import { Game } from "planetwars"; import { memory } from "planetwars/plantwars_bg" import { Shader } from "./webgl/shader" const URL = window.location.origin+window.location.pathname; const LOCATION = URL.substring(0, URL.lastIndexOf("/") + 1); const game_location = LOCATION + "static/game.json"; // fetch(game_location) // .then((r) => r.text()) // .then((response) => { // console.log(response); // let game = Game.new(response); // console.log(game.turn_count()); // }).catch(console.error); const g = Game.new(""); const p1 = g.locations(); const s1 = g.location_count(); console.log(p1, s1); const a1 = new Float64Array(memory.buffer, p1, s1 * 3); console.log(a1); g.add_location(0.5, 1.2, 3.14); const p2 = g.locations(); const s2 = g.location_count(); const a2 = new Float64Array(memory.buffer, p2, s2 * 3); console.log(a2);