Simplify game state and allow pausing
This commit is contained in:
parent
8d0acad407
commit
091b95ea2e
5 changed files with 96 additions and 26 deletions
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@ -8,8 +8,9 @@ import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.scheduler.BukkitScheduler;
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import gent.zeus.mc13dtl.events.RandomEventRunner;
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import gent.zeus.mc13dtl.gamestate.GameStateCommand;
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import gent.zeus.mc13dtl.gamestate.GameStateHandler;
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import gent.zeus.mc13dtl.gamestate.StartGameCommand;
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import gent.zeus.mc13dtl.gamestate.TogglePauseCommand;
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import io.papermc.paper.command.brigadier.Commands;
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import io.papermc.paper.plugin.lifecycle.event.LifecycleEventManager;
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import io.papermc.paper.plugin.lifecycle.event.types.LifecycleEvents;
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@ -25,7 +26,8 @@ public class MC13DTL extends JavaPlugin {
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LifecycleEventManager<Plugin> manager = this.getLifecycleManager();
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manager.registerEventHandler(LifecycleEvents.COMMANDS, event -> {
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Commands commands = event.registrar();
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commands.register("start-game", "Start a game of 13 days to live", new GameStateCommand());
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commands.register("start-game", "Start a game of 13 days to live", new StartGameCommand());
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commands.register("toggle-pause", "Toggle paused state", new TogglePauseCommand());
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commands.register("group-add", "Add player to team", new GroupAddCommand());
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commands.register("group-remove", "Remove player from team", new GroupRemoveCommand());
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commands.register("group-difficulty", "Set group difficulty", new GroupDifficultyCommand());
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@ -5,12 +5,16 @@ import org.bukkit.NamespacedKey;
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import org.bukkit.World;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityPickupItemEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.persistence.PersistentDataType;
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import gent.zeus.mc13dtl.MC13DTL;
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import io.papermc.paper.event.entity.EntityMoveEvent;
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public class GameStateHandler implements Listener {
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@EventHandler
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@ -27,11 +31,45 @@ public class GameStateHandler implements Listener {
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GameStateUtil.loadWorld(world);
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}
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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private boolean shouldCancel() {
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NamespacedKey key = new NamespacedKey(MC13DTL.instance, "game-state");
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String gameState = Bukkit.getWorld("world").getPersistentDataContainer().get(key, PersistentDataType.STRING);
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if (gameState.equals("lobby")) {
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return gameState.equals("lobby") || gameState.equals("paused");
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}
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (shouldCancel()) {
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event.setCancelled(true);
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}
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}
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@EventHandler
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public void onEntityDamage(EntityDamageEvent event) {
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if (shouldCancel()) {
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event.setCancelled(true);
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}
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}
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@EventHandler
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public void onEntityPickupItem(EntityPickupItemEvent event) {
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if (shouldCancel()) {
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event.setCancelled(true);
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}
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}
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@EventHandler
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public void onEntityMove(EntityMoveEvent event) {
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if (shouldCancel()) {
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event.setCancelled(true);
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}
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}
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event) {
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NamespacedKey key = new NamespacedKey(MC13DTL.instance, "game-state");
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String gameState = Bukkit.getWorld("world").getPersistentDataContainer().get(key, PersistentDataType.STRING);
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if (gameState.equals("paused") && event.getTo().getY() >= event.getFrom().getY()) {
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event.setCancelled(true);
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}
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}
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@ -8,7 +8,6 @@ import org.bukkit.NamespacedKey;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.persistence.PersistentDataType;
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import org.bukkit.potion.PotionEffect;
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import gent.zeus.mc13dtl.MC13DTL;
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import net.kyori.adventure.text.Component;
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@ -34,6 +33,11 @@ public class GameStateUtil {
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world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true);
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world.getWorldBorder().setSize(10000);
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}
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if (gameState.equals("paused")) {
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world.setDifficulty(Difficulty.NORMAL);
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world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);
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world.getWorldBorder().setSize(10000);
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}
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}
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static void loadPlayer(Player player) {
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@ -41,30 +45,15 @@ public class GameStateUtil {
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String gameState = Bukkit.getWorld("world").getPersistentDataContainer().get(key, PersistentDataType.STRING);
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if (gameState.equals("lobby")) {
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player.setGameMode(GameMode.ADVENTURE);
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player.setInvulnerable(true);
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player.sendMessage(Component.text("Game hasn't started yet, please wait...").color(NamedTextColor.DARK_PURPLE));
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}
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if (gameState.equals("active")) {
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NamespacedKey processedKey = new NamespacedKey(MC13DTL.instance, "player-processed");
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if (!player.getPersistentDataContainer().getOrDefault(processedKey, PersistentDataType.BOOLEAN, false)) {
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processPlayer(player);
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return;
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}
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player.setGameMode(GameMode.SURVIVAL);
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player.setInvulnerable(false);
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player.sendMessage(Component.text("Game is active, have fun!").color(NamedTextColor.DARK_PURPLE));
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}
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}
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static void processPlayer(Player player) {
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player.getInventory().clear();
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player.heal(100);
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player.getActivePotionEffects().clear();
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for (PotionEffect effect : player.getActivePotionEffects()) {
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player.removePotionEffect(effect.getType());
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if (gameState.equals("paused")) {
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player.setGameMode(GameMode.ADVENTURE);
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player.sendMessage(Component.text("Game is currently paused").color(NamedTextColor.DARK_PURPLE));
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}
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NamespacedKey key = new NamespacedKey(MC13DTL.instance, "player-processed");
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player.getPersistentDataContainer().set(key, PersistentDataType.BOOLEAN, true);
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loadPlayer(player);
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}
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}
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@ -12,7 +12,7 @@ import io.papermc.paper.command.brigadier.CommandSourceStack;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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public class GameStateCommand implements BasicCommand {
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public class StartGameCommand implements BasicCommand {
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@Override
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public void execute(CommandSourceStack stack, String[] args) {
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World world = Bukkit.getWorld("world");
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@ -24,7 +24,7 @@ public class GameStateCommand implements BasicCommand {
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world.getPersistentDataContainer().set(key, PersistentDataType.STRING, "active");
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GameStateUtil.loadWorld(world);
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for (Player i : Bukkit.getOnlinePlayers()) {
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GameStateUtil.processPlayer(i);
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GameStateUtil.loadPlayer(i);
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}
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}
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@ -0,0 +1,41 @@
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package gent.zeus.mc13dtl.gamestate;
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import org.bukkit.Bukkit;
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import org.bukkit.NamespacedKey;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.persistence.PersistentDataType;
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import gent.zeus.mc13dtl.MC13DTL;
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import io.papermc.paper.command.brigadier.BasicCommand;
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import io.papermc.paper.command.brigadier.CommandSourceStack;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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public class TogglePauseCommand implements BasicCommand {
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@Override
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public void execute(CommandSourceStack stack, String[] args) {
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World world = Bukkit.getWorld("world");
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NamespacedKey key = new NamespacedKey(MC13DTL.instance, "game-state");
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if (world.getPersistentDataContainer().get(key, PersistentDataType.STRING).equals("active")) {
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world.getPersistentDataContainer().set(key, PersistentDataType.STRING, "paused");
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GameStateUtil.loadWorld(world);
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for (Player i : Bukkit.getOnlinePlayers()) {
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GameStateUtil.loadPlayer(i);
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}
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} else if (world.getPersistentDataContainer().get(key, PersistentDataType.STRING).equals("paused")) {
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world.getPersistentDataContainer().set(key, PersistentDataType.STRING, "active");
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GameStateUtil.loadWorld(world);
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for (Player i : Bukkit.getOnlinePlayers()) {
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GameStateUtil.loadPlayer(i);
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}
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} else {
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stack.getSender().sendMessage(Component.text("Game is not started yet").color(NamedTextColor.RED));
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}
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}
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@Override
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public String permission() {
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return "13dtl.manage-game";
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}
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}
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