extern crate serde; #[macro_use] extern crate serde_derive; extern crate serde_json; extern crate octoon_math; use octoon_math::{Mat3, Vec3}; mod utils; mod types; use std::collections::HashMap; use wasm_bindgen::prelude::*; // When the `wee_alloc` feature is enabled, use `wee_alloc` as the global // allocator. #[cfg(feature = "wee_alloc")] #[global_allocator] static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT; #[derive(Debug, Clone)] pub struct Circle { r: f32, x: f32, y: f32, a1: f32, a2: f32, distance: usize, } impl Circle { pub fn new(p1: &types::Planet, p2: &types::Planet) -> Self { let x1 = p1.x; let y1 = p1.y; let x2 = p2.x; let y2 = p2.y; let q = ((x2-x1).powi(2) + (y2-y1).powi(2)).sqrt(); let x3 = (x1+x2)/2.0; let y3 = (y1+y2)/2.0; let r = q * 1.1; let (x, y) = if true { ( x3 + (r.powi(2)-(q/2.0).powi(2)).sqrt() * (y1-y2)/q, y3 + (r.powi(2)-(q/2.0).powi(2)).sqrt() * (x2-x1)/q ) } else { ( x3 - (r.powi(2)-(q/2.0).powi(2)).sqrt() * (y1-y2)/q, y3 - (r.powi(2)-(q/2.0).powi(2)).sqrt() * (x2-x1)/q ) }; let a1 = (y - y1).atan2(x - x1); let a2 = (y - y2).atan2(x - x2); let distance = q.ceil() as usize + 1; Self { r, x, y, a1, a2, distance } } pub fn get_for_remaining(&self, remaining: usize) -> (Mat3, Mat3) { ( self.get_remaining(remaining), self.get_remaining((remaining + 1).min(self.distance - 1)), ) } fn get_remaining(&self, remaining: usize) -> Mat3 { let alpha = (self.a1 * remaining as f32 + (self.distance - remaining) as f32 * self.a2) / self.distance as f32; let cos = alpha.cos(); let sin = alpha.sin(); Mat3::new( 0.3, 0.0, 0.0, 0.0, 0.4, 0.0, -self.x + cos * self.r, -self.y + sin * self.r, 0.3, ) * Mat3::rotate_z(alpha) } } // struct Line { // x1: f32, // y1: f32, // x2: f32, // y2: f32, // a: f32, // d: usize, // } // impl Line { // pub fn new(p1: &types::Planet, p2: &types::Planet) -> Self { // let dx = p1.x - p2.x; // let dy = p1.y - p2.y; // let a = dy.atan2(dx); // // let a = (dy / dx).atan(); // let d = (dx * dx + dy * dy).sqrt().ceil() as usize + 1; // Self { // x1: p1.x, // x2: p2.x, // y1: p1.y, // y2: p2.y, // d, a, // } // } // pub fn get_for_remaining(&self, remaining: usize) -> (Mat3, Mat3) { // ( // self.get_remaining(remaining), // self.get_remaining((remaining + 1).min(self.d - 1)), // ) // } // fn get_remaining(&self, remaining: usize) -> Mat3 { // let x = (self.x1 * remaining as f32 + (self.d - remaining) as f32 * self.x2) / self.d as f32; // // let x = self.x1 + (remaining as f32 / self.d as f32) * (self.x2 - self.x1); // let y = (self.y1 * remaining as f32 + (self.d - remaining) as f32 * self.y2) / self.d as f32; // // let y = self.y1 + (remaining as f32 / self.d as f32) * (self.y2 - self.y1); // Mat3::new( // 0.3, 0.0, 0.0, // 0.0, 0.3, 0.0, // x, y, 0.3, // ) * Mat3::rotate_z(self.a) // } // } #[wasm_bindgen] pub struct Game { states: Vec, turn: usize, planet_map: HashMap<(String, String), Circle>, /* put extra shit here */ view_box: Vec, planets: Vec>, ship_locations: Vec<[f32;9]>, ship_colours: Vec>, current_planet_colours: Vec>, } #[wasm_bindgen] impl Game { pub fn new(file: &str) -> Self { utils::set_panic_hook(); // First line is fucked but we just filter out things that cannot parse let states: Vec = file.split("\n").filter_map(|line| serde_json::from_str(line).ok() ).collect(); let mut planet_map = HashMap::new(); // Iterator? for p1 in states[0].planets.iter() { for p2 in states[0].planets.iter() { planet_map.insert((p1.name.clone(), p2.name.clone()), Circle::new(&p1, &p2)); } } Self { planets: utils::get_planets(&states[0].planets, 2.0), view_box: utils::caclulate_viewbox(&states[0].planets), planet_map, turn: 0, states, ship_locations: Vec::new(), ship_colours: Vec::new(), current_planet_colours: Vec::new(), } } pub fn get_viewbox(&self) -> *const f32 { self.view_box.as_ptr() } pub fn get_planets(&self) -> *const Vec3 { self.planets.as_ptr() } pub fn get_planet_colors(&self) -> *const Vec3 { self.current_planet_colours.as_ptr() } pub fn get_planet_count(&self) -> usize { self.planets.len() } pub fn turn_count(&self) -> usize { self.states.len() } pub fn update_turn(&mut self, turn: usize) -> usize { self.turn = turn.min(self.states.len() -1); self.update_planet_colours(); self.update_ship_locations(); self.turn } fn update_planet_colours(&mut self) { let mut new_vec = Vec::new(); let planets_now = self.states[self.turn].planets.iter(); let planets_later = self.states[(self.turn + 1).min(self.states.len() - 1)].planets.iter(); for (p1, p2) in planets_now.zip(planets_later) { new_vec.push( utils::COLORS[p1.owner.unwrap_or(0) as usize % utils::COLORS.len()].into() ); new_vec.push( utils::COLORS[p2.owner.unwrap_or(0) as usize % utils::COLORS.len()].into() ); } self.current_planet_colours = new_vec; } fn update_ship_locations(&mut self) { let mut new_vec = Vec::new(); for ship in self.states[self.turn].expeditions.iter() { let (o1, o2) = self.planet_map.get(&(ship.origin.clone(), ship.destination.clone())).unwrap().get_for_remaining(ship.turns_remaining as usize); new_vec.push(o1.to_array()); new_vec.push(o2.to_array()); } self.ship_locations = new_vec; self.ship_colours = self.states[self.turn].expeditions.iter().map(|s| { utils::COLORS[s.owner as usize % utils::COLORS.len()].into() }).collect(); } pub fn get_max_ships(&self) -> usize { self.states.iter().map(|s| s.expeditions.len()).max().unwrap() } pub fn get_ship_count(&self) -> usize { self.states[self.turn].expeditions.len() } pub fn get_ship_locations(&self) -> *const [f32;9] { self.ship_locations.as_ptr() } pub fn get_ship_colours(&self) -> *const Vec3 { self.ship_colours.as_ptr() } } #[wasm_bindgen] extern { fn alert(s: &str); }