16 lines
264 B
GLSL
16 lines
264 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec3 u_planet_colours[$PLANETS * 2];
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uniform float u_step_interval;
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uniform float u_time;
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uniform bool u_vor;
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varying vec3 v_color;
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varying vec2 v_pos;
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void main() {
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gl_FragColor = vec4(v_color, 0.6);
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}
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