parent
05925f0622
commit
fd3178060a
6 changed files with 55 additions and 44 deletions
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@ -1,6 +1,6 @@
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[package]
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name = "backend"
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version = "0.1.0"
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version = "0.1.1"
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authors = ["ajuvercr <arthur.vercruysse@ugent.be>"]
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edition = "2018"
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@ -22,4 +22,4 @@ tracing-subscriber = "0.1.5"
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rocket = { git = "https://github.com/SergioBenitez/Rocket", branch = "async" }
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rocket_contrib = { git = "https://github.com/SergioBenitez/Rocket", branch = "async", features = ["handlebars_templates", "tera_templates"] }
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rust-ini = "0.15.2"
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educe = { version = "0.4.2", features = ["Debug", "Default", "Hash", "Clone", "Copy"] }
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@ -19,7 +19,8 @@ extern crate tracing_subscriber;
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extern crate rocket;
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extern crate rocket_contrib;
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extern crate ini;
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#[macro_use]
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extern crate educe;
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use tracing_subscriber::{EnvFilter, FmtSubscriber};
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@ -8,6 +8,7 @@ use std::convert::TryInto;
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use std::fs::{create_dir, File};
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use std::io::Write;
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use std::path::PathBuf;
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use std::time::SystemTime;
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mod pw_config;
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mod pw_protocol;
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@ -213,6 +214,7 @@ impl game::Controller for PlanetWarsGame {
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"name": self.name,
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"map": self.map,
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"file": self.log_file_loc,
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"time": SystemTime::now(),
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}))
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} else {
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None
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@ -220,6 +222,10 @@ impl game::Controller for PlanetWarsGame {
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}
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}
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fn get_epoch() -> SystemTime {
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SystemTime::UNIX_EPOCH
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct FinishedState {
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pub winners: Vec<u64>,
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@ -227,5 +233,7 @@ pub struct FinishedState {
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pub name: String,
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pub file: String,
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pub map: String,
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#[serde(default = "get_epoch")]
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pub time: SystemTime,
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pub players: Vec<(u64, String)>,
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}
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@ -1,4 +1,4 @@
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use crate::planetwars;
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use crate::planetwars::{self, FinishedState};
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use crate::util::*;
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use rocket::{Route, State};
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@ -13,10 +13,12 @@ use async_std::fs;
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use async_std::prelude::StreamExt;
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use futures::executor::ThreadPool;
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use futures::future::{join_all, FutureExt};
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use serde_json::Value;
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use rand::prelude::*;
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use std::time::SystemTime;
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/// The type required to build a game.
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/// (json in POST request).
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@ -174,11 +176,8 @@ async fn get_maps() -> Result<Vec<Map>, String> {
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Ok(maps)
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}
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use crate::planetwars::FinishedState;
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use futures::future::{join_all, FutureExt};
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pub async fn get_states(
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game_ids: &Vec<(String, u64)>,
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game_ids: &Vec<(String, u64, SystemTime)>,
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manager: &game::Manager,
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) -> Result<Vec<GameState>, String> {
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let mut states = Vec::new();
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@ -186,17 +185,18 @@ pub async fn get_states(
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game_ids
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.iter()
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.cloned()
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.map(|(name, id)| manager.get_state(id).map(move |f| (f, name))),
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.map(|(name, id, time)| manager.get_state(id).map(move |f| (f, name, time))),
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)
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.await;
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for (gs, name) in gss {
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for (gs, name, time) in gss {
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if let Some(state) = gs {
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match state {
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Ok((state, conns)) => {
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let players: Vec<PlayerStatus> =
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conns.iter().cloned().map(|x| x.into()).collect();
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let connected = players.iter().filter(|x| x.connected).count();
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states.push(GameState::Playing {
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name: name,
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total: players.len(),
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@ -204,6 +204,7 @@ pub async fn get_states(
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connected,
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map: String::new(),
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state,
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time,
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});
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}
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Err(value) => {
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@ -47,7 +47,9 @@ async fn debug_get() -> Result<Template, String> {
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/// Routes the visualizer page, rendering the visualizer Template.
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#[get("/visualizer")]
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async fn visualizer_get() -> Template {
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let game_options = get_played_games().await;
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let mut game_options: Vec<GameState> = get_played_games().await;
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game_options.sort();
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let context = Context::new_with(
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"Visualizer",
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json!({"games": game_options, "colours": COLOURS}),
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@ -4,6 +4,7 @@ use serde_json::Value;
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use std::cmp::Ordering;
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use std::sync::{Arc, Mutex};
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use std::time::SystemTime;
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static NAV: [(&'static str, &'static str); 6] = [
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("/", "Home"),
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@ -20,7 +21,8 @@ pub static COLOURS: [&'static str; 9] = [
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/// The state of a player, in a running game.
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/// This represents actual players or connection keys.
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#[derive(Serialize, Eq, PartialEq)]
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#[derive(Serialize, Educe)]
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#[educe(PartialEq, Eq, PartialOrd, Ord)]
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pub struct PlayerStatus {
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pub waiting: bool,
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pub connected: bool,
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@ -53,48 +55,41 @@ impl From<Connect> for PlayerStatus {
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}
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}
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fn partial_cmp(a: &SystemTime, b: &SystemTime) -> Option<Ordering> {
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b.partial_cmp(a)
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}
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/// The GameState is the state of a game.
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/// Either Finished, so the game is done, not running, and there is a posible visualization.
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/// Or Playing, the game is still being managed by the mozaic framework.
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#[derive(Serialize, Eq, PartialEq)]
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#[derive(Serialize, Educe)]
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#[serde(tag = "type")]
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#[educe(PartialEq, Eq, PartialOrd, Ord)]
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pub enum GameState {
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Finished {
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name: String,
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map: String,
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players: Vec<(String, bool)>,
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turns: u64,
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file: String,
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},
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#[educe(PartialOrd(rank = 1))]
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Playing {
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#[educe(PartialOrd(method = "partial_cmp"))]
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time: SystemTime,
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name: String,
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map: String,
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players: Vec<PlayerStatus>,
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connected: usize,
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total: usize,
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#[educe(Ord(ignore), PartialOrd(ignore))]
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state: Value,
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},
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}
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#[educe(PartialOrd(rank = 2))]
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Finished {
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#[educe(PartialOrd(method = "partial_cmp"))]
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time: SystemTime,
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name: String,
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map: String,
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impl PartialOrd for GameState {
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fn partial_cmp(&self, other: &GameState) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for GameState {
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fn cmp(&self, other: &GameState) -> Ordering {
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match self {
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GameState::Finished { name, .. } => match other {
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GameState::Finished { name: _name, .. } => name.cmp(_name),
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_ => Ordering::Greater,
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players: Vec<(String, bool)>,
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turns: u64,
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file: String,
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},
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GameState::Playing { name, .. } => match other {
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GameState::Playing { name: _name, .. } => name.cmp(_name),
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_ => Ordering::Less,
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},
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}
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}
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}
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impl From<FinishedState> for GameState {
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name: state.name,
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turns: state.turns,
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file: state.file,
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time: state.time,
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}
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}
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}
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@ -171,9 +167,9 @@ impl Context<()> {
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}
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}
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/// Games is the game manager wrapper so Rocket can manage it
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/// State of current live games
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pub struct Games {
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inner: Arc<Mutex<Vec<(String, u64)>>>,
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inner: Arc<Mutex<Vec<(String, u64, SystemTime)>>>,
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}
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impl Games {
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@ -184,10 +180,13 @@ impl Games {
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}
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pub fn add_game(&self, name: String, id: u64) {
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self.inner.lock().unwrap().push((name, id));
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self.inner
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.lock()
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.unwrap()
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.push((name, id, SystemTime::now()));
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}
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pub fn get_games(&self) -> Vec<(String, u64)> {
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pub fn get_games(&self) -> Vec<(String, u64, SystemTime)> {
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self.inner.lock().unwrap().clone()
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}
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}
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