use crate::util::*; use crate::planetwars::FinishedState; use rocket::{Route}; use rocket::response::NamedFile; use rocket_contrib::templates::Template; use async_std::prelude::*; use async_std::io::BufReader; use async_std::fs; use futures::stream::StreamExt; use std::path::{Path, PathBuf}; mod lobby; mod maps; mod info; /// Handles all files located in the static folder #[get("/", rank = 6)] async fn files(file: PathBuf) -> Option { NamedFile::open(Path::new("static/").join(file)).ok() } /// Routes the index page, rendering the index Template. #[get("/")] async fn index() -> Template { let context = Context::new("Home"); Template::render("index", &context) } /// Routes the mapbuilder page, rendering the mapbuilder Template. #[get("/mapbuilder")] async fn builder_get() -> Result { let context = Context::new("Map Builder"); Ok(Template::render("mapbuilder", &context)) } /// Routes the debug page, rendering the debug Template. #[get("/debug")] async fn debug_get() -> Result { let context = Context::new("Debug Station"); Ok(Template::render("debug", &context)) } /// Routes the visualizer page, rendering the visualizer Template. #[get("/visualizer")] async fn visualizer_get() -> Template { let game_options = get_played_games().await; let context = Context::new_with("Visualizer", json!({"games": game_options, "colours": COLOURS})); Template::render("visualizer", &context) } /// Fuels all routes pub fn fuel(routes: &mut Vec) { routes.extend(routes![files, index, builder_get, visualizer_get, debug_get]); lobby::fuel(routes); maps::fuel(routes); info::fuel(routes); } /// Reads games.ini /// File that represents all played games /// Ready to be visualized async fn get_played_games() -> Vec { match fs::File::open("games.ini").await { Ok(file) => { let file = BufReader::new(file); file.lines() .filter_map(move |maybe| async { maybe .ok() .and_then(|line| serde_json::from_str::(&line).ok()) }) .map(|state| state.into()) .collect() .await } Err(_) => Vec::new(), } }