planet-wars/frontend/www/static/shaders/frag/simple.glsl
2019-09-19 18:27:56 +02:00

15 lines
303 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform float u_step_interval;
uniform float u_time;
uniform vec3 u_color;
uniform vec3 u_color_next;
void main() {
float part = fract(u_time / u_step_interval);
vec3 color = mix(u_color, u_color_next, part);
gl_FragColor = vec4(color, 1.0);
}