import { Shader, Uniform4f, Uniform2fv, Uniform3fv, Uniform1i, Uniform1f, Uniform2f, ShaderFactory } from './shader'; import { resizeCanvasToDisplaySize, FPSCounter, onload2promise, Resizer } from "./util"; import { VertexBuffer, IndexBuffer } from './buffer'; import { VertexArray, VertexBufferLayout } from './vertexBufferLayout'; import { Renderer } from './renderer'; import { Texture } from './texture'; async function main() { const URL = window.location.origin+window.location.pathname; const LOCATION = URL.substring(0, URL.lastIndexOf("/") + 1); // Get A WebGL context var canvas = document.getElementById("c"); const resolution = [canvas.width, canvas.height]; const resizer = new Resizer(canvas, [0, 0, 900, 900], true); var gl = canvas.getContext("webgl"); if (!gl) { return; } const renderer = new Renderer(); const factory = await ShaderFactory.create_factory(LOCATION + "static/shaders/frag/simple.glsl", LOCATION + "static/shaders/vert/simple.glsl"); const program = factory.create_shader(gl, {"MAX_CIRCLES": "50"}); var positions = [ -1, -1, 0, 1, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0, ]; var positionBuffer = new VertexBuffer(gl, positions); var layout = new VertexBufferLayout(); layout.push(gl.FLOAT, 2, 4, "a_position"); layout.push(gl.FLOAT, 2, 4, "a_tex"); const vao = new VertexArray(); vao.addBuffer(positionBuffer, layout); resizeCanvasToDisplaySize(gl.canvas); // Tell WebGL how to convert from clip space to pixels gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); // Clear the canvas gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); gl.enable(gl.BLEND); gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); program.bind(gl); vao.bind(gl, program); var indices = [ 0, 1, 2, 1, 2, 3, ]; var indexBuffer = new IndexBuffer(gl, indices); indexBuffer.bind(gl); renderer.addToDraw(indexBuffer, vao, program); var blue = 1.0; var inc = 0.05; const counter = new FPSCounter(); const step = function (time: number) { blue += inc; // if (blue > 1.0 || blue < 0.0) { // inc = -1 * inc; // blue += inc; // } program.uniform(gl, "u_circle_count", new Uniform1i(3)); program.uniform(gl, "u_time", new Uniform1f(time * 0.001)); program.uniform(gl, "u_mouse", new Uniform2f(resizer.get_mouse_pos())); program.uniform(gl, "u_viewbox", new Uniform4f(resizer.get_viewbox())); program.uniform(gl, "u_resolution", new Uniform2f(resolution)); program.uniform(gl, "u_circles", new Uniform3fv([ 450, 450, 100, 200, 200, 200, 900, 0, 300, ])); program.uniform(gl, "u_color", new Uniform4f([1, blue, 0, 1])); renderer.render(gl); counter.frame(time); requestAnimationFrame(step); } requestAnimationFrame(step); } main(); const loader = document.getElementById("loader"); setInterval(() => { if (loader.classList.contains("loading")) { loader.classList.remove("loading") } else { loader.classList.add("loading"); } }, 2000);