planet-wars/frontend/www/static/shaders/vert/vor.glsl
2020-04-20 15:13:44 +02:00

35 lines
729 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
attribute vec2 a_pos;
attribute float a_own;
uniform vec3 u_planet_colours[$PLANETS * 2];
uniform vec4 u_viewbox; // [x, y, width, height]
uniform vec2 u_resolution;
varying vec2 v_pos;
varying vec3 v_color;
void main() {
int own = int(a_own);
vec2 uv = a_pos;
// Viewbox's center is top left, a_position's is in the center to the screen
// So translate and scale the viewbox**
uv -= u_viewbox.xy + (u_viewbox.zw * 0.5);
uv /= u_viewbox.zw * 0.5;
v_pos = (uv.xy + 1.0) * 0.5;
if (own < 0) {
v_color = vec3(0., 0., 0.);
} else {
v_color = u_planet_colours[own * 2];
}
gl_Position = vec4(uv.xy, 0.0, 1.0);
}