Cancel all interaction events before game started
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bb4b47e84a
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1 changed files with 15 additions and 0 deletions
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@ -1,10 +1,16 @@
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package gent.zeus.mc13dtl.gamestate;
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package gent.zeus.mc13dtl.gamestate;
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import org.bukkit.Bukkit;
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import org.bukkit.NamespacedKey;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.persistence.PersistentDataType;
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import gent.zeus.mc13dtl.MC13DTL;
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public class GameStateHandler implements Listener {
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public class GameStateHandler implements Listener {
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@EventHandler
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@EventHandler
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@ -20,4 +26,13 @@ public class GameStateHandler implements Listener {
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}
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}
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GameStateUtil.loadWorld(world);
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GameStateUtil.loadWorld(world);
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}
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}
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@EventHandler
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void onPlayerInteract(PlayerInteractEvent event) {
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NamespacedKey key = new NamespacedKey(MC13DTL.instance, "game-state");
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String gameState = Bukkit.getWorld("world").getPersistentDataContainer().get(key, PersistentDataType.STRING);
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if (gameState.equals("lobby")) {
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event.setCancelled(true);
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}
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}
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}
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}
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