planet-wars/frontend/www/webgl/index.ts
2019-09-18 12:29:56 +02:00

118 lines
3.3 KiB
TypeScript

import { Shader, Uniform4f, Uniform2fv, Uniform3fv, Uniform1i, Uniform1f, Uniform2f, ShaderFactory } from './shader';
import { resizeCanvasToDisplaySize, FPSCounter, onload2promise, Resizer } from "./util";
import { VertexBuffer, IndexBuffer } from './buffer';
import { VertexArray, VertexBufferLayout } from './vertexBufferLayout';
import { Renderer } from './renderer';
import { Texture } from './texture';
async function main() {
const URL = window.location.origin+window.location.pathname;
const LOCATION = URL.substring(0, URL.lastIndexOf("/") + 1);
// Get A WebGL context
var canvas = <HTMLCanvasElement>document.getElementById("c");
const resolution = [canvas.width, canvas.height];
const resizer = new Resizer(canvas, [-100, -10, 200, 20], true);
var gl = canvas.getContext("webgl");
if (!gl) {
return;
}
const renderer = new Renderer();
const factory = await ShaderFactory.create_factory(LOCATION + "static/shaders/frag/simple.glsl", LOCATION + "static/shaders/vert/simple.glsl");
const program = factory.create_shader(gl, {"MAX_CIRCLES": "50"});
var positions = [
-1, -1, 0, 1,
-1, 1, 0, 0,
1, -1, 1, 1,
1, 1, 1, 0,
];
var positionBuffer = new VertexBuffer(gl, positions);
var layout = new VertexBufferLayout();
layout.push(gl.FLOAT, 2, 4, "a_position");
layout.push(gl.FLOAT, 2, 4, "a_tex");
const vao = new VertexArray();
vao.addBuffer(positionBuffer, layout);
resizeCanvasToDisplaySize(<HTMLCanvasElement>gl.canvas);
// Tell WebGL how to convert from clip space to pixels
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
// Clear the canvas
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
program.bind(gl);
vao.bind(gl, program);
var indices = [
0, 1, 2,
1, 2, 3,
];
var indexBuffer = new IndexBuffer(gl, indices);
indexBuffer.bind(gl);
renderer.addToDraw(indexBuffer, vao, program);
var blue = 1.0;
var inc = 0.05;
const counter = new FPSCounter();
const step = function (time: number) {
blue += inc;
// if (blue > 1.0 || blue < 0.0) {
// inc = -1 * inc;
// blue += inc;
// }
program.uniform(gl, "u_circle_count", new Uniform1i(3));
program.uniform(gl, "u_time", new Uniform1f(time * 0.001));
program.uniform(gl, "u_mouse", new Uniform2f(resizer.get_mouse_pos()));
program.uniform(gl, "u_viewbox", new Uniform4f(resizer.get_viewbox()));
program.uniform(gl, "u_resolution", new Uniform2f(resolution));
program.uniform(gl, "u_circles", new Uniform3fv([
0, 0, 3.5,
-2, -2, 2,
5, 2, 4,
]));
program.uniform(gl, "u_color", new Uniform4f([1, blue, 0, 1]));
renderer.render(gl);
counter.frame(time);
requestAnimationFrame(step);
}
requestAnimationFrame(step);
}
main();
document.getElementById("loader").classList.remove("loading");
// const loader = document.getElementById("loader");
// setInterval(() => {
// if (loader.classList.contains("loading")) {
// loader.classList.remove("loading")
// } else {
// loader.classList.add("loading");
// }
// }, 2000);