planet-wars/backend/src/planetwars/mod.rs
2019-11-15 19:01:44 +01:00

147 lines
4.6 KiB
Rust

use mozaic::modules::game;
use serde_json;
use std::collections::HashMap;
use std::convert::TryInto;
use std::fs::File;
use std::io::Write;
mod pw_config;
mod pw_serializer;
mod pw_rules;
mod pw_protocol;
use pw_protocol::{ self as proto, CommandError };
use pw_rules::Dispatch;
pub use pw_config::Config;
pub struct PlanetWarsGame {
state: pw_rules::PlanetWars,
planet_map: HashMap<String, usize>,
log_file: File
}
impl PlanetWarsGame {
pub fn new(state: pw_rules::PlanetWars, location: &str) -> Self {
let planet_map = state.planets.iter().map(|p| (p.name.clone(), p.id)).collect();
let file = File::create(location).unwrap();
Self {
state, planet_map,
log_file: file,
}
}
fn dispatch_state(&mut self, were_alive: Vec<usize>, updates: &mut Vec<game::Update>, ) {
let state = pw_serializer::serialize(&self.state);
write!(self.log_file, "{}\n", serde_json::to_string(&state).unwrap()).unwrap();
// println!("{}", serde_json::to_string(&state).unwrap());
for player in self.state.players.iter().filter(|p| were_alive.contains(&p.id)) {
let state = pw_serializer::serialize_rotated(&self.state, player.id);
let state = if player.alive && !self.state.is_finished() {
proto::ServerMessage::GameState(state)
} else {
proto::ServerMessage::FinalState(state)
};
updates.push(
game::Update::Player((player.id as u64).into(), serde_json::to_vec(&state).unwrap())
);
if !player.alive || self.state.is_finished() {
println!("Kicking player {}", player.id);
updates.push(game::Update::Kick((player.id as u64).into()));
}
}
}
fn execute_commands<'a>(&mut self, turns: Vec<game::PlayerTurn<'a>>, updates: &mut Vec<game::Update>) {
for (player_id, command) in turns.into_iter() {
let player_num: usize = (*player_id).try_into().unwrap();
let action = proto::ServerMessage::PlayerAction(self.execute_action(player_num, command));
let serialized_action = serde_json::to_vec(&action).unwrap();
updates.push(game::Update::Player(player_id, serialized_action));
}
}
fn execute_action<'a>(&mut self, player_num: usize, turn: game::Turn<'a>) -> proto::PlayerAction {
let turn = match turn {
game::Turn::Timeout => return proto::PlayerAction::Timeout,
game::Turn::Action(bytes) => bytes,
};
let action: proto::Action = match serde_json::from_slice(&turn) {
Err(err) => return proto::PlayerAction::ParseError(err.to_string()),
Ok(action) => action,
};
let commands = action.commands.into_iter().map(|command| {
match self.check_valid_command(player_num, &command) {
Ok(dispatch) => {
self.state.dispatch(&dispatch);
proto::PlayerCommand {
command,
error: None,
}
},
Err(error) => {
proto::PlayerCommand {
command,
error: Some(error),
}
}
}
}).collect();
return proto::PlayerAction::Commands(commands);
}
fn check_valid_command(&self, player_num: usize, mv: &proto::Command) -> Result<Dispatch, CommandError> {
let origin_id = *self.planet_map
.get(&mv.origin)
.ok_or(CommandError::OriginDoesNotExist)?;
let target_id = *self.planet_map
.get(&mv.destination)
.ok_or(CommandError::DestinationDoesNotExist)?;
if self.state.planets[origin_id].owner() != Some(player_num) {
return Err(CommandError::OriginNotOwned);
}
if self.state.planets[origin_id].ship_count() < mv.ship_count {
return Err(CommandError::NotEnoughShips);
}
if mv.ship_count == 0 {
return Err(CommandError::ZeroShipMove);
}
Ok(Dispatch {
origin: origin_id,
target: target_id,
ship_count: mv.ship_count,
})
}
}
impl game::GameController for PlanetWarsGame {
fn step<'a>(&mut self, turns: Vec<game::PlayerTurn<'a>>) -> Vec<game::Update> {
let mut updates = Vec::new();
let alive = self.state.living_players();
self.state.repopulate();
self.execute_commands(turns, &mut updates);
self.state.step();
self.dispatch_state(alive, &mut updates);
updates
}
}