planet-wars/backend/src/planetwars/mod.rs
ajuvercr dcf1173cb8
Docker (#25)
* change wasm to real vectors

* Add volume bind command to README

* add changable host name variable

Co-authored-by: Francis <francisklinck@gmail.com>
2020-06-24 14:16:14 +02:00

240 lines
6.5 KiB
Rust

use mozaic::modules::game;
use mozaic::modules::types::{Data, HostMsg, PlayerMsg};
use serde_json;
use std::collections::HashMap;
use std::convert::TryInto;
use std::fs::{create_dir, File};
use std::io::Write;
use std::path::PathBuf;
use std::time::SystemTime;
mod pw_config;
mod pw_protocol;
mod pw_rules;
mod pw_serializer;
pub use pw_config::{Config, Map};
use pw_protocol::{self as proto, CommandError};
use pw_rules::Dispatch;
pub struct PlanetWarsGame {
state: pw_rules::PlanetWars,
planet_map: HashMap<String, usize>,
log_file_loc: String,
log_file: File,
turns: u64,
name: String,
map: String,
}
impl PlanetWarsGame {
pub fn new(state: pw_rules::PlanetWars, location: &str, name: &str, map: &str) -> Self {
let planet_map = state
.planets
.iter()
.map(|p| (p.name.clone(), p.id))
.collect();
if let Err(_) = create_dir("games") {
println!("'games' already exists");
}
let file = File::create(format!("games/{}", location)).unwrap();
Self {
state,
planet_map,
log_file_loc: location.to_string(),
log_file: file,
turns: 0,
name: name.to_string(),
map: PathBuf::from(map)
.file_stem()
.and_then(|x| x.to_str())
.unwrap()
.to_string(),
}
}
fn dispatch_state(&mut self, were_alive: Vec<usize>, updates: &mut Vec<HostMsg>) {
let state = pw_serializer::serialize(&self.state);
write!(
self.log_file,
"{}\n",
serde_json::to_string(&state).unwrap()
)
.unwrap();
for player in self
.state
.players
.iter()
.filter(|p| were_alive.contains(&p.id))
{
let state = pw_serializer::serialize_rotated(&self.state, player.id);
let state = if player.alive && !self.state.is_finished() {
proto::ServerMessage::GameState(state)
} else {
proto::ServerMessage::FinalState(state)
};
updates.push(HostMsg::Data(
Data {
value: serde_json::to_string(&state).unwrap(),
},
Some(player.id as u64),
));
if !player.alive || self.state.is_finished() {
updates.push(HostMsg::Kick(player.id as u64));
}
}
}
fn execute_commands<'a>(&mut self, turns: Vec<PlayerMsg>, updates: &mut Vec<HostMsg>) {
for PlayerMsg { id, data } in turns.into_iter() {
let player_num: usize = (id).try_into().unwrap();
let action = proto::ServerMessage::PlayerAction(self.execute_action(player_num, data));
let serialized_action = serde_json::to_string(&action).unwrap();
updates.push(HostMsg::Data(
Data {
value: serialized_action,
},
Some(id),
));
}
}
fn execute_action<'a>(&mut self, player_num: usize, turn: Option<Data>) -> proto::PlayerAction {
let turn = match turn {
None => return proto::PlayerAction::Timeout,
Some(turn) => turn.value,
};
let action: proto::Action = match serde_json::from_str(&turn) {
Err(err) => return proto::PlayerAction::ParseError(err.to_string()),
Ok(action) => action,
};
let commands = action
.commands
.into_iter()
.map(
|command| match self.check_valid_command(player_num, &command) {
Ok(dispatch) => {
self.state.dispatch(&dispatch);
proto::PlayerCommand {
command,
error: None,
}
}
Err(error) => proto::PlayerCommand {
command,
error: Some(error),
},
},
)
.collect();
return proto::PlayerAction::Commands(commands);
}
fn check_valid_command(
&self,
player_num: usize,
mv: &proto::Command,
) -> Result<Dispatch, CommandError> {
let origin_id = *self
.planet_map
.get(&mv.origin)
.ok_or(CommandError::OriginDoesNotExist)?;
let target_id = *self
.planet_map
.get(&mv.destination)
.ok_or(CommandError::DestinationDoesNotExist)?;
if self.state.planets[origin_id].owner() != Some(player_num) {
return Err(CommandError::OriginNotOwned);
}
if self.state.planets[origin_id].ship_count() < mv.ship_count {
return Err(CommandError::NotEnoughShips);
}
if mv.ship_count == 0 {
return Err(CommandError::ZeroShipMove);
}
Ok(Dispatch {
origin: origin_id,
target: target_id,
ship_count: mv.ship_count,
})
}
}
use serde_json::Value;
impl game::Controller for PlanetWarsGame {
fn start(&mut self) -> Vec<HostMsg> {
let mut updates = Vec::new();
self.dispatch_state(self.state.living_players(), &mut updates);
updates
}
fn step(&mut self, turns: Vec<PlayerMsg>) -> Vec<HostMsg> {
self.turns += 1;
let mut updates = Vec::new();
let alive = self.state.living_players();
self.state.repopulate();
self.execute_commands(turns, &mut updates);
self.state.step();
self.dispatch_state(alive, &mut updates);
updates
}
fn state(&mut self) -> Value {
json!({
"map": self.map,
})
}
fn is_done(&mut self) -> Option<Value> {
if self.state.is_finished() {
Some(json!({
"winners": self.state.living_players(),
"turns": self.state.turn_num,
"name": self.name,
"map": self.map,
"file": self.log_file_loc,
"time": SystemTime::now(),
}))
} else {
None
}
}
}
fn get_epoch() -> SystemTime {
SystemTime::UNIX_EPOCH
}
#[derive(Debug, Serialize, Deserialize)]
pub struct FinishedState {
pub winners: Vec<u64>,
pub turns: u64,
pub name: String,
pub file: String,
pub map: String,
#[serde(default = "get_epoch")]
pub time: SystemTime,
pub players: Vec<(u64, String)>,
}