planet-wars/backend/src/main.rs
2020-03-27 10:31:56 +01:00

179 lines
5 KiB
Rust

#![feature(proc_macro_hygiene)]
extern crate serde;
#[macro_use]
extern crate serde_derive;
extern crate serde_json;
extern crate async_std;
extern crate futures;
extern crate mozaic;
extern crate rand;
extern crate tracing;
extern crate tracing_futures;
extern crate tracing_subscriber;
#[macro_use]
extern crate rocket;
extern crate rocket_contrib;
use tracing_subscriber::{EnvFilter, FmtSubscriber};
use std::net::SocketAddr;
use std::{env, time};
use mozaic::modules::types::*;
use mozaic::modules::{game, StepLock};
use futures::executor::ThreadPool;
use futures::future::FutureExt;
use mozaic::graph;
use mozaic::modules::*;
mod planetwars;
mod routes;
mod util;
use rocket_contrib::templates::{Template, Engines};
use rocket_contrib::templates::tera::{self, Value};
use std::collections::HashMap;
const COLOURS: [&'static str; 9] = ["grey", "blue", "cyan", "green", "yellow", "orange", "red", "pink", "purple"];
fn calc_viewbox(value: Value, _: HashMap<String, Value>) -> tera::Result<Value> {
let mut min_x = std::f64::MAX;
let mut min_y = std::f64::MAX;
let mut max_x = std::f64::MIN;
let mut max_y = std::f64::MIN;
for v in value.as_array().unwrap() {
let x = v.get("x").and_then(|v| v.as_f64()).unwrap();
let y = v.get("y").and_then(|v| v.as_f64()).unwrap();
if x < min_x { min_x = x; }
if x > max_x { max_x = x; }
if y < min_y { min_y = y; }
if y > max_y { max_y = y; }
}
return Ok(Value::String(format!("{} {} {} {}", min_x - 3., min_y - 3., (max_x - min_x) + 6., (max_y - min_y) + 6.)));
}
fn get_colour(value: Value, _: HashMap<String, Value>) -> tera::Result<Value> {
return Ok(Value::String(COLOURS[value.as_u64().unwrap_or(0) as usize].to_string()));
}
fn main() {
let mut routes = Vec::new();
routes::fuel(&mut routes);
let tera = Template::custom(|engines: &mut Engines| {
engines.tera.register_filter("calc_viewbox", calc_viewbox);
engines.tera.register_filter("get_colour", get_colour);
});
rocket::ignite()
.attach(tera)
.mount("/", routes)
.launch()
.unwrap();
}
// // Load the config and start the game.
// #[async_std::main]
// async fn main() {
// let args: Vec<String> = env::args().collect();
// let name = args[0].clone();
// match run(args).await {
// None => print_info(&name),
// _ => {}
// };
// }
fn build_builder(
pool: ThreadPool,
number_of_clients: u64,
max_turns: u64,
map: &str,
location: &str,
) -> game::Builder<planetwars::PlanetWarsGame> {
let config = planetwars::Config {
map_file: map.to_string(),
max_turns: max_turns,
};
let game =
planetwars::PlanetWarsGame::new(config.create_game(number_of_clients as usize), location);
let players: Vec<PlayerId> = (0..number_of_clients).collect();
game::Builder::new(players.clone(), game).with_step_lock(
StepLock::new(players.clone(), pool.clone())
.with_timeout(std::time::Duration::from_secs(1)),
)
}
async fn run(args: Vec<String>) -> Option<()> {
let fut = graph::set_default();
let sub = FmtSubscriber::builder()
.with_env_filter(EnvFilter::from_default_env())
.finish();
tracing::subscriber::set_global_default(sub).unwrap();
let addr = "127.0.0.1:9142".parse::<SocketAddr>().unwrap();
let map = args.get(1)?;
let number_of_clients = args
.get(2)
.map(|x| x.parse().expect("Client number should be a number"))
.unwrap_or(1);
let location = args.get(3).map(|x| x.as_str()).unwrap_or("game.json");
let max_turns: u64 = args
.get(4)
.map(|x| x.parse().expect("Max turns should be a number"))
.unwrap_or(500);
let pool = ThreadPool::new().ok()?;
pool.spawn_ok(fut.map(|_| ()));
let (gmb, handle) = game::Manager::builder(pool.clone());
let ep = TcpEndpoint::new(addr, pool.clone());
let gmb = gmb.add_endpoint(ep, "TCP endpoint");
let mut gm = gmb.build();
let game_builder = build_builder(pool.clone(), number_of_clients, max_turns, map, location);
std::thread::sleep(time::Duration::from_millis(3000));
let mut current_game = gm.start_game(game_builder).await.unwrap();
// loop {
// match gm.get_state(current_game).await {
// None => {
// println!("Game finished, let's play a new one");
// let game_builder =
// build_builder(pool.clone(), number_of_clients, max_turns, map, location);
// current_game = gm.start_game(game_builder).await.unwrap();
// }
// Some(state) => {
// println!("{:?}", state);
// }
// }
// std::thread::sleep(time::Duration::from_millis(3000));
// }
handle.await;
std::thread::sleep(time::Duration::from_millis(100));
Some(())
}
// fn print_info(name: &str) {
// println!(
// "Usage: {} map_location [number_of_clients [output [max_turns]]]",
// name
// );
// }