter() {
if let Some(sec) = sec {
let name = match prop.get("name") { None => continue, Some(v) => v};
let turns = match prop.get("turns").and_then(|v| v.parse().ok()) { None => continue, Some(v) => v};
games.push(GameOption::new(name, sec, turns));
Err(_) => Vec::new(),
}
}
Ok(games)
}
use crate::planetwars::FinishedState;
use futures::future::{join_all, FutureExt};
use mozaic::modules::game;
use mozaic::util::request::Connect;
use futures::future::{join_all, FutureExt};
pub async fn get_states(game_ids: &Vec<(String, u64)>, manager: &game::Manager) -> Result<Vec<GameState>, String> {
pub async fn get_states(
game_ids: &Vec<(String, u64)>,
manager: &game::Manager,
) -> Result<Vec<GameState>, String> {
let mut states = Vec::new();
let gss = join_all(game_ids.iter().cloned().map(|(name, id)| manager.get_state(id).map(move |f| (f, name)))).await;
let gss = join_all(
game_ids
.iter()
.cloned()
.map(|(name, id)| manager.get_state(id).map(move |f| (f, name))),
)
.await;
for (gs, name) in gss {
if let Some(state) = gs {
match state {
Ok(conns) => {
let players: Vec<PlayerStatus> = conns.iter().cloned().map(|x| x.into()).collect();
let players: Vec<PlayerStatus> =
conns.iter().cloned().map(|x| x.into()).collect();
let connected = players.iter().filter(|x| x.connected).count();
states.push(
GameState::Playing { name: name, total: players.len(), players, connected, map: String::new(), }
);
},
states.push(GameState::Playing {
name: name,
total: players.len(),
players,
connected,
map: String::new(),
});
}
Err(value) => {
let state: FinishedState = serde_json::from_value(value).expect("Shit failed");
states.push(
GameState::Finished {
map: String::new(),
players: state.players.iter().map(|(id, name)| (name.clone(), state.winners.contains(&id))).collect(),
name: state.name,
turns: state.turns,
}
);
states.push(state.into());
}
}
}
}
states.sort();
println!(
"{}", serde_json::to_string_pretty(&states).unwrap(),
);
Ok(states)
}
@ -226,7 +277,7 @@ pub struct Games {
impl Games {
pub fn new() -> Self {
Self {
inner: Arc::new(Mutex::new(Vec::new()))
inner: Arc::new(Mutex::new(Vec::new())),
}
}

View file

@ -2,6 +2,7 @@
{% block content %}
<link rel="stylesheet" type="text/css" href="/style/visualizer.css">
<link rel="stylesheet" type="text/css" href="/style/state.css">
<input type="file" id="fileselect" style="display: none">
<div id=wrapper>
@ -26,10 +27,16 @@
</div>
<div class="options">
{% for game in games %}
<div class="option" onclick="visualizer.handle('/games/{{ game.location}}', '{{ game.name }}')">
<p>{{game.name}}</p>
<p>Turns: {{game.turns}}</p>
{% for state in games %}
<div class="option" onclick="visualizer.handle('/games/{{ state.file }}', '{{ state.name }}')">
<p>{{state.name}} ({{ state.map }}) <span style="float: right;">{{state.turns}} turns</span></p>
<div class="content">
<div class="players">
{% for player in state.players %}
<p class="{% if player[1] %}winner{% endif %}">{{ player[0] }}</p>
{% endfor %}
</div>
</div>
</div>
{% endfor %}
</div>