Backend/order (#19)

* let educe do everything

* try some ordering
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ajuvercr 2020-04-10 13:50:52 +02:00 committed by GitHub
parent 05925f0622
commit fd3178060a
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 55 additions and 44 deletions

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@ -1,6 +1,6 @@
[package]
name = "backend"
version = "0.1.0"
version = "0.1.1"
authors = ["ajuvercr <arthur.vercruysse@ugent.be>"]
edition = "2018"
@ -22,4 +22,4 @@ tracing-subscriber = "0.1.5"
rocket = { git = "https://github.com/SergioBenitez/Rocket", branch = "async" }
rocket_contrib = { git = "https://github.com/SergioBenitez/Rocket", branch = "async", features = ["handlebars_templates", "tera_templates"] }
rust-ini = "0.15.2"
educe = { version = "0.4.2", features = ["Debug", "Default", "Hash", "Clone", "Copy"] }

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@ -19,7 +19,8 @@ extern crate tracing_subscriber;
extern crate rocket;
extern crate rocket_contrib;
extern crate ini;
#[macro_use]
extern crate educe;
use tracing_subscriber::{EnvFilter, FmtSubscriber};

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@ -8,6 +8,7 @@ use std::convert::TryInto;
use std::fs::{create_dir, File};
use std::io::Write;
use std::path::PathBuf;
use std::time::SystemTime;
mod pw_config;
mod pw_protocol;
@ -213,6 +214,7 @@ impl game::Controller for PlanetWarsGame {
"name": self.name,
"map": self.map,
"file": self.log_file_loc,
"time": SystemTime::now(),
}))
} else {
None
@ -220,6 +222,10 @@ impl game::Controller for PlanetWarsGame {
}
}
fn get_epoch() -> SystemTime {
SystemTime::UNIX_EPOCH
}
#[derive(Debug, Serialize, Deserialize)]
pub struct FinishedState {
pub winners: Vec<u64>,
@ -227,5 +233,7 @@ pub struct FinishedState {
pub name: String,
pub file: String,
pub map: String,
#[serde(default = "get_epoch")]
pub time: SystemTime,
pub players: Vec<(u64, String)>,
}

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@ -1,4 +1,4 @@
use crate::planetwars;
use crate::planetwars::{self, FinishedState};
use crate::util::*;
use rocket::{Route, State};
@ -13,10 +13,12 @@ use async_std::fs;
use async_std::prelude::StreamExt;
use futures::executor::ThreadPool;
use futures::future::{join_all, FutureExt};
use serde_json::Value;
use rand::prelude::*;
use std::time::SystemTime;
/// The type required to build a game.
/// (json in POST request).
@ -174,11 +176,8 @@ async fn get_maps() -> Result<Vec<Map>, String> {
Ok(maps)
}
use crate::planetwars::FinishedState;
use futures::future::{join_all, FutureExt};
pub async fn get_states(
game_ids: &Vec<(String, u64)>,
game_ids: &Vec<(String, u64, SystemTime)>,
manager: &game::Manager,
) -> Result<Vec<GameState>, String> {
let mut states = Vec::new();
@ -186,17 +185,18 @@ pub async fn get_states(
game_ids
.iter()
.cloned()
.map(|(name, id)| manager.get_state(id).map(move |f| (f, name))),
.map(|(name, id, time)| manager.get_state(id).map(move |f| (f, name, time))),
)
.await;
for (gs, name) in gss {
for (gs, name, time) in gss {
if let Some(state) = gs {
match state {
Ok((state, conns)) => {
let players: Vec<PlayerStatus> =
conns.iter().cloned().map(|x| x.into()).collect();
let connected = players.iter().filter(|x| x.connected).count();
states.push(GameState::Playing {
name: name,
total: players.len(),
@ -204,6 +204,7 @@ pub async fn get_states(
connected,
map: String::new(),
state,
time,
});
}
Err(value) => {

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@ -47,7 +47,9 @@ async fn debug_get() -> Result<Template, String> {
/// Routes the visualizer page, rendering the visualizer Template.
#[get("/visualizer")]
async fn visualizer_get() -> Template {
let game_options = get_played_games().await;
let mut game_options: Vec<GameState> = get_played_games().await;
game_options.sort();
let context = Context::new_with(
"Visualizer",
json!({"games": game_options, "colours": COLOURS}),

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@ -4,6 +4,7 @@ use serde_json::Value;
use std::cmp::Ordering;
use std::sync::{Arc, Mutex};
use std::time::SystemTime;
static NAV: [(&'static str, &'static str); 6] = [
("/", "Home"),
@ -20,7 +21,8 @@ pub static COLOURS: [&'static str; 9] = [
/// The state of a player, in a running game.
/// This represents actual players or connection keys.
#[derive(Serialize, Eq, PartialEq)]
#[derive(Serialize, Educe)]
#[educe(PartialEq, Eq, PartialOrd, Ord)]
pub struct PlayerStatus {
pub waiting: bool,
pub connected: bool,
@ -53,48 +55,41 @@ impl From<Connect> for PlayerStatus {
}
}
fn partial_cmp(a: &SystemTime, b: &SystemTime) -> Option<Ordering> {
b.partial_cmp(a)
}
/// The GameState is the state of a game.
/// Either Finished, so the game is done, not running, and there is a posible visualization.
/// Or Playing, the game is still being managed by the mozaic framework.
#[derive(Serialize, Eq, PartialEq)]
#[derive(Serialize, Educe)]
#[serde(tag = "type")]
#[educe(PartialEq, Eq, PartialOrd, Ord)]
pub enum GameState {
Finished {
name: String,
map: String,
players: Vec<(String, bool)>,
turns: u64,
file: String,
},
#[educe(PartialOrd(rank = 1))]
Playing {
#[educe(PartialOrd(method = "partial_cmp"))]
time: SystemTime,
name: String,
map: String,
players: Vec<PlayerStatus>,
connected: usize,
total: usize,
#[educe(Ord(ignore), PartialOrd(ignore))]
state: Value,
},
}
#[educe(PartialOrd(rank = 2))]
Finished {
#[educe(PartialOrd(method = "partial_cmp"))]
time: SystemTime,
name: String,
map: String,
impl PartialOrd for GameState {
fn partial_cmp(&self, other: &GameState) -> Option<Ordering> {
Some(self.cmp(other))
}
}
impl Ord for GameState {
fn cmp(&self, other: &GameState) -> Ordering {
match self {
GameState::Finished { name, .. } => match other {
GameState::Finished { name: _name, .. } => name.cmp(_name),
_ => Ordering::Greater,
players: Vec<(String, bool)>,
turns: u64,
file: String,
},
GameState::Playing { name, .. } => match other {
GameState::Playing { name: _name, .. } => name.cmp(_name),
_ => Ordering::Less,
},
}
}
}
impl From<FinishedState> for GameState {
@ -111,6 +106,7 @@ impl From<FinishedState> for GameState {
name: state.name,
turns: state.turns,
file: state.file,
time: state.time,
}
}
}
@ -171,9 +167,9 @@ impl Context<()> {
}
}
/// Games is the game manager wrapper so Rocket can manage it
/// State of current live games
pub struct Games {
inner: Arc<Mutex<Vec<(String, u64)>>>,
inner: Arc<Mutex<Vec<(String, u64, SystemTime)>>>,
}
impl Games {
@ -184,10 +180,13 @@ impl Games {
}
pub fn add_game(&self, name: String, id: u64) {
self.inner.lock().unwrap().push((name, id));
self.inner
.lock()
.unwrap()
.push((name, id, SystemTime::now()));
}
pub fn get_games(&self) -> Vec<(String, u64)> {
pub fn get_games(&self) -> Vec<(String, u64, SystemTime)> {
self.inner.lock().unwrap().clone()
}
}