import { Renderer } from "./renderer"; export class Texture { texture: WebGLTexture; width: number; height: number; loaded: boolean; name: string; static fromImage( gl: WebGLRenderingContext, path: string, name: string, ): Texture { const out = new Texture(gl, name); const image = new Image(); image.onload = out.setImage.bind(out, gl, image); image.onerror = error; image.src = path; return out; } static fromRenderer( gl: WebGLRenderingContext, name: string, width: number, height: number, renderer: Renderer ): Texture { const out = new Texture(gl, name); out.width = width; out.height = height; gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); const fb = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, fb); const attachmentPoint = gl.COLOR_ATTACHMENT0; gl.framebufferTexture2D(gl.FRAMEBUFFER, attachmentPoint, gl.TEXTURE_2D, out.texture, 0); renderer.render(gl, fb, width, height); out.loaded = true; return out; } constructor( gl: WebGLRenderingContext, name: string, ) { this.loaded = false; this.name = name; this.texture = gl.createTexture(); this.bind(gl); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 0, 0, 255])); } setImage(gl: WebGLRenderingContext, image: HTMLImageElement) { this.bind(gl); this.width = image.width; this.height = image.height; gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); this.unbind(gl); this.loaded = true; } bind(gl: WebGLRenderingContext, location=0) { gl.activeTexture(gl.TEXTURE0 + location); gl.bindTexture(gl.TEXTURE_2D, this.texture); } unbind(gl: WebGLRenderingContext) { gl.bindTexture(gl.TEXTURE_2D, null); } getWidth(): number { return this.width; } getHeight(): number { return this.height; } } function error(e: any) { console.error("IMAGE LOAD ERROR"); console.error(e); }