336 lines
9.2 KiB
Rust
336 lines
9.2 KiB
Rust
extern crate serde;
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#[macro_use]
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extern crate serde_derive;
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extern crate serde_json;
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extern crate octoon_math;
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extern crate voronoi;
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use octoon_math::{Mat3, Vec3, Vec2};
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use voronoi::{Point, voronoi, make_polygons};
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mod utils;
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mod types;
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use std::collections::HashMap;
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use wasm_bindgen::prelude::*;
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// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
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// allocator.
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#[cfg(feature = "wee_alloc")]
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#[global_allocator]
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static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
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#[derive(Debug, Clone)]
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pub struct Circle {
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r: f32,
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x: f32,
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y: f32,
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a1: f32,
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a2: f32,
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distance: usize,
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}
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impl Circle {
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pub fn new(p1: &types::Planet, p2: &types::Planet) -> Self {
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let x1 = p1.x;
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let y1 = p1.y;
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let x2 = p2.x;
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let y2 = p2.y;
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let q = ((x2-x1).powi(2) + (y2-y1).powi(2)).sqrt();
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let x3 = (x1+x2)/2.0;
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let y3 = (y1+y2)/2.0;
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let r = q * 1.1;
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let mut x = x3 + (r.powi(2)-(q/2.0).powi(2)).sqrt() * (y1-y2)/q;
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let mut y = y3 + (r.powi(2)-(q/2.0).powi(2)).sqrt() * (x2-x1)/q;
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let mut a1 = (y - y1).atan2(x - x1);
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let mut a2 = (y - y2).atan2(x - x2);
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if a2 < a1 {
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x = x3 - (r.powi(2)-(q/2.0).powi(2)).sqrt() * (y1-y2)/q;
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y = y3 - (r.powi(2)-(q/2.0).powi(2)).sqrt() * (x2-x1)/q;
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a1 = (y - y1).atan2(x - x1);
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a2 = (y - y2).atan2(x - x2);
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}
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let distance = q.ceil() as usize + 1;
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Self {
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r, x, y, a1, a2, distance
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}
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}
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pub fn get_for_remaining(&self, remaining: usize) -> (Mat3<f32>, Mat3<f32>) {
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(
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self.get_remaining(remaining),
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self.get_remaining((remaining + 1).min(self.distance - 1)),
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)
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}
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fn get_remaining(&self, remaining: usize) -> Mat3<f32> {
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let alpha = (self.a1 * remaining as f32 + (self.distance - remaining) as f32 * self.a2) / self.distance as f32;
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let cos = alpha.cos();
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let sin = alpha.sin();
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Mat3::new(
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0.3, 0.0, 0.0,
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0.0, 0.4, 0.0,
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-self.x + cos * self.r, -self.y + sin * self.r, 0.3,
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) * Mat3::rotate_z(alpha)
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}
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}
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// struct Line {
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// x1: f32,
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// y1: f32,
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// x2: f32,
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// y2: f32,
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// a: f32,
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// d: usize,
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// }
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// impl Line {
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// pub fn new(p1: &types::Planet, p2: &types::Planet) -> Self {
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// let dx = p1.x - p2.x;
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// let dy = p1.y - p2.y;
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// let a = dy.atan2(dx);
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// // let a = (dy / dx).atan();
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// let d = (dx * dx + dy * dy).sqrt().ceil() as usize + 1;
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// Self {
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// x1: p1.x,
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// x2: p2.x,
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// y1: p1.y,
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// y2: p2.y,
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// d, a,
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// }
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// }
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// pub fn get_for_remaining(&self, remaining: usize) -> (Mat3<f32>, Mat3<f32>) {
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// (
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// self.get_remaining(remaining),
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// self.get_remaining((remaining + 1).min(self.d - 1)),
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// )
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// }
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// fn get_remaining(&self, remaining: usize) -> Mat3<f32> {
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// let x = (self.x1 * remaining as f32 + (self.d - remaining) as f32 * self.x2) / self.d as f32;
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// // let x = self.x1 + (remaining as f32 / self.d as f32) * (self.x2 - self.x1);
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// let y = (self.y1 * remaining as f32 + (self.d - remaining) as f32 * self.y2) / self.d as f32;
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// // let y = self.y1 + (remaining as f32 / self.d as f32) * (self.y2 - self.y1);
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// Mat3::new(
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// 0.3, 0.0, 0.0,
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// 0.0, 0.3, 0.0,
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// x, y, 0.3,
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// ) * Mat3::rotate_z(self.a)
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// }
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// }
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fn create_voronoi(planets: &Vec<types::Planet>, bbox: f32) -> (Vec<Vec2<f32>>, Vec<usize>) {
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let mut verts: Vec<Vec2<f32>> = planets.iter().map(|p| Vec2::new(p.x, p.y)).collect();
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let mut ids = Vec::new();
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let vor_points = planets.iter().map(|p| Point::new(p.x as f64, p.y as f64)).collect();
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let vor = voronoi(vor_points, bbox as f64);
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let vor = make_polygons(&vor);
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for poly in vor.iter() {
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// Get planet index for planet that is inside this poligon
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let idx = 0;
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let mut prev = ids.len() + poly.len() - 1;
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for p in poly.iter() {
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let now = verts.len();
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verts.push(Vec2::new(p.x.0 as f32, p.y.0 as f32));
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ids.push(idx);
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ids.push(now);
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ids.push(prev);
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prev = now;
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}
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}
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(verts, ids)
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}
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#[wasm_bindgen]
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pub struct Game {
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states: Vec<types::State>,
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turn: usize,
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planet_map: HashMap<(String, String), Circle>,
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/* put extra shit here */
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view_box: Vec<f32>,
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planets: Vec<Vec3<f32>>,
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ship_locations: Vec<[f32;9]>,
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ship_colours: Vec<Vec3<f32>>,
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current_planet_colours: Vec<Vec3<f32>>,
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voronoi_vertices: Vec<Vec2<f32>>,
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voronoi_colors: Vec<Vec3<f32>>,
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voronoi_indices: Vec<usize>,
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}
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#[wasm_bindgen]
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impl Game {
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pub fn new(file: &str) -> Self {
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utils::set_panic_hook();
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// First line is fucked but we just filter out things that cannot parse
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let states: Vec<types::State> = file.split("\n").filter_map(|line|
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serde_json::from_str(line).ok()
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).collect();
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let mut planet_map = HashMap::new();
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// Iterator?
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for p1 in states[0].planets.iter() {
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for p2 in states[0].planets.iter() {
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planet_map.insert((p1.name.clone(), p2.name.clone()), Circle::new(&p1, &p2));
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}
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}
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let view_box = utils::caclulate_viewbox(&states[0].planets);
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let (voronoi_vertices, voronoi_indices) = create_voronoi(&states[0].planets, view_box[2].max(view_box[3]));
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let voronoi_colors = voronoi_indices.iter().map(|_| Vec3::new(0.0, 0.0, 0.0)).collect(); // Init these colours on black
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Self {
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planets: utils::get_planets(&states[0].planets, 2.0),
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view_box,
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planet_map,
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turn: 0,
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states,
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ship_locations: Vec::new(),
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ship_colours: Vec::new(),
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current_planet_colours: Vec::new(),
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voronoi_vertices,
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voronoi_indices,
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voronoi_colors,
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}
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}
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pub fn get_viewbox(&self) -> *const f32 {
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self.view_box.as_ptr()
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}
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pub fn get_planets(&self) -> *const Vec3<f32> {
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self.planets.as_ptr()
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}
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pub fn get_planet_colors(&self) -> *const Vec3<f32> {
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self.current_planet_colours.as_ptr()
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}
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pub fn get_planet_count(&self) -> usize {
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self.planets.len()
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}
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pub fn turn_count(&self) -> usize {
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self.states.len()
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}
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pub fn update_turn(&mut self, turn: usize) -> usize {
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self.turn = turn.min(self.states.len() -1);
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self.update_planet_colours();
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self.update_voronoi_colors();
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self.update_ship_locations();
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self.turn
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}
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fn update_voronoi_colors(&mut self) {
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for (i, p) in self.states[self.turn].planets.iter().enumerate() {
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self.voronoi_colors[i] = utils::COLORS[p.owner.unwrap_or(0) as usize % utils::COLORS.len()].into()
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}
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}
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fn update_planet_colours(&mut self) {
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let mut new_vec = Vec::new();
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let planets_now = self.states[self.turn].planets.iter();
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let planets_later = self.states[(self.turn + 1).min(self.states.len() - 1)].planets.iter();
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for (p1, p2) in planets_now.zip(planets_later) {
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new_vec.push(
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utils::COLORS[p1.owner.unwrap_or(0) as usize % utils::COLORS.len()].into()
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);
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new_vec.push(
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utils::COLORS[p2.owner.unwrap_or(0) as usize % utils::COLORS.len()].into()
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);
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}
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self.current_planet_colours = new_vec;
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}
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fn update_ship_locations(&mut self) {
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let mut new_vec = Vec::new();
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for ship in self.states[self.turn].expeditions.iter() {
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let (o1, o2) = self.planet_map.get(&(ship.origin.clone(), ship.destination.clone())).unwrap().get_for_remaining(ship.turns_remaining as usize);
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new_vec.push(o1.to_array());
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new_vec.push(o2.to_array());
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}
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self.ship_locations = new_vec;
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self.ship_colours = self.states[self.turn].expeditions.iter().map(|s| {
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utils::COLORS[s.owner as usize % utils::COLORS.len()].into()
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}).collect();
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}
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pub fn get_max_ships(&self) -> usize {
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self.states.iter().map(|s| s.expeditions.len()).max().unwrap()
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}
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pub fn get_ship_count(&self) -> usize {
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self.states[self.turn].expeditions.len()
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}
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pub fn get_ship_locations(&self) -> *const [f32;9] {
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self.ship_locations.as_ptr()
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}
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pub fn get_ship_colours(&self) -> *const Vec3<f32> {
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self.ship_colours.as_ptr()
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}
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pub fn get_voronoi_vert_count(&self) -> usize {
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self.voronoi_vertices.len()
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}
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pub fn get_voronoi_verts(&self) -> *const Vec2<f32> {
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self.voronoi_vertices.as_ptr()
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}
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pub fn get_voronoi_colours(&self) -> *const Vec3<f32> {
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self.voronoi_colors.as_ptr()
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}
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pub fn get_voronoi_ind_count(&self) -> usize {
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self.voronoi_indices.len()
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}
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pub fn get_voronoi_inds(&self) -> *const usize {
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self.voronoi_indices.as_ptr()
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}
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}
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#[wasm_bindgen]
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extern {
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fn alert(s: &str);
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}
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