too late commit lol
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a1cfa658e9
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2 changed files with 11 additions and 2 deletions
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@ -44,6 +44,11 @@ fn spr(from: f32) -> f32 {
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impl Circle {
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impl Circle {
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pub fn new(p1: &types::Planet, p2: &types::Planet) -> Self {
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pub fn new(p1: &types::Planet, p2: &types::Planet) -> Self {
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use std::f32::consts::PI;
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let pi2 = 2.0 * PI;
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console_log!("Test");
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let x1 = p1.x;
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let x1 = p1.x;
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let y1 = p1.y;
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let y1 = p1.y;
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let x2 = p2.x;
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let x2 = p2.x;
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@ -284,6 +289,10 @@ impl Game {
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}).collect();
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}).collect();
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}
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}
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<<<<<<< HEAD
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=======
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>>>>>>> e5af4f4... too late commit lol
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fn update_ship_counts(&mut self) {
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fn update_ship_counts(&mut self) {
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self.ship_counts = self.states[self.turn].expeditions.iter().map(|s| {
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self.ship_counts = self.states[self.turn].expeditions.iter().map(|s| {
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s.ship_count as usize
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s.ship_count as usize
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@ -29,8 +29,8 @@ const COUNTER = new FPSCounter();
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const LOADER = document.getElementById("main");
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const LOADER = document.getElementById("main");
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const SLIDER = <HTMLInputElement>document.getElementById("turnSlider");
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const SLIDER = <HTMLInputElement>document.getElementById("turnSlider");
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const FILESELECTOR = <HTMLInputElement> document.getElementById("fileselect");
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const FILESELECTOR = <HTMLInputElement>document.getElementById("fileselect");
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const SPEED = <HTMLInputElement> document.getElementById("speed");
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const SPEED = <HTMLInputElement>document.getElementById("speed");
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export function set_loading(loading: boolean) {
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export function set_loading(loading: boolean) {
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if (loading) {
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if (loading) {
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