Display map, most of the time

This commit is contained in:
ajuvercr 2020-04-01 23:03:18 +02:00
parent e0a634464e
commit eb8f4d514f
5 changed files with 17 additions and 32 deletions

View file

@ -37,14 +37,13 @@ mod planetwars;
mod routes;
mod util;
use util::Games;
use util::COLOURS;
use rocket_contrib::templates::{Template, Engines};
use rocket_contrib::templates::tera::{self, Value};
use std::collections::HashMap;
const COLOURS: [&'static str; 9] = ["grey", "blue", "cyan", "green", "yellow", "orange", "red", "pink", "purple"];
fn calc_viewbox(value: Value, _: HashMap<String, Value>) -> tera::Result<Value> {
let mut min_x = std::f64::MAX;
let mut min_y = std::f64::MAX;
@ -79,7 +78,6 @@ async fn main() {
pool.spawn_ok(fut.map(|_| ()));
let gm = create_game_manager("0.0.0.0:9142", pool.clone()).await;
let mut routes = Vec::new();
routes::fuel(&mut routes);
@ -88,7 +86,6 @@ async fn main() {
engines.tera.register_filter("get_colour", get_colour);
});
rocket::ignite()
.manage(gm)
.manage(pool)

View file

@ -23,10 +23,11 @@ pub struct PlanetWarsGame {
log_file: File,
turns: u64,
name: String,
map: String,
}
impl PlanetWarsGame {
pub fn new(state: pw_rules::PlanetWars, location: &str, name: &str) -> Self {
pub fn new(state: pw_rules::PlanetWars, location: &str, name: &str, map: &str) -> Self {
let planet_map = state
.planets
.iter()
@ -46,6 +47,7 @@ impl PlanetWarsGame {
log_file: file,
turns: 0,
name: name.to_string(),
map: map.to_string(),
}
}
@ -197,8 +199,9 @@ impl game::Controller for PlanetWarsGame {
Some(json!({
"winners": self.state.living_players(),
"turns": self.state.turn_num,
"name": self.name.clone(),
"file": self.log_file_loc.clone(),
"name": self.name,
"map": self.map,
"file": self.log_file_loc,
}))
} else {
None
@ -212,5 +215,6 @@ pub struct FinishedState {
pub turns: u64,
pub name: String,
pub file: String,
pub map: String,
pub players: Vec<(u64, String)>,
}

View file

@ -165,7 +165,7 @@ fn build_builder(
};
let game =
planetwars::PlanetWarsGame::new(config.create_game(number_of_clients as usize), &generate_string_id(), name);
planetwars::PlanetWarsGame::new(config.create_game(number_of_clients as usize), &generate_string_id(), name, map);
let players: Vec<PlayerId> = (0..number_of_clients).collect();

View file

@ -94,17 +94,18 @@ impl Ord for GameState {
}
}
use std::path::PathBuf;
impl From<FinishedState> for GameState {
fn from(mut state: FinishedState) -> Self {
state.players.sort_by_key(|x| x.0);
GameState::Finished {
map: String::new(),
players: state
.players
.iter()
.map(|(id, name)| (name.clone(), state.winners.contains(&id)))
.collect(),
.players
.iter()
.map(|(id, name)| (name.clone(), state.winners.contains(&id)))
.collect(),
map: PathBuf::from(state.map).file_stem().and_then(|x| x.to_str()).unwrap().to_string(),
name: state.name,
turns: state.turns,
file: state.file,
@ -112,23 +113,6 @@ impl From<FinishedState> for GameState {
}
}
/// Visualiser game option
#[derive(Serialize)]
pub struct GameOption {
name: String,
location: String,
turns: u64,
}
impl GameOption {
pub fn new(name: &str, location: &str, turns: u64) -> Self {
Self {
name: name.to_string(),
location: location.to_string(),
turns,
}
}
}
#[derive(Serialize)]
struct Link {
name: String,
@ -218,7 +202,7 @@ use futures::stream::StreamExt;
pub async fn get_games() -> Vec<GameState> {
match fs::File::open("games.ini").await {
Ok(file) => {
let mut file = BufReader::new(file);
let file = BufReader::new(file);
file.lines()
.filter_map(move |maybe| async {
maybe

View file

@ -4,7 +4,7 @@
<h2 class="handle">
<label for="handle_{{loop.index}}">
<span>{{state.name}} ({{state.map}})</span>
<span style="float: right">{% if state.type == "Finished" %}Done{% else %}{{ state.connected }}/{{state.total}}{% endif %}</span>
<span style="float: right">{% if state.type == "Playing" %}{{ state.connected }}/{{state.total}}{% endif %}</span>
</label>
</h2>
<div class="content">