20 lines
362 B
GLSL
20 lines
362 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float u_step_interval;
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uniform float u_time;
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uniform vec3 u_color;
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uniform vec3 u_color_next;
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uniform bool u_animated;
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void main() {
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vec3 color;
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if (u_animated) {
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color = mix(u_color, u_color_next, u_time);
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} else {
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color = u_color;
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}
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gl_FragColor = vec4(color, 1.0);
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}
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